paint method

  1. @override
void paint(
  1. Canvas canvas,
  2. Size size
)
override

Called whenever the object needs to paint. The given Canvas has its coordinate space configured such that the origin is at the top left of the box. The area of the box is the size of the size argument.

Paint operations should remain inside the given area. Graphical operations outside the bounds may be silently ignored, clipped, or not clipped. It may sometimes be difficult to guarantee that a certain operation is inside the bounds (e.g., drawing a rectangle whose size is determined by user inputs). In that case, consider calling Canvas.clipRect at the beginning of paint so everything that follows will be guaranteed to only draw within the clipped area.

Implementations should be wary of correctly pairing any calls to Canvas.save/Canvas.saveLayer and Canvas.restore, otherwise all subsequent painting on this canvas may be affected, with potentially hilarious but confusing results.

To paint text on a Canvas, use a TextPainter.

To paint an image on a Canvas:

  1. Obtain an ImageStream, for example by calling ImageProvider.resolve on an AssetImage or NetworkImage object.

  2. Whenever the ImageStream's underlying ImageInfo object changes (see ImageStream.addListener), create a new instance of your custom paint delegate, giving it the new ImageInfo object.

  3. In your delegate's paint method, call the Canvas.drawImage, Canvas.drawImageRect, or Canvas.drawImageNine methods to paint the ImageInfo.image object, applying the ImageInfo.scale value to obtain the correct rendering size.

Implementation

@override
void paint(Canvas canvas, Size size) {
  /// Create the path for a star shape
  final path = Path()
    ..moveTo(size.width * 0.14, size.height * 0.14)

    /// Starting point of the path
    ..lineTo(size.width * 0.3, size.height * 0.14)

    /// Draw line to top right
    ..lineTo(size.width * 0.385, 0)

    /// Draw line to the top point
    ..lineTo(size.width * 0.515, size.height * 0.08)

    /// Draw line to the right top point
    ..lineTo(size.width * 0.627, size.height * 0.012)

    /// Draw line to the right top point
    ..lineTo(size.width * 0.7, size.height * 0.134)

    /// Draw line to bottom right
    ..lineTo(size.width * 0.867, size.height * 0.134)

    /// Draw line to bottom right
    ..lineTo(size.width * 0.867, size.height * 0.3)

    /// Draw line to middle right
    ..lineTo(size.width, size.height * 0.38)

    /// Draw line to middle
    ..lineTo(size.width * 0.922, size.height * 0.505)

    /// Draw line to left middle
    ..lineTo(size.width * 0.995, size.height * 0.629)

    /// Draw line to left bottom
    ..lineTo(size.width * 0.866, size.height * 0.706)

    /// Draw line to bottom left
    ..lineTo(size.width * 0.866, size.height * 0.868)

    /// Draw line to bottom left
    ..lineTo(size.width * 0.697, size.height * 0.868)

    /// Draw line to bottom left
    ..lineTo(size.width * 0.618, size.height * 0.996)

    /// Draw line to bottom
    ..lineTo(size.width * 0.5, size.height * 0.924)

    /// Draw line to center
    ..lineTo(size.width * 0.379, size.height * 0.996)

    /// Draw line to top left
    ..lineTo(size.width * 0.302, size.height * 0.868)

    /// Draw line to top left
    ..lineTo(size.width * 0.14, size.height * 0.868)

    /// Draw line to bottom left
    ..lineTo(size.width * 0.14, size.height * 0.702)

    /// Draw line to bottom left
    ..lineTo(size.width * 0.004, size.height * 0.618)

    /// Draw line to bottom left
    ..lineTo(size.width * 0.08, size.height * 0.494)

    /// Draw line to bottom left
    ..lineTo(size.width * 0.012, size.height * 0.379)

    /// Draw line to bottom left
    ..lineTo(size.width * 0.14, size.height * 0.306)

    /// Draw line to bottom left
    ..close();

  /// Close the path

  /// Paint for the tag fill
  final paint = Paint()
    ..color = color

    /// Set the color
    ..shader = tagGradient != null
        ? FlutterGradientUtils.getGradientShader(
            tagGradient: tagGradient!,
            width: size.width,
            height: size.height,
          )
        : null;

  /// Apply gradient shader if provided

  /// Paint for the border
  final paintBorder = Paint()
    ..color = borderSide?.color ?? Colors.white

    /// Set border color
    ..style = PaintingStyle.stroke

    /// Set paint style to stroke
    ..strokeCap = StrokeCap.round

    /// Set stroke cap
    ..strokeWidth = borderSide?.width ?? 0

    /// Set stroke width
    ..shader = borderGradient != null
        ? FlutterGradientUtils.getGradientShader(
            tagGradient: borderGradient!,
            width: size.width,
            height: size.height,
          )
        : null;

  /// Apply gradient shader if provided

  /// Draw the tag shape
  canvas.drawPath(path, paint);

  /// Draw the border if a border is defined
  if (borderSide != null && borderSide != BorderSide.none) {
    canvas.drawPath(path, paintBorder);
  }
}