LudoPieceState enum

Lifecycle state of a single LudoPiece, per the package specification.

Inheritance
Available extensions

Values

home → const LudoPieceState

Sitting in the player's home base; has not entered the board yet.

active → const LudoPieceState

On the shared path, on a cell that is not a designated safe cell. Can be captured by an opponent landing on the same cell.

safe → const LudoPieceState

On a designated safe cell (a start cell, a star cell, or anywhere in the piece's own colored home stretch). Cannot be captured.

finished → const LudoPieceState

Has completed its journey and reached the final home cell.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<LudoPieceState>
A constant List of the values in this enum, in order of their declaration.