React<S, E, V> class
React widget will react to system's partial state change, then trigger a build with widget builder.
API Overview
React<AsyncState, CounterEvent, bool>(
system: _system,
value: (state) => state.loading, // map state to value, required
equals: (value1, value2) { // `equals` is used to determine if old value equals
return value1 == value2; // to new value. If there are not equal, then build
}, // is triggered. `equals` defaults to
// `==` if omitted.
builder: (context, loading, dispatch) {
return ...; // return widget based on loading status, required
},
);
Usage Example:
Below code shown how to build widget based on counts.isOdd
:
...
final System<int, CounterEvent> _system = ...; // store system somewhere
...
@override
Widget build(BuildContext context) {
return React<int, CounterEvent, bool>(
system: _system,
value: (state) => state.isOdd, // map state to value
builder: (context, isOdd, dispatch) {
return TextButton(
onPressed: () => dispatch(Increment()),
child: Text('isOdd: $isOdd'),
);
},
);
}
- Inheritance
- Implementers
Constructors
-
React({Key? key, required System<
S, E> system, required V value(S state), Equals<V> ? equals, required WidgetBuilder<V, E> builder}) -
const
Properties
-
builder
→ WidgetBuilder<
V, E> -
final
-
equals
→ Equals<
V> ? -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
system
→ System<
S, E> -
final
- value → V Function(S state)
-
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< React< S, E, V> > -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.inherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited