exports
library
Classes
ActiveParticleLayer
/ 4. Emitter and active particle simulator layer.
AsteroidFieldLoader
AttractionField
Reusable Advanced Physics Systems for flutter_infinite_universe.
Future loaders can import this file to leverage complex particle simulations.
BackgroundLayer
Cinematic Background Layer: drawing deep space void or shader grid.
BlackHoleLoader
CelestialBody
Description of celestial bodies in the active scene.
CelestialObjectsLayer
Celestial Objects Layer: Black Hole or Wormhole rendering.
ChromaticAberrationEffect
Simulated Chromatic Aberration using red/cyan split drawings.
CinematicEffect
Base class for rendering effects. Supports both CPU Canvas operations
and setting GPU Shader uniforms.
ConstellationLoader
CosmicDustLoader
DarkMatterLoader
EffectPipeline
GalaxyModel
GalaxyOrbitLoader
InfiniteUniverseLoader
InteractiveUniverseWrapper
JavaMathRandom
JavaRandomGenerator
JavaRandomMock
MeteorModel
MultiverseLoader
NebulaLayer
Volumetric Nebula Cloud Layer.
NeuralGalaxyLoader
ObjectPool <T >
Generic object pool to recycle objects and avoid Garbage Collection overhead.
OrbitalMechanics
OrbitModel
OverlayLayer
Post-processing Overlay layer (Bloom/distortion simulation).
ParticleEmitter
Base Particle Emitter capable of multiple emitter configurations.
ParticleModel
PhysicsForceField
Represents any physical field or force that can act on a particle.
QuantumSpaceLoader
RadialParticleEmitter
Emits particles in a continuous radial burst (outwards in all directions).
RenderingUtilities
Pure-Dart high-fidelity math and procedural noise helpers.
RepaintNotifier
A custom ChangeNotifier that exposes a public method to notify listeners.
RepulsionField
ShockwaveEffect
Shockwave / Energy ripple that expands radially.
SpatialDistortionUtility
SpiralParticleEmitter
Emits particles in a spiral pattern.
StarfieldLayer
Deep Space Ambient Starfield Layer.
StarModel
SupernovaLoader
TimeWarpLoader
TurbulenceSystem
UniverseAnimationEngine
Manages frame scheduling, animation synchronization, performance diagnostics,
ease curves, value interpolations, time loops, and speed dials.
UniverseAutomationHealthReport
UniverseContext
Holds the execution state, current theme data, screen size, time delta (dt),
performance counters, loaded shaders, customization options, and shared resources.
UniverseDiagnosticEvent
UniverseDiagnostics
UniverseEffect
UniverseEffectEngine
Post-processing composable effects stack pipeline.
UniverseEngine
The central coordinator that manages frame scheduling, updates physical forces,
ticks particle emitters, composites rendering layers, and calculates diagnostics.
UniverseGlowEffect
A soft visual glow effect.
UniverseGravityField
Gravitational attraction field pulling particles towards a center.
UniverseOrbitField
Orbital mechanics force causing particles to orbit around a mass center.
UniverseParticle
A highly detailed particle model supporting cinematic simulations, trails, and custom forces.
UniverseParticleEngine
Manages particle lifecycle, creation, pooling, and recycling.
UniverseParticleInterface
Architecture preparation for Phase 4 GPU Shaders.
Defines the extensible rendering layer structure, visual effects pipeline,
and abstract particle contracts that future shader implementations will plug into.
UniversePhysicsEngine
Space warp distortion utilities for visual rendering.
UniverseRenderer
Flutter widget that embeds the Universe Engine.
Binds the engine's ticking lifecycle to the widget repaint tree.
UniverseRenderLayer
Represents a single z-ordered layer in the rendering pipeline.
UniverseRenderPipeline
Orchestrates the z-indexed rendering of layers.
UniverseRepulsionField
Repulsion field pushing particles away from a center.
UniverseScene
Represents the active state of celestial objects, particles, lighting, camera,
and the chosen cinematic environment preset.
UniverseTheme
UniverseThemeData
UniverseThemeEngine
UniverseThemeRegistry
UniverseTurbulenceField
Fluid turbulence using sine/cosine waves to simulate eddies and currents.
WormholeLoader
flutter_infinite_universe 1.0.1