AnimatedStateButton class

Botón animado con estados personalizables y widgets customizables.

Este botón transiciona suavemente entre un botón de ancho completo y estados compactos circulares, perfecto para indicar progreso de operaciones asíncronas.

Ejemplo básico:

class MyWidget extends StatefulWidget {
  @override
  State<MyWidget> createState() => _MyWidgetState();
}

class _MyWidgetState extends State<MyWidget> {
  late AnimatedStateButtonController _controller;

  @override
  void initState() {
    super.initState();
    _controller = AnimatedStateButtonController(
      states: {
        'success': ButtonState.success(),
        'error': ButtonState.error(),
      },
    );
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return AnimatedStateButton(
      controller: _controller,
      initChild: Text('Enviar'),
      onPressed: () async {
        await _controller.run(() async {
          await Future.delayed(Duration(seconds: 2));
          return 'success';
        });
      },
    );
  }
}

Ejemplo avanzado con personalización completa:

AnimatedStateButton(
  controller: controller,
  initChild: Row(
    mainAxisSize: MainAxisSize.min,
    children: [
      Icon(Icons.send),
      SizedBox(width: 8),
      Text('Enviar formulario'),
    ],
  ),
  initColor: Colors.deepPurple,
  borderRadius: 12,
  height: 56,
  elevation: 4,
  shadowColor: Colors.deepPurple.withOpacity(0.4),
  onPressed: () async {
    await controller.run(() async {
      // Lógica de envío
      final success = await sendForm();
      return success ? 'success' : 'error';
    });
  },
)
Inheritance

Constructors

AnimatedStateButton({Key? key, double? width, required AnimatedStateButtonController controller, Future<void> onPressed()?, Widget? initChild, Color initColor = Colors.black, double borderRadius = 8, EdgeInsetsGeometry padding = const EdgeInsets.symmetric(horizontal: 24.0, vertical: 16), double height = 48, double compactSize = 48, Duration animationDuration = const Duration(milliseconds: 400), Curve animationCurve = Curves.easeInOut, Duration switchDuration = const Duration(milliseconds: 300), Curve switchInCurve = Curves.easeOut, Curve switchOutCurve = Curves.easeIn, ButtonStyle? buttonStyle, bool enabled = true, double? elevation, Color? shadowColor})
Crea un AnimatedStateButton.
const

Properties

animationCurve Curve
Curva de animación del cambio de tamaño.
final
animationDuration Duration
Duración de la animación de cambio de tamaño del contenedor.
final
borderRadius double
Radio de las esquinas del botón en estado inicial.
final
buttonStyle ButtonStyle?
Estilo personalizado del botón en estado inicial. Si es null, usa un estilo predeterminado basado en initColor y borderRadius.
final
compactSize double
Tamaño del botón cuando está en estado compacto (circular).
final
controller AnimatedStateButtonController
Controlador de estado del botón.
final
elevation double?
Elevación del botón en estado inicial.
final
enabled bool
Si es false, el botón estará deshabilitado y no se podrá presionar.
final
hashCode int
The hash code for this object.
no setterinherited
height double
Altura del botón (constante en todos los estados).
final
initChild Widget?
Widget mostrado en estado inicial. Por defecto muestra el texto 'Enviar'.
final
initColor Color
Color de fondo en estado inicial.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onPressed Future<void> Function()?
Acción asíncrona al presionar el botón. Si es null, ejecuta una animación de demostración.
final
padding EdgeInsetsGeometry
Padding exterior del botón.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shadowColor Color?
Color de sombra del botón.
final
switchDuration Duration
Duración de la transición entre widgets (AnimatedSwitcher).
final
switchInCurve Curve
Curva para la entrada de widgets.
final
switchOutCurve Curve
Curva para la salida de widgets.
final
width double?
Ancho del botón en estado inicial. Si es null, usa el ancho disponible menos el padding horizontal.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<AnimatedStateButton>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited