TileDisplay class sealed

Implementers
Annotations

Constructors

TileDisplay()
const
TileDisplay.fadeIn({Duration duration, double startOpacity, double reloadStartOpacity})
Fade in the tile when it is loaded. Not that opacity is not supported when fading is enabled. This is because underlying tiles are kept when fading in a new tile until it is loaded and with a partially transparent tile they are both visible during fading which causes flickering.
const
factory
TileDisplay.instantaneous({double opacity})
const
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited
when<T>({T? instantaneous(InstantaneousTileDisplay instantaneous)?, T? fadeIn(FadeInTileDisplay fadeIn)?}) → T?
Output a value of type T dependent on this and its type

Operators

operator ==(Object other) bool
The equality operator.
inherited