SceneAction class

Represents an action to be executed on recall.

Constructors

SceneAction({required Relative target, required SceneActionAction action})
Creates a SceneAction object.
SceneAction.empty()
Creates an empty SceneAction object.
SceneAction.fromJson(Map<String, dynamic> dataMap)
Creates a SceneAction object from the JSON response to a GET request.
factory

Properties

action SceneActionAction
The action to be executed on recall
getter/setter pair
hashCode int
The hash code for this object.
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
target Relative
The identifier of the light to execute the action on.
getter/setter pair

Methods

copyWith({Relative? target, SceneActionAction? action, bool copyOriginalValues = true}) SceneAction
Returns a copy of this object with its field values replaced by the ones provided to this method.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
refreshOriginals() → void
Called after a successful PUT request, this method refreshed the "original" data in this object.
toJson({OptimizeFor optimizeFor = OptimizeFor.put}) Map<String, dynamic>
Converts this object into JSON format.
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
override