CompileMode enum
How Lua scripts should be compiled and embedded.
Each mode targets a different runtime strategy:
-
CompileMode.bytecode -- Compiles to Lua 5.5 bytecode and writes
.luafiles tobuild/<outputDirName>/. At runtime, load the bytes withrootBundle.load()(Flutter) orLuaAssetLoader(Dart CLI) and execute viaLuaBytecodeRuntime. -
CompileMode.dartSource -- Compiles to Dart source code that embeds the bytecode as a literal list. The generated
.dartfile imports the lualike runtime and can be imported directly. No asset loading needed at runtime. -
CompileMode.dartEmbed -- Compiles to Lua bytecode, then wraps the bytes in a Dart file as a
List<int>constant. Similar to--dart-outputfrom the lualike CLI. The generated file exports a single top-level variable containing the raw bytecode bytes.
Values
- bytecode → const CompileMode
-
Compile Lua source to Lua 5.5 bytecode files.
Output:
build/<outputDirName>/*.lua(binary bytecode)Runtime: Load bytes via asset bundle or file, execute with
LuaBytecodeRuntime. - dartSource → const CompileMode
-
Compile Lua source to standalone Dart source code.
Output:
build/<outputDirName>/*.lua.dart(Dart source)Runtime: Import the generated
.dartfile and call the emitted function directly. No asset loading or bytecode VM needed. - dartEmbed → const CompileMode
-
Compile Lua source to bytecode, then embed as a Dart literal.
Output:
build/<outputDirName>/*.lua.dart(Dart source withfinal List<int> scriptModule = <int>[...];)Runtime: Import the generated file, pass the byte list to
LuaBytecodeRuntime.loadBytecode().
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
CompileMode> - A constant List of the values in this enum, in order of their declaration.