addHorizontalOverlays method
void
addHorizontalOverlays(
- Size size
)
Implementation
void addHorizontalOverlays(Size size) {
overlays.addEntry('horizontalController', (_, game) {
return Stack(
children: [
Positioned(
top: 0,
right: 0,
child: ConstrainedBox(
constraints: BoxConstraints(
maxWidth: size.width,
maxHeight: options.horizontalControllerHeight,
),
child: SingleChildScrollView(
scrollDirection: Axis.horizontal,
child: Row(
children: [
...(algorithm.horizontalOverlays(
world: world,
rootAlg: algorithm,
graphComponent: this,
) ??
[]),
if (algorithm
.verticalOverlays(
world: world,
rootAlg: algorithm,
graphComponent: this)
?.isNotEmpty ==
true)
IconButton(
onPressed: () {
if (overlays.activeOverlays
.contains('verticalController')) {
overlays.remove('verticalController');
} else {
if (overlays.activeOverlays
.contains('vertexTapUpPanel')) {
overlays.remove('vertexTapUpPanel');
}
overlays.add('verticalController');
}
},
icon: const Icon(Icons.tune),
),
],
),
),
),
)
],
);
});
overlays.add('horizontalController');
}