LudoSetup class

A complete, self-contained Ludo app screen: a setup page (player count, human/bot seats, bot difficulty, teams mode, rule set) that launches a LudoGame and returns to setup when the player taps back.

MaterialApp(home: LudoSetup())
Inheritance

Constructors

LudoSetup({Key? key, LudoTheme theme = LudoTheme.defaultTheme, LudoDiceRules diceRules = const LudoDiceRules(), @Deprecated('Audio was removed in 0.1.0. This flag has no effect.') bool enableAudio = true, List<LudoPlayer>? players, Set<int> initialBotSeats = const {1, 2, 3}, LudoBotDifficulty botDifficulty = LudoBotDifficulty.medium, Duration botThinkDuration = const Duration(milliseconds: 500), Duration stepAnimationDuration = const Duration(milliseconds: 180)})
const

Properties

botDifficulty → LudoBotDifficulty
Initially selected bot difficulty.
final
botThinkDuration → Duration
final
diceRules → LudoDiceRules
Rules used when "Modern rules" is off.
final
enableAudio → bool
final
hashCode → int
The hash code for this object.
no setterinherited
initialBotSeats → Set<int>
Seats pre-selected as bots on the setup page.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
players → List<LudoPlayer>?
Names and colors for the 4 seats, in seat order (top-left, top-right, bottom-right, bottom-left). Defaults to Red, Blue, Green, Yellow.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
stepAnimationDuration → Duration
final
theme → LudoTheme
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<LudoSetup>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

defaultPlayers → const List<LudoPlayer>