onCollisionStart method
onCollisionStart is called in the first tick when this object starts
colliding with other
.
Implementation
@override
void onCollisionStart(
Set<Vector2> intersectionPoints, PositionComponent other) {
super.onCollisionStart(intersectionPoints, other);
if (other is VertexComponent && collisionEnable && this != other) {
algorithm.repositionWhenCollision(vertex, other.vertex);
}
}