Flutter Localization
Flutter Localization is a package use for in-app localization with Map data. Easier and faster to implement. This package is inspired by the Flutter SDK flutter_localizations itself. Follow the step below to use the package, or you can check out a small example project of the package.
Break Change
- From version 0.3.0 up, there a major update that break the code in the initialize flow. Please re-check the Project Configuration section to see more detail of migration from version 0.2 to 0.3. Don't worry, there's only few things to changed and add.
How To Use
Prepare language source (Map<String, dynamic>)
Create a dart file which will contain all the Map data of the locale language your app need. You can change the file name, class name, and file path whatever you like. Example:
mixin AppLocale {
static const String title = 'title';
static const Map<String, dynamic> EN = {title: 'Localization'};
static const Map<String, dynamic> KM = {title: 'ការធ្វើមូលដ្ឋានីយកម្ម'};
static const Map<String, dynamic> JA = {title: 'ローカリゼーション'};
}
Project configuration
- Ensure plugin initialize. Update main function into async function, add WidgetsFlutterBinding.ensureInitialized() and await FlutterLocalization.instance.ensureInitialized() before runApp() function like below.
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
await FlutterLocalization.instance.ensureInitialized();
runApp(const MyApp());
}
- Initialize the FlutterLocalization object (this can be local or global, up to you)
final FlutterLocalization localization = FlutterLocalization.instance;
- Init the list of MapLocale and startup language for the app. This has to be done only at the main.dart or the MaterialApp in your project.
@override
void initState() {
localization.init(
mapLocales: [
const MapLocale('en', AppLocale.EN),
const MapLocale('km', AppLocale.KM),
const MapLocale('ja', AppLocale.JA),
],
initLanguageCode: 'en',
);
localization.onTranslatedLanguage = _onTranslatedLanguage;
super.initState();
}
// the setState function here is a must to add
void _onTranslatedLanguage(Locale? locale) {
setState(() {});
}
- Add supportedLocales and localizationsDelegates to the MaterialApp
@override
Widget build(BuildContext context) {
return MaterialApp(
supportedLocales: localization.supportedLocales,
localizationsDelegates: localization.localizationsDelegates,
home: const SettingsScreen(),
);
}
- Call the translate function anytime you want to translate the app and provide it with the language code
ElevatedButton(
child: const Text('English'),
onPressed: () {
localization.translate('en');
},
);
- To display the value from the Map data, just use the getString extension by providing the context (the AppLocale.title is the constant from mixin class above)
AppLocale.title.getString(context);
Extras
- You also can get the language name too. If you don't specify the language code for the function, it will return the language name depend on the current app locale
localization.getLanguageName(languageCode: 'en'); // English
localization.getLanguageName(languageCode: 'km'); // ភាសាខ្មែរ
localization.getLanguageName(languageCode: 'ja'); // 日本語
localization.getLanguageName(); // get language name depend on current app locale
- If you need to use locale identifier in some case, you can get it from the current locale. The identifier format is languageCode_scriptCode_countryCode. For scriptCode and countryCode are optional, this might return only the languageCode.
localization.currentLocale.localeIdentifier;
Some update note
Version 0.3.0
From version 0.3.0 up, there a major update that break the code in the initialize flow. Please re-check the README document at the beginning of the Project Configuration section to see more. The break change related with:
- Update main function from void to Future for package ensureInitialized function
- Call ensureInitialized function to init the core functionality of the package
Version 0.1.13
Added Strings Util and Context Extension for helping with localization text that are dynamic base on language. Check the usage below or the example here.
As for Strings Util, it just formats string normally from the list of arguments to the full text string.
Strings.format('Hello %a, this is me %a.', ['Dara', 'Sopheak']);
// Result: Hello Dara, this is me Sopheak.
As for Context Extension, the full text and arguments you provide, will use to check and get data from the string source. If the result is null, it will return the key that use to get the resource string.
context.formatString('This is %a package, version %a.', [AppLocale.title, 'LATEST'])
// Result: This is Localization package, version LATEST.
Version 0.1.11
You can provide the font family in the MapLocale model at the init() function that can be from Assets or GoogleFonts package.
// font family from asset
MapLocale('en', AppLocale.EN, fontFamily: 'MuseoSans');
// or from GoogleFonts package
MapLocale('en', AppLocale.EN, fontFamily: GoogleFonts.lato().fontFamily);
Lastly, provide the font family to the MaterialApp's ThemeData
@override
Widget build(BuildContext context) {
return MaterialApp(
supportedLocales: localization.supportedLocales,
localizationsDelegates: localization.localizationsDelegates,
home: const SettingsScreen(),
theme: ThemeData(fontFamily: localization.fontFamily),
);
}