LidConsumer<S> class

LidConsumer exposes a builder and listener in order react to new states. LidConsumer is analogous to a nested LidListener and LidBuilder but reduces the amount of boilerplate needed. LidConsumer should only be used when it is necessary to both rebuild UI and execute other reactions to state changes in the stateNotifier.

LidConsumer takes a required LidWidgetBuilder and CubitWidgetListener and stateNotifier and an optional LidBuilderCondition, and LidListenerCondition.

LidConsumer<StateType>(
  stateNotifier: stateNotifier,
  listener: (context, state) {
    // do stuff here based on State Notifier's state
  },
  builder: (context, state) {
    // return widget here based on State Notifier's state
  }
)

An optional listenWhen and buildWhen can be implemented for more granular control over when listener and builder are called. The listenWhen and buildWhen will be invoked on each stateNotifier state change. They each take the previous state and current state and must return a bool which determines whether or not the builder and/or listener function will be invoked. The previous state will be initialized to the state of the stateNotifier when the LidConsumer is initialized. listenWhen is optional and if it isn't implemented, it will default to true. buildWhen is optional and if omitted, it will default true if previous state is different current state, otherwise is false, however the first time does not have an effect, always true.

CubitConsumer<CubitA, CubitAState>(
  stateNotifier: stateNotifier,
  listenWhen: (previous, current) {
    // return true/false to determine whether or not
    // to invoke listener with state
  },
  listener: (context, state) {
    // do stuff here based on State Notifier's state
  },
  buildWhen: (previous, current) {
    // return true/false to determine whether or not
    // to rebuild the widget with state
  },
  builder: (context, state) {
    // return widget here based on State Notifier's state
  }
)
Inheritance

Constructors

LidConsumer({Key? key, required LidWidgetListener<S> listener, required StateNotifier<S> stateNotifier, required LidWidgetBuilder<S> builder, ListenerCondition<S>? listenWhen, BuilderCondition<S>? buildWhen, bool animate = false, AnimatedSwitcherTransitionBuilder transitionBuilder = AnimatedSwitcher.defaultTransitionBuilder, Duration duration = const Duration(milliseconds: 300)})
LidConsumer exposes a builder and listener in order react to new states. LidConsumer is analogous to a nested LidListener and LidBuilder but reduces the amount of boilerplate needed. LidConsumer should only be used when it is necessary to both rebuild UI and execute other reactions to state changes in the stateNotifier.
const

Properties

animate bool
Animates when change state, using AnimatedSwitcher
final
builder LidWidgetBuilder<S>
The builder function which will be invoked on each widget build. The builder takes the BuildContext and current state and must return a widget. This is analogous to the builder function in StreamBuilder.
final
buildWhen BuilderCondition<S>?
Takes the previous state and the current state and is responsible for returning a bool which determines whether or not to trigger builder with the current state.
final
duration Duration
The duration of the animation
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
listener LidWidgetListener<S>
Takes the BuildContext along with the stateNotifier state and is responsible for executing in response to state changes.
final
listenWhen ListenerCondition<S>?
Takes the previous state and the current state and is responsible for returning a bool which determines whether or not to call listener of LidConsumer with the current state.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stateNotifier → StateNotifier<S>
The stateNotifier that the LidConsumer will interact with.
final
transitionBuilder AnimatedSwitcherTransitionBuilder
Type of the animation, the default animation is FadeIn
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited