StoryViewState class

Inheritance
Mixed in types

Constructors

StoryViewState()

Properties

animationController AnimationController?
getter/setter pair
context BuildContext
The location in the tree where this widget builds.
no setterinherited
currentAnimation Animation<double>?
getter/setter pair
currentView Widget
no setter
debouncer Timer?
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
lastShowing StoryItem?
no setter
mounted bool
Whether this State object is currently in a tree.
no setterinherited
playbackSubscription StreamSubscription<PlaybackState>?
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget StoryView
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
beginPlay() → void
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
controlPause() → void
controlUnpause() → void
createTicker(TickerCallback onTick) Ticker
Creates a ticker with the given callback.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant StoryView oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
goBack() → void
goForward() → void
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onComplete() → void
pause() → void
play() → void
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
override
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
unpause() → void

Operators

operator ==(Object other) bool
The equality operator.
inherited