openGL/opengl-desktop/src/opengl_header library

Constants

GL_ACCUM_ADJACENT_PAIRS_NV → const int
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS → const int
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH → const int
GL_ACTIVE_ATTRIBUTES → const int
GL_ACTIVE_PROGRAM → const int
GL_ACTIVE_PROGRAM_EXT → const int
GL_ACTIVE_RESOURCES → const int
GL_ACTIVE_SUBROUTINE_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_SUBROUTINE_UNIFORMS → const int
GL_ACTIVE_SUBROUTINES → const int
GL_ACTIVE_TEXTURE → const int
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → const int
GL_ACTIVE_UNIFORM_BLOCKS → const int
GL_ACTIVE_UNIFORM_MAX_LENGTH → const int
GL_ACTIVE_UNIFORMS → const int
GL_ACTIVE_VARIABLES → const int
GL_ADJACENT_PAIRS_NV → const int
GL_AFFINE_2D_NV → const int
GL_AFFINE_3D_NV → const int
GL_ALIASED_LINE_WIDTH_RANGE → const int
GL_ALL_BARRIER_BITS → const int
GL_ALL_SHADER_BITS → const int
GL_ALPHA → const int
GL_ALPHA_REF_COMMAND_NV → const int
GL_ALREADY_SIGNALED → const int
GL_ALWAYS → const int
GL_AMD_framebuffer_multisample_advanced → const int
GL_AMD_performance_monitor → const int
GL_AND → const int
GL_AND_INVERTED → const int
GL_AND_REVERSE → const int
GL_ANY_SAMPLES_PASSED → const int
GL_ANY_SAMPLES_PASSED_CONSERVATIVE → const int
GL_APPLE_rgb_422 → const int
GL_ARB_arrays_of_arrays → const int
GL_ARB_base_instance → const int
GL_ARB_bindless_texture → const int
GL_ARB_blend_func_extended → const int
GL_ARB_buffer_storage → const int
GL_ARB_cl_event → const int
GL_ARB_clear_buffer_object → const int
GL_ARB_clear_texture → const int
GL_ARB_clip_control → const int
GL_ARB_compressed_texture_pixel_storage → const int
GL_ARB_compute_shader → const int
GL_ARB_compute_variable_group_size → const int
GL_ARB_conditional_render_inverted → const int
GL_ARB_conservative_depth → const int
GL_ARB_copy_buffer → const int
GL_ARB_copy_image → const int
GL_ARB_cull_distance → const int
GL_ARB_debug_output → const int
GL_ARB_depth_buffer_float → const int
GL_ARB_depth_clamp → const int
GL_ARB_derivative_control → const int
GL_ARB_direct_state_access → const int
GL_ARB_draw_buffers_blend → const int
GL_ARB_draw_elements_base_vertex → const int
GL_ARB_draw_indirect → const int
GL_ARB_draw_instanced → const int
GL_ARB_enhanced_layouts → const int
GL_ARB_ES2_compatibility → const int
GL_ARB_ES3_1_compatibility → const int
GL_ARB_ES3_2_compatibility → const int
GL_ARB_ES3_compatibility → const int
GL_ARB_explicit_attrib_location → const int
GL_ARB_explicit_uniform_location → const int
GL_ARB_fragment_coord_conventions → const int
GL_ARB_fragment_layer_viewport → const int
GL_ARB_fragment_shader_interlock → const int
GL_ARB_framebuffer_no_attachments → const int
GL_ARB_framebuffer_object → const int
GL_ARB_framebuffer_sRGB → const int
GL_ARB_geometry_shader4 → const int
GL_ARB_get_program_binary → const int
GL_ARB_get_texture_sub_image → const int
GL_ARB_gl_spirv → const int
GL_ARB_gpu_shader5 → const int
GL_ARB_gpu_shader_fp64 → const int
GL_ARB_gpu_shader_int64 → const int
GL_ARB_half_float_vertex → const int
GL_ARB_imaging → const int
GL_ARB_indirect_parameters → const int
GL_ARB_instanced_arrays → const int
GL_ARB_internalformat_query → const int
GL_ARB_internalformat_query2 → const int
GL_ARB_invalidate_subdata → const int
GL_ARB_map_buffer_alignment → const int
GL_ARB_map_buffer_range → const int
GL_ARB_multi_bind → const int
GL_ARB_multi_draw_indirect → const int
GL_ARB_occlusion_query2 → const int
GL_ARB_parallel_shader_compile → const int
GL_ARB_pipeline_statistics_query → const int
GL_ARB_pixel_buffer_object → const int
GL_ARB_polygon_offset_clamp → const int
GL_ARB_post_depth_coverage → const int
GL_ARB_program_interface_query → const int
GL_ARB_provoking_vertex → const int
GL_ARB_query_buffer_object → const int
GL_ARB_robust_buffer_access_behavior → const int
GL_ARB_robustness → const int
GL_ARB_robustness_isolation → const int
GL_ARB_sample_locations → const int
GL_ARB_sample_shading → const int
GL_ARB_sampler_objects → const int
GL_ARB_seamless_cube_map → const int
GL_ARB_seamless_cubemap_per_texture → const int
GL_ARB_separate_shader_objects → const int
GL_ARB_shader_atomic_counter_ops → const int
GL_ARB_shader_atomic_counters → const int
GL_ARB_shader_ballot → const int
GL_ARB_shader_bit_encoding → const int
GL_ARB_shader_clock → const int
GL_ARB_shader_draw_parameters → const int
GL_ARB_shader_group_vote → const int
GL_ARB_shader_image_load_store → const int
GL_ARB_shader_image_size → const int
GL_ARB_shader_precision → const int
GL_ARB_shader_stencil_export → const int
GL_ARB_shader_storage_buffer_object → const int
GL_ARB_shader_subroutine → const int
GL_ARB_shader_texture_image_samples → const int
GL_ARB_shader_viewport_layer_array → const int
GL_ARB_shading_language_420pack → const int
GL_ARB_shading_language_include → const int
GL_ARB_shading_language_packing → const int
GL_ARB_sparse_buffer → const int
GL_ARB_sparse_texture → const int
GL_ARB_sparse_texture2 → const int
GL_ARB_sparse_texture_clamp → const int
GL_ARB_spirv_extensions → const int
GL_ARB_stencil_texturing → const int
GL_ARB_sync → const int
GL_ARB_tessellation_shader → const int
GL_ARB_texture_barrier → const int
GL_ARB_texture_border_clamp → const int
GL_ARB_texture_buffer_object → const int
GL_ARB_texture_buffer_object_rgb32 → const int
GL_ARB_texture_buffer_range → const int
GL_ARB_texture_compression_bptc → const int
GL_ARB_texture_compression_rgtc → const int
GL_ARB_texture_cube_map_array → const int
GL_ARB_texture_filter_anisotropic → const int
GL_ARB_texture_filter_minmax → const int
GL_ARB_texture_gather → const int
GL_ARB_texture_mirror_clamp_to_edge → const int
GL_ARB_texture_mirrored_repeat → const int
GL_ARB_texture_multisample → const int
GL_ARB_texture_non_power_of_two → const int
GL_ARB_texture_query_levels → const int
GL_ARB_texture_query_lod → const int
GL_ARB_texture_rg → const int
GL_ARB_texture_rgb10_a2ui → const int
GL_ARB_texture_stencil8 → const int
GL_ARB_texture_storage → const int
GL_ARB_texture_storage_multisample → const int
GL_ARB_texture_swizzle → const int
GL_ARB_texture_view → const int
GL_ARB_timer_query → const int
GL_ARB_transform_feedback2 → const int
GL_ARB_transform_feedback3 → const int
GL_ARB_transform_feedback_instanced → const int
GL_ARB_transform_feedback_overflow_query → const int
GL_ARB_uniform_buffer_object → const int
GL_ARB_vertex_array_bgra → const int
GL_ARB_vertex_array_object → const int
GL_ARB_vertex_attrib_64bit → const int
GL_ARB_vertex_attrib_binding → const int
GL_ARB_vertex_type_10f_11f_11f_rev → const int
GL_ARB_vertex_type_2_10_10_10_rev → const int
GL_ARB_viewport_array → const int
GL_ARC_TO_NV → const int
GL_ARRAY_BUFFER → const int
GL_ARRAY_BUFFER_BINDING → const int
GL_ARRAY_SIZE → const int
GL_ARRAY_STRIDE → const int
GL_ATOMIC_COUNTER_BARRIER_BIT → const int
GL_ATOMIC_COUNTER_BUFFER → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES → const int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS → const int
GL_ATOMIC_COUNTER_BUFFER_BINDING → const int
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER → const int
GL_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_ATOMIC_COUNTER_BUFFER_START → const int
GL_ATTACHED_MEMORY_OBJECT_NV → const int
GL_ATTACHED_MEMORY_OFFSET_NV → const int
GL_ATTACHED_SHADERS → const int
GL_ATTRIBUTE_ADDRESS_COMMAND_NV → const int
GL_AUTO_GENERATE_MIPMAP → const int
GL_BACK → const int
GL_BACK_LEFT → const int
GL_BACK_RIGHT → const int
GL_BEVEL_NV → const int
GL_BGR → const int
GL_BGR_INTEGER → const int
GL_BGRA → const int
GL_BGRA_INTEGER → const int
GL_BLACKHOLE_RENDER_INTEL → const int
GL_BLEND → const int
GL_BLEND_ADVANCED_COHERENT_KHR → const int
GL_BLEND_ADVANCED_COHERENT_NV → const int
GL_BLEND_COLOR → const int
GL_BLEND_COLOR_COMMAND_NV → const int
GL_BLEND_DST → const int
GL_BLEND_DST_ALPHA → const int
GL_BLEND_DST_RGB → const int
GL_BLEND_EQUATION → const int
GL_BLEND_EQUATION_ALPHA → const int
GL_BLEND_EQUATION_RGB → const int
GL_BLEND_OVERLAP_NV → const int
GL_BLEND_PREMULTIPLIED_SRC_NV → const int
GL_BLEND_SRC → const int
GL_BLEND_SRC_ALPHA → const int
GL_BLEND_SRC_RGB → const int
GL_BLOCK_INDEX → const int
GL_BLUE → const int
GL_BLUE_INTEGER → const int
GL_BLUE_NV → const int
GL_BOLD_BIT_NV → const int
GL_BOOL → const int
GL_BOOL_VEC2 → const int
GL_BOOL_VEC3 → const int
GL_BOOL_VEC4 → const int
GL_BOUNDING_BOX_NV → const int
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV → const int
GL_BUFFER → const int
GL_BUFFER_ACCESS → const int
GL_BUFFER_ACCESS_FLAGS → const int
GL_BUFFER_BINDING → const int
GL_BUFFER_DATA_SIZE → const int
GL_BUFFER_GPU_ADDRESS_NV → const int
GL_BUFFER_IMMUTABLE_STORAGE → const int
GL_BUFFER_MAP_LENGTH → const int
GL_BUFFER_MAP_OFFSET → const int
GL_BUFFER_MAP_POINTER → const int
GL_BUFFER_MAPPED → const int
GL_BUFFER_OBJECT_EXT → const int
GL_BUFFER_SIZE → const int
GL_BUFFER_STORAGE_FLAGS → const int
GL_BUFFER_UPDATE_BARRIER_BIT → const int
GL_BUFFER_USAGE → const int
GL_BUFFER_VARIABLE → const int
GL_BYTE → const int
GL_CAVEAT_SUPPORT → const int
GL_CCW → const int
GL_CIRCULAR_CCW_ARC_TO_NV → const int
GL_CIRCULAR_CW_ARC_TO_NV → const int
GL_CIRCULAR_TANGENT_ARC_TO_NV → const int
GL_CLAMP_READ_COLOR → const int
GL_CLAMP_TO_BORDER → const int
GL_CLAMP_TO_BORDER_ARB → const int
GL_CLAMP_TO_EDGE → const int
GL_CLEAR → const int
GL_CLEAR_BUFFER → const int
GL_CLEAR_TEXTURE → const int
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT → const int
GL_CLIENT_STORAGE_BIT → const int
GL_CLIP_DEPTH_MODE → const int
GL_CLIP_DISTANCE0 → const int
GL_CLIP_DISTANCE1 → const int
GL_CLIP_DISTANCE2 → const int
GL_CLIP_DISTANCE3 → const int
GL_CLIP_DISTANCE4 → const int
GL_CLIP_DISTANCE5 → const int
GL_CLIP_DISTANCE6 → const int
GL_CLIP_DISTANCE7 → const int
GL_CLIP_ORIGIN → const int
GL_CLIPPING_INPUT_PRIMITIVES → const int
GL_CLIPPING_INPUT_PRIMITIVES_ARB → const int
GL_CLIPPING_OUTPUT_PRIMITIVES → const int
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB → const int
GL_CLOSE_PATH_NV → const int
GL_COLOR → const int
GL_COLOR_ARRAY_ADDRESS_NV → const int
GL_COLOR_ARRAY_LENGTH_NV → const int
GL_COLOR_ATTACHMENT0 → const int
GL_COLOR_ATTACHMENT1 → const int
GL_COLOR_ATTACHMENT10 → const int
GL_COLOR_ATTACHMENT11 → const int
GL_COLOR_ATTACHMENT12 → const int
GL_COLOR_ATTACHMENT13 → const int
GL_COLOR_ATTACHMENT14 → const int
GL_COLOR_ATTACHMENT15 → const int
GL_COLOR_ATTACHMENT16 → const int
GL_COLOR_ATTACHMENT17 → const int
GL_COLOR_ATTACHMENT18 → const int
GL_COLOR_ATTACHMENT19 → const int
GL_COLOR_ATTACHMENT2 → const int
GL_COLOR_ATTACHMENT20 → const int
GL_COLOR_ATTACHMENT21 → const int
GL_COLOR_ATTACHMENT22 → const int
GL_COLOR_ATTACHMENT23 → const int
GL_COLOR_ATTACHMENT24 → const int
GL_COLOR_ATTACHMENT25 → const int
GL_COLOR_ATTACHMENT26 → const int
GL_COLOR_ATTACHMENT27 → const int
GL_COLOR_ATTACHMENT28 → const int
GL_COLOR_ATTACHMENT29 → const int
GL_COLOR_ATTACHMENT3 → const int
GL_COLOR_ATTACHMENT30 → const int
GL_COLOR_ATTACHMENT31 → const int
GL_COLOR_ATTACHMENT4 → const int
GL_COLOR_ATTACHMENT5 → const int
GL_COLOR_ATTACHMENT6 → const int
GL_COLOR_ATTACHMENT7 → const int
GL_COLOR_ATTACHMENT8 → const int
GL_COLOR_ATTACHMENT9 → const int
GL_COLOR_BUFFER_BIT → const int
GL_COLOR_CLEAR_VALUE → const int
GL_COLOR_COMPONENTS → const int
GL_COLOR_ENCODING → const int
GL_COLOR_LOGIC_OP → const int
GL_COLOR_RENDERABLE → const int
GL_COLOR_SAMPLES_NV → const int
GL_COLOR_WRITEMASK → const int
GL_COLORBURN_KHR → const int
GL_COLORBURN_NV → const int
GL_COLORDODGE_KHR → const int
GL_COLORDODGE_NV → const int
GL_COMMAND_BARRIER_BIT → const int
GL_COMPARE_REF_TO_TEXTURE → const int
GL_COMPATIBLE_SUBROUTINES → const int
GL_COMPILE_STATUS → const int
GL_COMPLETION_STATUS_ARB → const int
GL_COMPLETION_STATUS_KHR → const int
GL_COMPRESSED_R11_EAC → const int
GL_COMPRESSED_RED → const int
GL_COMPRESSED_RED_RGTC1 → const int
GL_COMPRESSED_RG → const int
GL_COMPRESSED_RG11_EAC → const int
GL_COMPRESSED_RG_RGTC2 → const int
GL_COMPRESSED_RGB → const int
GL_COMPRESSED_RGB8_ETC2 → const int
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT → const int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB → const int
GL_COMPRESSED_RGB_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA → const int
GL_COMPRESSED_RGBA8_ETC2_EAC → const int
GL_COMPRESSED_RGBA_ASTC_10x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_10x8_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x10_KHR → const int
GL_COMPRESSED_RGBA_ASTC_12x12_KHR → const int
GL_COMPRESSED_RGBA_ASTC_4x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x4_KHR → const int
GL_COMPRESSED_RGBA_ASTC_5x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_6x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x5_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x6_KHR → const int
GL_COMPRESSED_RGBA_ASTC_8x8_KHR → const int
GL_COMPRESSED_RGBA_BPTC_UNORM → const int
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB → const int
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT → const int
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT → const int
GL_COMPRESSED_SIGNED_R11_EAC → const int
GL_COMPRESSED_SIGNED_RED_RGTC1 → const int
GL_COMPRESSED_SIGNED_RG11_EAC → const int
GL_COMPRESSED_SIGNED_RG_RGTC2 → const int
GL_COMPRESSED_SRGB → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR → const int
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → const int
GL_COMPRESSED_SRGB8_ETC2 → const int
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → const int
GL_COMPRESSED_SRGB_ALPHA → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM → const int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB → const int
GL_COMPRESSED_TEXTURE_FORMATS → const int
GL_COMPUTE_SHADER → const int
GL_COMPUTE_SHADER_BIT → const int
GL_COMPUTE_SHADER_INVOCATIONS → const int
GL_COMPUTE_SHADER_INVOCATIONS_ARB → const int
GL_COMPUTE_SUBROUTINE → const int
GL_COMPUTE_SUBROUTINE_UNIFORM → const int
GL_COMPUTE_TEXTURE → const int
GL_COMPUTE_WORK_GROUP_SIZE → const int
GL_CONDITION_SATISFIED → const int
GL_CONFORMANT_NV → const int
GL_CONIC_CURVE_TO_NV → const int
GL_CONJOINT_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_NV → const int
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_NV → const int
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → const int
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → const int
GL_CONSERVATIVE_RASTERIZATION_INTEL → const int
GL_CONSERVATIVE_RASTERIZATION_NV → const int
GL_CONSTANT_ALPHA → const int
GL_CONSTANT_COLOR → const int
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT → const int
GL_CONTEXT_CORE_PROFILE_BIT → const int
GL_CONTEXT_FLAG_DEBUG_BIT → const int
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT → const int
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT → const int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB → const int
GL_CONTEXT_FLAGS → const int
GL_CONTEXT_LOST → const int
GL_CONTEXT_PROFILE_MASK → const int
GL_CONTEXT_RELEASE_BEHAVIOR → const int
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH → const int
GL_CONTEXT_ROBUST_ACCESS → const int
GL_CONTRAST_NV → const int
GL_CONVEX_HULL_NV → const int
GL_COPY → const int
GL_COPY_INVERTED → const int
GL_COPY_READ_BUFFER → const int
GL_COPY_READ_BUFFER_BINDING → const int
GL_COPY_WRITE_BUFFER → const int
GL_COPY_WRITE_BUFFER_BINDING → const int
GL_COUNT_DOWN_NV → const int
GL_COUNT_UP_NV → const int
GL_COUNTER_RANGE_AMD → const int
GL_COUNTER_TYPE_AMD → const int
GL_COVERAGE_MODULATION_NV → const int
GL_COVERAGE_MODULATION_TABLE_NV → const int
GL_COVERAGE_MODULATION_TABLE_SIZE_NV → const int
GL_CUBIC_CURVE_TO_NV → const int
GL_CULL_FACE → const int
GL_CULL_FACE_MODE → const int
GL_CURRENT_PROGRAM → const int
GL_CURRENT_QUERY → const int
GL_CURRENT_VERTEX_ATTRIB → const int
GL_CW → const int
GL_DARKEN_KHR → const int
GL_DARKEN_NV → const int
GL_DEBUG_CALLBACK_FUNCTION → const int
GL_DEBUG_CALLBACK_FUNCTION_ARB → const int
GL_DEBUG_CALLBACK_USER_PARAM → const int
GL_DEBUG_CALLBACK_USER_PARAM_ARB → const int
GL_DEBUG_GROUP_STACK_DEPTH → const int
GL_DEBUG_LOGGED_MESSAGES → const int
GL_DEBUG_LOGGED_MESSAGES_ARB → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → const int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB → const int
GL_DEBUG_OUTPUT → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS → const int
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB → const int
GL_DEBUG_SEVERITY_HIGH → const int
GL_DEBUG_SEVERITY_HIGH_ARB → const int
GL_DEBUG_SEVERITY_LOW → const int
GL_DEBUG_SEVERITY_LOW_ARB → const int
GL_DEBUG_SEVERITY_MEDIUM → const int
GL_DEBUG_SEVERITY_MEDIUM_ARB → const int
GL_DEBUG_SEVERITY_NOTIFICATION → const int
GL_DEBUG_SOURCE_API → const int
GL_DEBUG_SOURCE_API_ARB → const int
GL_DEBUG_SOURCE_APPLICATION → const int
GL_DEBUG_SOURCE_APPLICATION_ARB → const int
GL_DEBUG_SOURCE_OTHER → const int
GL_DEBUG_SOURCE_OTHER_ARB → const int
GL_DEBUG_SOURCE_SHADER_COMPILER → const int
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB → const int
GL_DEBUG_SOURCE_THIRD_PARTY → const int
GL_DEBUG_SOURCE_THIRD_PARTY_ARB → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM → const int
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR → const int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB → const int
GL_DEBUG_TYPE_ERROR → const int
GL_DEBUG_TYPE_ERROR_ARB → const int
GL_DEBUG_TYPE_MARKER → const int
GL_DEBUG_TYPE_OTHER → const int
GL_DEBUG_TYPE_OTHER_ARB → const int
GL_DEBUG_TYPE_PERFORMANCE → const int
GL_DEBUG_TYPE_PERFORMANCE_ARB → const int
GL_DEBUG_TYPE_POP_GROUP → const int
GL_DEBUG_TYPE_PORTABILITY → const int
GL_DEBUG_TYPE_PORTABILITY_ARB → const int
GL_DEBUG_TYPE_PUSH_GROUP → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR → const int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB → const int
GL_DECODE_EXT → const int
GL_DECR → const int
GL_DECR_WRAP → const int
GL_DELETE_STATUS → const int
GL_DEPTH → const int
GL_DEPTH24_STENCIL8 → const int
GL_DEPTH32F_STENCIL8 → const int
GL_DEPTH32F_STENCIL8_NV → const int
GL_DEPTH_ATTACHMENT → const int
GL_DEPTH_BUFFER_BIT → const int
GL_DEPTH_BUFFER_FLOAT_MODE_NV → const int
GL_DEPTH_CLAMP → const int
GL_DEPTH_CLEAR_VALUE → const int
GL_DEPTH_COMPONENT → const int
GL_DEPTH_COMPONENT16 → const int
GL_DEPTH_COMPONENT24 → const int
GL_DEPTH_COMPONENT32 → const int
GL_DEPTH_COMPONENT32F → const int
GL_DEPTH_COMPONENT32F_NV → const int
GL_DEPTH_COMPONENTS → const int
GL_DEPTH_FUNC → const int
GL_DEPTH_RANGE → const int
GL_DEPTH_RENDERABLE → const int
GL_DEPTH_SAMPLES_NV → const int
GL_DEPTH_STENCIL → const int
GL_DEPTH_STENCIL_ATTACHMENT → const int
GL_DEPTH_STENCIL_TEXTURE_MODE → const int
GL_DEPTH_TEST → const int
GL_DEPTH_WRITEMASK → const int
GL_DETACHED_BUFFERS_NV → const int
GL_DETACHED_MEMORY_INCARNATION_NV → const int
GL_DETACHED_TEXTURES_NV → const int
GL_DIFFERENCE_KHR → const int
GL_DIFFERENCE_NV → const int
GL_DISJOINT_NV → const int
GL_DISPATCH_INDIRECT_BUFFER → const int
GL_DISPATCH_INDIRECT_BUFFER_BINDING → const int
GL_DITHER → const int
GL_DONT_CARE → const int
GL_DOUBLE → const int
GL_DOUBLE_MAT2 → const int
GL_DOUBLE_MAT2x3 → const int
GL_DOUBLE_MAT2x4 → const int
GL_DOUBLE_MAT3 → const int
GL_DOUBLE_MAT3x2 → const int
GL_DOUBLE_MAT3x4 → const int
GL_DOUBLE_MAT4 → const int
GL_DOUBLE_MAT4x2 → const int
GL_DOUBLE_MAT4x3 → const int
GL_DOUBLE_VEC2 → const int
GL_DOUBLE_VEC3 → const int
GL_DOUBLE_VEC4 → const int
GL_DOUBLEBUFFER → const int
GL_DRAW_ARRAYS_COMMAND_NV → const int
GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV → const int
GL_DRAW_ARRAYS_STRIP_COMMAND_NV → const int
GL_DRAW_BUFFER → const int
GL_DRAW_BUFFER0 → const int
GL_DRAW_BUFFER1 → const int
GL_DRAW_BUFFER10 → const int
GL_DRAW_BUFFER11 → const int
GL_DRAW_BUFFER12 → const int
GL_DRAW_BUFFER13 → const int
GL_DRAW_BUFFER14 → const int
GL_DRAW_BUFFER15 → const int
GL_DRAW_BUFFER2 → const int
GL_DRAW_BUFFER3 → const int
GL_DRAW_BUFFER4 → const int
GL_DRAW_BUFFER5 → const int
GL_DRAW_BUFFER6 → const int
GL_DRAW_BUFFER7 → const int
GL_DRAW_BUFFER8 → const int
GL_DRAW_BUFFER9 → const int
GL_DRAW_ELEMENTS_COMMAND_NV → const int
GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV → const int
GL_DRAW_ELEMENTS_STRIP_COMMAND_NV → const int
GL_DRAW_FRAMEBUFFER → const int
GL_DRAW_FRAMEBUFFER_BINDING → const int
GL_DRAW_INDIRECT_ADDRESS_NV → const int
GL_DRAW_INDIRECT_BUFFER → const int
GL_DRAW_INDIRECT_BUFFER_BINDING → const int
GL_DRAW_INDIRECT_LENGTH_NV → const int
GL_DRAW_INDIRECT_UNIFIED_NV → const int
GL_DST_ALPHA → const int
GL_DST_ATOP_NV → const int
GL_DST_COLOR → const int
GL_DST_IN_NV → const int
GL_DST_NV → const int
GL_DST_OUT_NV → const int
GL_DST_OVER_NV → const int
GL_DUP_FIRST_CUBIC_CURVE_TO_NV → const int
GL_DUP_LAST_CUBIC_CURVE_TO_NV → const int
GL_DYNAMIC_COPY → const int
GL_DYNAMIC_DRAW → const int
GL_DYNAMIC_READ → const int
GL_DYNAMIC_STORAGE_BIT → const int
GL_EDGE_FLAG_ARRAY_ADDRESS_NV → const int
GL_EDGE_FLAG_ARRAY_LENGTH_NV → const int
GL_EFFECTIVE_RASTER_SAMPLES_EXT → const int
GL_ELEMENT_ADDRESS_COMMAND_NV → const int
GL_ELEMENT_ARRAY_ADDRESS_NV → const int
GL_ELEMENT_ARRAY_BARRIER_BIT → const int
GL_ELEMENT_ARRAY_BUFFER → const int
GL_ELEMENT_ARRAY_BUFFER_BINDING → const int
GL_ELEMENT_ARRAY_LENGTH_NV → const int
GL_ELEMENT_ARRAY_UNIFIED_NV → const int
GL_EQUAL → const int
GL_EQUIV → const int
GL_EXCLUSION_KHR → const int
GL_EXCLUSION_NV → const int
GL_EXCLUSIVE_EXT → const int
GL_EXT_debug_label → const int
GL_EXT_debug_marker → const int
GL_EXT_direct_state_access → const int
GL_EXT_draw_instanced → const int
GL_EXT_EGL_image_storage → const int
GL_EXT_EGL_sync → const int
GL_EXT_multiview_tessellation_geometry_shader → const int
GL_EXT_multiview_texture_multisample → const int
GL_EXT_multiview_timer_query → const int
GL_EXT_polygon_offset_clamp → const int
GL_EXT_post_depth_coverage → const int
GL_EXT_raster_multisample → const int
GL_EXT_separate_shader_objects → const int
GL_EXT_shader_framebuffer_fetch → const int
GL_EXT_shader_framebuffer_fetch_non_coherent → const int
GL_EXT_shader_integer_mix → const int
GL_EXT_texture_compression_s3tc → const int
GL_EXT_texture_filter_minmax → const int
GL_EXT_texture_shadow_lod → const int
GL_EXT_texture_sRGB_decode → const int
GL_EXT_texture_sRGB_R8 → const int
GL_EXT_texture_sRGB_RG8 → const int
GL_EXT_window_rectangles → const int
GL_EXTENSIONS → const int
GL_FACTOR_MAX_AMD → const int
GL_FACTOR_MIN_AMD → const int
GL_FALSE → const int
GL_FASTEST → const int
GL_FILE_NAME_NV → const int
GL_FILL → const int
GL_FILL_RECTANGLE_NV → const int
GL_FILTER → const int
GL_FIRST_TO_REST_NV → const int
GL_FIRST_VERTEX_CONVENTION → const int
GL_FIXED → const int
GL_FIXED_ONLY → const int
GL_FLOAT → const int
GL_FLOAT16_NV → const int
GL_FLOAT16_VEC2_NV → const int
GL_FLOAT16_VEC3_NV → const int
GL_FLOAT16_VEC4_NV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV → const int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV → const int
GL_FLOAT_MAT2 → const int
GL_FLOAT_MAT2x3 → const int
GL_FLOAT_MAT2x4 → const int
GL_FLOAT_MAT3 → const int
GL_FLOAT_MAT3x2 → const int
GL_FLOAT_MAT3x4 → const int
GL_FLOAT_MAT4 → const int
GL_FLOAT_MAT4x2 → const int
GL_FLOAT_MAT4x3 → const int
GL_FLOAT_VEC2 → const int
GL_FLOAT_VEC3 → const int
GL_FLOAT_VEC4 → const int
GL_FOG_COORD_ARRAY_ADDRESS_NV → const int
GL_FOG_COORD_ARRAY_LENGTH_NV → const int
GL_FONT_ASCENDER_BIT_NV → const int
GL_FONT_DESCENDER_BIT_NV → const int
GL_FONT_GLYPHS_AVAILABLE_NV → const int
GL_FONT_HAS_KERNING_BIT_NV → const int
GL_FONT_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV → const int
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV → const int
GL_FONT_NUM_GLYPH_INDICES_BIT_NV → const int
GL_FONT_TARGET_UNAVAILABLE_NV → const int
GL_FONT_UNAVAILABLE_NV → const int
GL_FONT_UNDERLINE_POSITION_BIT_NV → const int
GL_FONT_UNDERLINE_THICKNESS_BIT_NV → const int
GL_FONT_UNINTELLIGIBLE_NV → const int
GL_FONT_UNITS_PER_EM_BIT_NV → const int
GL_FONT_X_MAX_BOUNDS_BIT_NV → const int
GL_FONT_X_MIN_BOUNDS_BIT_NV → const int
GL_FONT_Y_MAX_BOUNDS_BIT_NV → const int
GL_FONT_Y_MIN_BOUNDS_BIT_NV → const int
GL_FRACTIONAL_EVEN → const int
GL_FRACTIONAL_ODD → const int
GL_FRAGMENT_COVERAGE_COLOR_NV → const int
GL_FRAGMENT_COVERAGE_TO_COLOR_NV → const int
GL_FRAGMENT_INPUT_NV → const int
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS → const int
GL_FRAGMENT_SHADER → const int
GL_FRAGMENT_SHADER_BIT → const int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT → const int
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → const int
GL_FRAGMENT_SHADER_INVOCATIONS → const int
GL_FRAGMENT_SHADER_INVOCATIONS_ARB → const int
GL_FRAGMENT_SUBROUTINE → const int
GL_FRAGMENT_SUBROUTINE_UNIFORM → const int
GL_FRAGMENT_TEXTURE → const int
GL_FRAMEBUFFER → const int
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → const int
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED → const int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → const int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → const int
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → const int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR → const int
GL_FRAMEBUFFER_BARRIER_BIT → const int
GL_FRAMEBUFFER_BINDING → const int
GL_FRAMEBUFFER_BLEND → const int
GL_FRAMEBUFFER_COMPLETE → const int
GL_FRAMEBUFFER_DEFAULT → const int
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → const int
GL_FRAMEBUFFER_DEFAULT_HEIGHT → const int
GL_FRAMEBUFFER_DEFAULT_LAYERS → const int
GL_FRAMEBUFFER_DEFAULT_SAMPLES → const int
GL_FRAMEBUFFER_DEFAULT_WIDTH → const int
GL_FRAMEBUFFER_FLIP_X_MESA → const int
GL_FRAMEBUFFER_FLIP_Y_MESA → const int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → const int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB → const int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → const int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → const int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER → const int
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB → const int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV → const int
GL_FRAMEBUFFER_RENDERABLE → const int
GL_FRAMEBUFFER_RENDERABLE_LAYERED → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB → const int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV → const int
GL_FRAMEBUFFER_SRGB → const int
GL_FRAMEBUFFER_SWAP_XY_MESA → const int
GL_FRAMEBUFFER_UNDEFINED → const int
GL_FRAMEBUFFER_UNSUPPORTED → const int
GL_FRONT → const int
GL_FRONT_AND_BACK → const int
GL_FRONT_FACE → const int
GL_FRONT_FACE_COMMAND_NV → const int
GL_FRONT_LEFT → const int
GL_FRONT_RIGHT → const int
GL_FULL_SUPPORT → const int
GL_FUNC_ADD → const int
GL_FUNC_REVERSE_SUBTRACT → const int
GL_FUNC_SUBTRACT → const int
GL_GEOMETRY_INPUT_TYPE → const int
GL_GEOMETRY_INPUT_TYPE_ARB → const int
GL_GEOMETRY_OUTPUT_TYPE → const int
GL_GEOMETRY_OUTPUT_TYPE_ARB → const int
GL_GEOMETRY_SHADER → const int
GL_GEOMETRY_SHADER_ARB → const int
GL_GEOMETRY_SHADER_BIT → const int
GL_GEOMETRY_SHADER_INVOCATIONS → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED → const int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB → const int
GL_GEOMETRY_SUBROUTINE → const int
GL_GEOMETRY_SUBROUTINE_UNIFORM → const int
GL_GEOMETRY_TEXTURE → const int
GL_GEOMETRY_VERTICES_OUT → const int
GL_GEOMETRY_VERTICES_OUT_ARB → const int
GL_GEQUAL → const int
GL_GET_TEXTURE_IMAGE_FORMAT → const int
GL_GET_TEXTURE_IMAGE_TYPE → const int
GL_GLYPH_HAS_KERNING_BIT_NV → const int
GL_GLYPH_HEIGHT_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV → const int
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV → const int
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV → const int
GL_GLYPH_WIDTH_BIT_NV → const int
GL_GPU_ADDRESS_NV → const int
GL_GREATER → const int
GL_GREEN → const int
GL_GREEN_INTEGER → const int
GL_GREEN_NV → const int
GL_GUILTY_CONTEXT_RESET → const int
GL_GUILTY_CONTEXT_RESET_ARB → const int
GL_HALF_FLOAT → const int
GL_HARDLIGHT_KHR → const int
GL_HARDLIGHT_NV → const int
GL_HARDMIX_NV → const int
GL_HIGH_FLOAT → const int
GL_HIGH_INT → const int
GL_HORIZONTAL_LINE_TO_NV → const int
GL_HSL_COLOR_KHR → const int
GL_HSL_COLOR_NV → const int
GL_HSL_HUE_KHR → const int
GL_HSL_HUE_NV → const int
GL_HSL_LUMINOSITY_KHR → const int
GL_HSL_LUMINOSITY_NV → const int
GL_HSL_SATURATION_KHR → const int
GL_HSL_SATURATION_NV → const int
GL_IMAGE_1D → const int
GL_IMAGE_1D_ARRAY → const int
GL_IMAGE_2D → const int
GL_IMAGE_2D_ARRAY → const int
GL_IMAGE_2D_MULTISAMPLE → const int
GL_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_IMAGE_2D_RECT → const int
GL_IMAGE_3D → const int
GL_IMAGE_BINDING_ACCESS → const int
GL_IMAGE_BINDING_FORMAT → const int
GL_IMAGE_BINDING_LAYER → const int
GL_IMAGE_BINDING_LAYERED → const int
GL_IMAGE_BINDING_LEVEL → const int
GL_IMAGE_BINDING_NAME → const int
GL_IMAGE_BUFFER → const int
GL_IMAGE_CLASS_10_10_10_2 → const int
GL_IMAGE_CLASS_11_11_10 → const int
GL_IMAGE_CLASS_1_X_16 → const int
GL_IMAGE_CLASS_1_X_32 → const int
GL_IMAGE_CLASS_1_X_8 → const int
GL_IMAGE_CLASS_2_X_16 → const int
GL_IMAGE_CLASS_2_X_32 → const int
GL_IMAGE_CLASS_2_X_8 → const int
GL_IMAGE_CLASS_4_X_16 → const int
GL_IMAGE_CLASS_4_X_32 → const int
GL_IMAGE_CLASS_4_X_8 → const int
GL_IMAGE_COMPATIBILITY_CLASS → const int
GL_IMAGE_CUBE → const int
GL_IMAGE_CUBE_MAP_ARRAY → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → const int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → const int
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE → const int
GL_IMAGE_PIXEL_FORMAT → const int
GL_IMAGE_PIXEL_TYPE → const int
GL_IMAGE_TEXEL_SIZE → const int
GL_IMPLEMENTATION_COLOR_READ_FORMAT → const int
GL_IMPLEMENTATION_COLOR_READ_TYPE → const int
GL_INCLUSIVE_EXT → const int
GL_INCR → const int
GL_INCR_WRAP → const int
GL_INDEX_ARRAY_ADDRESS_NV → const int
GL_INDEX_ARRAY_LENGTH_NV → const int
GL_INFO_LOG_LENGTH → const int
GL_INNOCENT_CONTEXT_RESET → const int
GL_INNOCENT_CONTEXT_RESET_ARB → const int
GL_INT → const int
GL_INT16_NV → const int
GL_INT16_VEC2_NV → const int
GL_INT16_VEC3_NV → const int
GL_INT16_VEC4_NV → const int
GL_INT64_ARB → const int
GL_INT64_NV → const int
GL_INT64_VEC2_ARB → const int
GL_INT64_VEC2_NV → const int
GL_INT64_VEC3_ARB → const int
GL_INT64_VEC3_NV → const int
GL_INT64_VEC4_ARB → const int
GL_INT64_VEC4_NV → const int
GL_INT8_NV → const int
GL_INT8_VEC2_NV → const int
GL_INT8_VEC3_NV → const int
GL_INT8_VEC4_NV → const int
GL_INT_2_10_10_10_REV → const int
GL_INT_IMAGE_1D → const int
GL_INT_IMAGE_1D_ARRAY → const int
GL_INT_IMAGE_2D → const int
GL_INT_IMAGE_2D_ARRAY → const int
GL_INT_IMAGE_2D_MULTISAMPLE → const int
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_INT_IMAGE_2D_RECT → const int
GL_INT_IMAGE_3D → const int
GL_INT_IMAGE_BUFFER → const int
GL_INT_IMAGE_CUBE → const int
GL_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_INT_SAMPLER_1D → const int
GL_INT_SAMPLER_1D_ARRAY → const int
GL_INT_SAMPLER_2D → const int
GL_INT_SAMPLER_2D_ARRAY → const int
GL_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_INT_SAMPLER_2D_RECT → const int
GL_INT_SAMPLER_3D → const int
GL_INT_SAMPLER_BUFFER → const int
GL_INT_SAMPLER_CUBE → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_INT_VEC2 → const int
GL_INT_VEC3 → const int
GL_INT_VEC4 → const int
GL_INTEL_blackhole_render → const int
GL_INTEL_conservative_rasterization → const int
GL_INTEL_framebuffer_CMAA → const int
GL_INTEL_performance_query → const int
GL_INTERLEAVED_ATTRIBS → const int
GL_INTERNALFORMAT_ALPHA_SIZE → const int
GL_INTERNALFORMAT_ALPHA_TYPE → const int
GL_INTERNALFORMAT_BLUE_SIZE → const int
GL_INTERNALFORMAT_BLUE_TYPE → const int
GL_INTERNALFORMAT_DEPTH_SIZE → const int
GL_INTERNALFORMAT_DEPTH_TYPE → const int
GL_INTERNALFORMAT_GREEN_SIZE → const int
GL_INTERNALFORMAT_GREEN_TYPE → const int
GL_INTERNALFORMAT_PREFERRED → const int
GL_INTERNALFORMAT_RED_SIZE → const int
GL_INTERNALFORMAT_RED_TYPE → const int
GL_INTERNALFORMAT_SHARED_SIZE → const int
GL_INTERNALFORMAT_STENCIL_SIZE → const int
GL_INTERNALFORMAT_STENCIL_TYPE → const int
GL_INTERNALFORMAT_SUPPORTED → const int
GL_INVALID_ENUM → const int
GL_INVALID_FRAMEBUFFER_OPERATION → const int
GL_INVALID_INDEX → const int
GL_INVALID_OPERATION → const int
GL_INVALID_VALUE → const int
GL_INVERT → const int
GL_INVERT_OVG_NV → const int
GL_INVERT_RGB_NV → const int
GL_IS_PER_PATCH → const int
GL_IS_ROW_MAJOR → const int
GL_ISOLINES → const int
GL_ITALIC_BIT_NV → const int
GL_KEEP → const int
GL_KHR_blend_equation_advanced → const int
GL_KHR_blend_equation_advanced_coherent → const int
GL_KHR_context_flush_control → const int
GL_KHR_debug → const int
GL_KHR_no_error → const int
GL_KHR_parallel_shader_compile → const int
GL_KHR_robust_buffer_access_behavior → const int
GL_KHR_robustness → const int
GL_KHR_shader_subgroup → const int
GL_KHR_texture_compression_astc_hdr → const int
GL_KHR_texture_compression_astc_ldr → const int
GL_KHR_texture_compression_astc_sliced_3d → const int
GL_LARGE_CCW_ARC_TO_NV → const int
GL_LARGE_CW_ARC_TO_NV → const int
GL_LAST_VERTEX_CONVENTION → const int
GL_LAYER_PROVOKING_VERTEX → const int
GL_LEFT → const int
GL_LEQUAL → const int
GL_LESS → const int
GL_LIGHTEN_KHR → const int
GL_LIGHTEN_NV → const int
GL_LINE → const int
GL_LINE_LOOP → const int
GL_LINE_SMOOTH → const int
GL_LINE_SMOOTH_HINT → const int
GL_LINE_STRIP → const int
GL_LINE_STRIP_ADJACENCY → const int
GL_LINE_STRIP_ADJACENCY_ARB → const int
GL_LINE_TO_NV → const int
GL_LINE_WIDTH → const int
GL_LINE_WIDTH_COMMAND_NV → const int
GL_LINE_WIDTH_GRANULARITY → const int
GL_LINE_WIDTH_RANGE → const int
GL_LINEAR → const int
GL_LINEAR_MIPMAP_LINEAR → const int
GL_LINEAR_MIPMAP_NEAREST → const int
GL_LINEARBURN_NV → const int
GL_LINEARDODGE_NV → const int
GL_LINEARLIGHT_NV → const int
GL_LINES → const int
GL_LINES_ADJACENCY → const int
GL_LINES_ADJACENCY_ARB → const int
GL_LOCATION → const int
GL_LOCATION_COMPONENT → const int
GL_LOCATION_INDEX → const int
GL_LOGIC_OP_MODE → const int
GL_LOSE_CONTEXT_ON_RESET → const int
GL_LOSE_CONTEXT_ON_RESET_ARB → const int
GL_LOW_FLOAT → const int
GL_LOW_INT → const int
GL_LOWER_LEFT → const int
GL_MAJOR_VERSION → const int
GL_MANUAL_GENERATE_MIPMAP → const int
GL_MAP_COHERENT_BIT → const int
GL_MAP_FLUSH_EXPLICIT_BIT → const int
GL_MAP_INVALIDATE_BUFFER_BIT → const int
GL_MAP_INVALIDATE_RANGE_BIT → const int
GL_MAP_PERSISTENT_BIT → const int
GL_MAP_READ_BIT → const int
GL_MAP_UNSYNCHRONIZED_BIT → const int
GL_MAP_WRITE_BIT → const int
GL_MATRIX_STRIDE → const int
GL_MAX → const int
GL_MAX_3D_TEXTURE_SIZE → const int
GL_MAX_ARRAY_TEXTURE_LAYERS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS → const int
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE → const int
GL_MAX_CLIP_DISTANCES → const int
GL_MAX_COARSE_FRAGMENT_SAMPLES_NV → const int
GL_MAX_COLOR_ATTACHMENTS → const int
GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD → const int
GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD → const int
GL_MAX_COLOR_TEXTURE_SAMPLES → const int
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMBINED_ATOMIC_COUNTERS → const int
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES → const int
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_DIMENSIONS → const int
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_IMAGE_UNIFORMS → const int
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS → const int
GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV → const int
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES → const int
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV → const int
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMBINED_UNIFORM_BLOCKS → const int
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_COMPUTE_ATOMIC_COUNTERS → const int
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB → const int
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB → const int
GL_MAX_COMPUTE_IMAGE_UNIFORMS → const int
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS → const int
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE → const int
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS → const int
GL_MAX_COMPUTE_UNIFORM_BLOCKS → const int
GL_MAX_COMPUTE_UNIFORM_COMPONENTS → const int
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB → const int
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB → const int
GL_MAX_COMPUTE_WORK_GROUP_COUNT → const int
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS → const int
GL_MAX_COMPUTE_WORK_GROUP_SIZE → const int
GL_MAX_CUBE_MAP_TEXTURE_SIZE → const int
GL_MAX_CULL_DISTANCES → const int
GL_MAX_DEBUG_GROUP_STACK_DEPTH → const int
GL_MAX_DEBUG_LOGGED_MESSAGES → const int
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB → const int
GL_MAX_DEBUG_MESSAGE_LENGTH → const int
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB → const int
GL_MAX_DEPTH → const int
GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD → const int
GL_MAX_DEPTH_TEXTURE_SAMPLES → const int
GL_MAX_DETACHED_BUFFERS_NV → const int
GL_MAX_DETACHED_TEXTURES_NV → const int
GL_MAX_DRAW_BUFFERS → const int
GL_MAX_DRAW_MESH_TASKS_COUNT_NV → const int
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS → const int
GL_MAX_ELEMENT_INDEX → const int
GL_MAX_ELEMENTS_INDICES → const int
GL_MAX_ELEMENTS_VERTICES → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_FRAGMENT_ATOMIC_COUNTERS → const int
GL_MAX_FRAGMENT_IMAGE_UNIFORMS → const int
GL_MAX_FRAGMENT_INPUT_COMPONENTS → const int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_BLOCKS → const int
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS → const int
GL_MAX_FRAGMENT_UNIFORM_VECTORS → const int
GL_MAX_FRAMEBUFFER_HEIGHT → const int
GL_MAX_FRAMEBUFFER_LAYERS → const int
GL_MAX_FRAMEBUFFER_SAMPLES → const int
GL_MAX_FRAMEBUFFER_WIDTH → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_GEOMETRY_ATOMIC_COUNTERS → const int
GL_MAX_GEOMETRY_IMAGE_UNIFORMS → const int
GL_MAX_GEOMETRY_INPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES → const int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB → const int
GL_MAX_GEOMETRY_SHADER_INVOCATIONS → const int
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS → const int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_UNIFORM_BLOCKS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS → const int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB → const int
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB → const int
GL_MAX_HEIGHT → const int
GL_MAX_IMAGE_SAMPLES → const int
GL_MAX_IMAGE_UNITS → const int
GL_MAX_INTEGER_SAMPLES → const int
GL_MAX_LABEL_LENGTH → const int
GL_MAX_LAYERS → const int
GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV → const int
GL_MAX_MESH_ATOMIC_COUNTERS_NV → const int
GL_MAX_MESH_IMAGE_UNIFORMS_NV → const int
GL_MAX_MESH_OUTPUT_PRIMITIVES_NV → const int
GL_MAX_MESH_OUTPUT_VERTICES_NV → const int
GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV → const int
GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV → const int
GL_MAX_MESH_UNIFORM_BLOCKS_NV → const int
GL_MAX_MESH_UNIFORM_COMPONENTS_NV → const int
GL_MAX_MESH_VIEWS_NV → const int
GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV → const int
GL_MAX_MESH_WORK_GROUP_SIZE_NV → const int
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV → const int
GL_MAX_NAME_LENGTH → const int
GL_MAX_NUM_ACTIVE_VARIABLES → const int
GL_MAX_NUM_COMPATIBLE_SUBROUTINES → const int
GL_MAX_PATCH_VERTICES → const int
GL_MAX_PROGRAM_TEXEL_OFFSET → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
GL_MAX_RASTER_SAMPLES_EXT → const int
GL_MAX_RECTANGLE_TEXTURE_SIZE → const int
GL_MAX_RENDERBUFFER_SIZE → const int
GL_MAX_SAMPLE_MASK_WORDS → const int
GL_MAX_SAMPLES → const int
GL_MAX_SERVER_WAIT_TIMEOUT → const int
GL_MAX_SHADER_BUFFER_ADDRESS_NV → const int
GL_MAX_SHADER_COMPILER_THREADS_ARB → const int
GL_MAX_SHADER_COMPILER_THREADS_KHR → const int
GL_MAX_SHADER_STORAGE_BLOCK_SIZE → const int
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS → const int
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB → const int
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB → const int
GL_MAX_SPARSE_TEXTURE_SIZE_ARB → const int
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV → const int
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS → const int
GL_MAX_SUBROUTINES → const int
GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV → const int
GL_MAX_TASK_ATOMIC_COUNTERS_NV → const int
GL_MAX_TASK_IMAGE_UNIFORMS_NV → const int
GL_MAX_TASK_OUTPUT_COUNT_NV → const int
GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV → const int
GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV → const int
GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV → const int
GL_MAX_TASK_UNIFORM_BLOCKS_NV → const int
GL_MAX_TASK_UNIFORM_COMPONENTS_NV → const int
GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV → const int
GL_MAX_TASK_WORK_GROUP_SIZE_NV → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS → const int
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS → const int
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS → const int
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS → const int
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS → const int
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS → const int
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS → const int
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS → const int
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS → const int
GL_MAX_TESS_GEN_LEVEL → const int
GL_MAX_TESS_PATCH_COMPONENTS → const int
GL_MAX_TEXTURE_BUFFER_SIZE → const int
GL_MAX_TEXTURE_BUFFER_SIZE_ARB → const int
GL_MAX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_TEXTURE_LOD_BIAS → const int
GL_MAX_TEXTURE_MAX_ANISOTROPY → const int
GL_MAX_TEXTURE_SIZE → const int
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS → const int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS → const int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS → const int
GL_MAX_UNIFORM_BLOCK_SIZE → const int
GL_MAX_UNIFORM_BUFFER_BINDINGS → const int
GL_MAX_UNIFORM_LOCATIONS → const int
GL_MAX_VARYING_COMPONENTS → const int
GL_MAX_VARYING_FLOATS → const int
GL_MAX_VARYING_VECTORS → const int
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS → const int
GL_MAX_VERTEX_ATOMIC_COUNTERS → const int
GL_MAX_VERTEX_ATTRIB_BINDINGS → const int
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_MAX_VERTEX_ATTRIB_STRIDE → const int
GL_MAX_VERTEX_ATTRIBS → const int
GL_MAX_VERTEX_IMAGE_UNIFORMS → const int
GL_MAX_VERTEX_OUTPUT_COMPONENTS → const int
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS → const int
GL_MAX_VERTEX_STREAMS → const int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS → const int
GL_MAX_VERTEX_UNIFORM_BLOCKS → const int
GL_MAX_VERTEX_UNIFORM_COMPONENTS → const int
GL_MAX_VERTEX_UNIFORM_VECTORS → const int
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB → const int
GL_MAX_VIEWPORT_DIMS → const int
GL_MAX_VIEWPORTS → const int
GL_MAX_VIEWS_OVR → const int
GL_MAX_WIDTH → const int
GL_MAX_WINDOW_RECTANGLES_EXT → const int
GL_MEDIUM_FLOAT → const int
GL_MEDIUM_INT → const int
GL_MEMORY_ATTACHABLE_ALIGNMENT_NV → const int
GL_MEMORY_ATTACHABLE_NV → const int
GL_MEMORY_ATTACHABLE_SIZE_NV → const int
GL_MESA_framebuffer_flip_x → const int
GL_MESA_framebuffer_flip_y → const int
GL_MESA_framebuffer_swap_xy → const int
GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV → const int
GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV → const int
GL_MESH_OUTPUT_TYPE_NV → const int
GL_MESH_PRIMITIVES_OUT_NV → const int
GL_MESH_SHADER_BIT_NV → const int
GL_MESH_SHADER_NV → const int
GL_MESH_SUBROUTINE_NV → const int
GL_MESH_SUBROUTINE_UNIFORM_NV → const int
GL_MESH_VERTICES_OUT_NV → const int
GL_MESH_WORK_GROUP_SIZE_NV → const int
GL_MIN → const int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET → const int
GL_MIN_MAP_BUFFER_ALIGNMENT → const int
GL_MIN_PROGRAM_TEXEL_OFFSET → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET → const int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB → const int
GL_MIN_SAMPLE_SHADING_VALUE → const int
GL_MIN_SAMPLE_SHADING_VALUE_ARB → const int
GL_MINOR_VERSION → const int
GL_MINUS_CLAMPED_NV → const int
GL_MINUS_NV → const int
GL_MIPMAP → const int
GL_MIRROR_CLAMP_TO_EDGE → const int
GL_MIRRORED_REPEAT → const int
GL_MIRRORED_REPEAT_ARB → const int
GL_MITER_REVERT_NV → const int
GL_MITER_TRUNCATE_NV → const int
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV → const int
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV → const int
GL_MOVE_TO_CONTINUES_NV → const int
GL_MOVE_TO_NV → const int
GL_MOVE_TO_RESETS_NV → const int
GL_MULTIPLY_KHR → const int
GL_MULTIPLY_NV → const int
GL_MULTISAMPLE → const int
GL_MULTISAMPLE_COVERAGE_MODES_NV → const int
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB → const int
GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB → const int
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT → const int
GL_MULTISAMPLES_NV → const int
GL_NAME_LENGTH → const int
GL_NAMED_STRING_LENGTH_ARB → const int
GL_NAMED_STRING_TYPE_ARB → const int
GL_NAND → const int
GL_NEAREST → const int
GL_NEAREST_MIPMAP_LINEAR → const int
GL_NEAREST_MIPMAP_NEAREST → const int
GL_NEGATIVE_ONE_TO_ONE → const int
GL_NEVER → const int
GL_NICEST → const int
GL_NO_ERROR → const int
GL_NO_RESET_NOTIFICATION → const int
GL_NO_RESET_NOTIFICATION_ARB → const int
GL_NONE → const int
GL_NOOP → const int
GL_NOP_COMMAND_NV → const int
GL_NOR → const int
GL_NORMAL_ARRAY_ADDRESS_NV → const int
GL_NORMAL_ARRAY_LENGTH_NV → const int
GL_NOTEQUAL → const int
GL_NUM_ACTIVE_VARIABLES → const int
GL_NUM_COMPATIBLE_SUBROUTINES → const int
GL_NUM_COMPRESSED_TEXTURE_FORMATS → const int
GL_NUM_EXTENSIONS → const int
GL_NUM_PROGRAM_BINARY_FORMATS → const int
GL_NUM_SAMPLE_COUNTS → const int
GL_NUM_SHADER_BINARY_FORMATS → const int
GL_NUM_SHADING_LANGUAGE_VERSIONS → const int
GL_NUM_SPARSE_LEVELS_ARB → const int
GL_NUM_SPIR_V_EXTENSIONS → const int
GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
GL_NUM_VIRTUAL_PAGE_SIZES_ARB → const int
GL_NUM_WINDOW_RECTANGLES_EXT → const int
GL_NV_bindless_multi_draw_indirect → const int
GL_NV_bindless_multi_draw_indirect_count → const int
GL_NV_bindless_texture → const int
GL_NV_blend_equation_advanced → const int
GL_NV_blend_equation_advanced_coherent → const int
GL_NV_blend_minmax_factor → const int
GL_NV_clip_space_w_scaling → const int
GL_NV_command_list → const int
GL_NV_compute_shader_derivatives → const int
GL_NV_conditional_render → const int
GL_NV_conservative_raster → const int
GL_NV_conservative_raster_dilate → const int
GL_NV_conservative_raster_pre_snap → const int
GL_NV_conservative_raster_pre_snap_triangles → const int
GL_NV_conservative_raster_underestimation → const int
GL_NV_depth_buffer_float → const int
GL_NV_draw_vulkan_image → const int
GL_NV_fill_rectangle → const int
GL_NV_fragment_coverage_to_color → const int
GL_NV_fragment_shader_barycentric → const int
GL_NV_fragment_shader_interlock → const int
GL_NV_framebuffer_mixed_samples → const int
GL_NV_framebuffer_multisample_coverage → const int
GL_NV_geometry_shader_passthrough → const int
GL_NV_gpu_shader5 → const int
GL_NV_internalformat_sample_query → const int
GL_NV_memory_attachment → const int
GL_NV_memory_object_sparse → const int
GL_NV_mesh_shader → const int
GL_NV_path_rendering → const int
GL_NV_path_rendering_shared_edge → const int
GL_NV_primitive_shading_rate → const int
GL_NV_representative_fragment_test → const int
GL_NV_sample_locations → const int
GL_NV_sample_mask_override_coverage → const int
GL_NV_scissor_exclusive → const int
GL_NV_shader_atomic_counters → const int
GL_NV_shader_atomic_float → const int
GL_NV_shader_atomic_float64 → const int
GL_NV_shader_atomic_fp16_vector → const int
GL_NV_shader_atomic_int64 → const int
GL_NV_shader_buffer_load → const int
GL_NV_shader_buffer_store → const int
GL_NV_shader_subgroup_partitioned → const int
GL_NV_shader_texture_footprint → const int
GL_NV_shader_thread_group → const int
GL_NV_shader_thread_shuffle → const int
GL_NV_shading_rate_image → const int
GL_NV_stereo_view_rendering → const int
GL_NV_texture_barrier → const int
GL_NV_texture_rectangle_compressed → const int
GL_NV_uniform_buffer_unified_memory → const int
GL_NV_vertex_attrib_integer_64bit → const int
GL_NV_vertex_buffer_unified_memory → const int
GL_NV_viewport_array2 → const int
GL_NV_viewport_swizzle → const int
GL_OBJECT_TYPE → const int
GL_OFFSET → const int
GL_ONE → const int
GL_ONE_MINUS_CONSTANT_ALPHA → const int
GL_ONE_MINUS_CONSTANT_COLOR → const int
GL_ONE_MINUS_DST_ALPHA → const int
GL_ONE_MINUS_DST_COLOR → const int
GL_ONE_MINUS_SRC1_ALPHA → const int
GL_ONE_MINUS_SRC1_COLOR → const int
GL_ONE_MINUS_SRC_ALPHA → const int
GL_ONE_MINUS_SRC_COLOR → const int
GL_OR → const int
GL_OR_INVERTED → const int
GL_OR_REVERSE → const int
GL_OUT_OF_MEMORY → const int
GL_OVERLAY_KHR → const int
GL_OVERLAY_NV → const int
GL_OVR_multiview → const int
GL_OVR_multiview2 → const int
GL_PACK_ALIGNMENT → const int
GL_PACK_COMPRESSED_BLOCK_DEPTH → const int
GL_PACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_PACK_COMPRESSED_BLOCK_SIZE → const int
GL_PACK_COMPRESSED_BLOCK_WIDTH → const int
GL_PACK_IMAGE_HEIGHT → const int
GL_PACK_LSB_FIRST → const int
GL_PACK_ROW_LENGTH → const int
GL_PACK_SKIP_IMAGES → const int
GL_PACK_SKIP_PIXELS → const int
GL_PACK_SKIP_ROWS → const int
GL_PACK_SWAP_BYTES → const int
GL_PARAMETER_BUFFER → const int
GL_PARAMETER_BUFFER_ARB → const int
GL_PARAMETER_BUFFER_BINDING → const int
GL_PARAMETER_BUFFER_BINDING_ARB → const int
GL_PATCH_DEFAULT_INNER_LEVEL → const int
GL_PATCH_DEFAULT_OUTER_LEVEL → const int
GL_PATCH_VERTICES → const int
GL_PATCHES → const int
GL_PATH_CLIENT_LENGTH_NV → const int
GL_PATH_COMMAND_COUNT_NV → const int
GL_PATH_COMPUTED_LENGTH_NV → const int
GL_PATH_COORD_COUNT_NV → const int
GL_PATH_COVER_DEPTH_FUNC_NV → const int
GL_PATH_DASH_ARRAY_COUNT_NV → const int
GL_PATH_DASH_CAPS_NV → const int
GL_PATH_DASH_OFFSET_NV → const int
GL_PATH_DASH_OFFSET_RESET_NV → const int
GL_PATH_END_CAPS_NV → const int
GL_PATH_ERROR_POSITION_NV → const int
GL_PATH_FILL_BOUNDING_BOX_NV → const int
GL_PATH_FILL_COVER_MODE_NV → const int
GL_PATH_FILL_MASK_NV → const int
GL_PATH_FILL_MODE_NV → const int
GL_PATH_FORMAT_PS_NV → const int
GL_PATH_FORMAT_SVG_NV → const int
GL_PATH_GEN_COEFF_NV → const int
GL_PATH_GEN_COMPONENTS_NV → const int
GL_PATH_GEN_MODE_NV → const int
GL_PATH_INITIAL_DASH_CAP_NV → const int
GL_PATH_INITIAL_END_CAP_NV → const int
GL_PATH_JOIN_STYLE_NV → const int
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV → const int
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV → const int
GL_PATH_MITER_LIMIT_NV → const int
GL_PATH_MODELVIEW_MATRIX_NV → const int
GL_PATH_MODELVIEW_NV → const int
GL_PATH_MODELVIEW_STACK_DEPTH_NV → const int
GL_PATH_OBJECT_BOUNDING_BOX_NV → const int
GL_PATH_PROJECTION_MATRIX_NV → const int
GL_PATH_PROJECTION_NV → const int
GL_PATH_PROJECTION_STACK_DEPTH_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV → const int
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV → const int
GL_PATH_STENCIL_FUNC_NV → const int
GL_PATH_STENCIL_REF_NV → const int
GL_PATH_STENCIL_VALUE_MASK_NV → const int
GL_PATH_STROKE_BOUNDING_BOX_NV → const int
GL_PATH_STROKE_COVER_MODE_NV → const int
GL_PATH_STROKE_MASK_NV → const int
GL_PATH_STROKE_WIDTH_NV → const int
GL_PATH_TERMINAL_DASH_CAP_NV → const int
GL_PATH_TERMINAL_END_CAP_NV → const int
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV → const int
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV → const int
GL_PERCENTAGE_AMD → const int
GL_PERFMON_RESULT_AMD → const int
GL_PERFMON_RESULT_AVAILABLE_AMD → const int
GL_PERFMON_RESULT_SIZE_AMD → const int
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL → const int
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL → const int
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL → const int
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_EVENT_INTEL → const int
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_COUNTER_RAW_INTEL → const int
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL → const int
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL → const int
GL_PERFQUERY_DONOT_FLUSH_INTEL → const int
GL_PERFQUERY_FLUSH_INTEL → const int
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL → const int
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL → const int
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL → const int
GL_PERFQUERY_SINGLE_CONTEXT_INTEL → const int
GL_PERFQUERY_WAIT_INTEL → const int
GL_PINLIGHT_NV → const int
GL_PIXEL_BUFFER_BARRIER_BIT → const int
GL_PIXEL_PACK_BUFFER → const int
GL_PIXEL_PACK_BUFFER_ARB → const int
GL_PIXEL_PACK_BUFFER_BINDING → const int
GL_PIXEL_PACK_BUFFER_BINDING_ARB → const int
GL_PIXEL_UNPACK_BUFFER → const int
GL_PIXEL_UNPACK_BUFFER_ARB → const int
GL_PIXEL_UNPACK_BUFFER_BINDING → const int
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB → const int
GL_PLUS_CLAMPED_ALPHA_NV → const int
GL_PLUS_CLAMPED_NV → const int
GL_PLUS_DARKER_NV → const int
GL_PLUS_NV → const int
GL_POINT → const int
GL_POINT_FADE_THRESHOLD_SIZE → const int
GL_POINT_SIZE → const int
GL_POINT_SIZE_GRANULARITY → const int
GL_POINT_SIZE_RANGE → const int
GL_POINT_SPRITE_COORD_ORIGIN → const int
GL_POINTS → const int
GL_POLYGON_MODE → const int
GL_POLYGON_OFFSET_CLAMP → const int
GL_POLYGON_OFFSET_CLAMP_EXT → const int
GL_POLYGON_OFFSET_COMMAND_NV → const int
GL_POLYGON_OFFSET_FACTOR → const int
GL_POLYGON_OFFSET_FILL → const int
GL_POLYGON_OFFSET_LINE → const int
GL_POLYGON_OFFSET_POINT → const int
GL_POLYGON_OFFSET_UNITS → const int
GL_POLYGON_SMOOTH → const int
GL_POLYGON_SMOOTH_HINT → const int
GL_PRIMITIVE_BOUNDING_BOX_ARB → const int
GL_PRIMITIVE_RESTART → const int
GL_PRIMITIVE_RESTART_FIXED_INDEX → const int
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED → const int
GL_PRIMITIVE_RESTART_INDEX → const int
GL_PRIMITIVES_GENERATED → const int
GL_PRIMITIVES_SUBMITTED → const int
GL_PRIMITIVES_SUBMITTED_ARB → const int
GL_PROGRAM → const int
GL_PROGRAM_BINARY_FORMATS → const int
GL_PROGRAM_BINARY_LENGTH → const int
GL_PROGRAM_BINARY_RETRIEVABLE_HINT → const int
GL_PROGRAM_INPUT → const int
GL_PROGRAM_MATRIX_EXT → const int
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT → const int
GL_PROGRAM_OBJECT_EXT → const int
GL_PROGRAM_OUTPUT → const int
GL_PROGRAM_PIPELINE → const int
GL_PROGRAM_PIPELINE_BINDING → const int
GL_PROGRAM_PIPELINE_OBJECT_EXT → const int
GL_PROGRAM_POINT_SIZE → const int
GL_PROGRAM_POINT_SIZE_ARB → const int
GL_PROGRAM_SEPARABLE → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB → const int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV → const int
GL_PROVOKING_VERTEX → const int
GL_PROXY_TEXTURE_1D → const int
GL_PROXY_TEXTURE_1D_ARRAY → const int
GL_PROXY_TEXTURE_2D → const int
GL_PROXY_TEXTURE_2D_ARRAY → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE → const int
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_PROXY_TEXTURE_3D → const int
GL_PROXY_TEXTURE_CUBE_MAP → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY → const int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
GL_PROXY_TEXTURE_RECTANGLE → const int
GL_QUADRATIC_CURVE_TO_NV → const int
GL_QUADS → const int
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION → const int
GL_QUERY → const int
GL_QUERY_BUFFER → const int
GL_QUERY_BUFFER_BARRIER_BIT → const int
GL_QUERY_BUFFER_BINDING → const int
GL_QUERY_BY_REGION_NO_WAIT → const int
GL_QUERY_BY_REGION_NO_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_NO_WAIT_NV → const int
GL_QUERY_BY_REGION_WAIT → const int
GL_QUERY_BY_REGION_WAIT_INVERTED → const int
GL_QUERY_BY_REGION_WAIT_NV → const int
GL_QUERY_COUNTER_BITS → const int
GL_QUERY_NO_WAIT → const int
GL_QUERY_NO_WAIT_INVERTED → const int
GL_QUERY_NO_WAIT_NV → const int
GL_QUERY_OBJECT_EXT → const int
GL_QUERY_RESULT → const int
GL_QUERY_RESULT_AVAILABLE → const int
GL_QUERY_RESULT_NO_WAIT → const int
GL_QUERY_TARGET → const int
GL_QUERY_WAIT → const int
GL_QUERY_WAIT_INVERTED → const int
GL_QUERY_WAIT_NV → const int
GL_R11F_G11F_B10F → const int
GL_R16 → const int
GL_R16_SNORM → const int
GL_R16F → const int
GL_R16I → const int
GL_R16UI → const int
GL_R32F → const int
GL_R32I → const int
GL_R32UI → const int
GL_R3_G3_B2 → const int
GL_R8 → const int
GL_R8_SNORM → const int
GL_R8I → const int
GL_R8UI → const int
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT → const int
GL_RASTER_MULTISAMPLE_EXT → const int
GL_RASTER_SAMPLES_EXT → const int
GL_RASTERIZER_DISCARD → const int
GL_READ_BUFFER → const int
GL_READ_FRAMEBUFFER → const int
GL_READ_FRAMEBUFFER_BINDING → const int
GL_READ_ONLY → const int
GL_READ_PIXELS → const int
GL_READ_PIXELS_FORMAT → const int
GL_READ_PIXELS_TYPE → const int
GL_READ_WRITE → const int
GL_RECT_NV → const int
GL_RED → const int
GL_RED_INTEGER → const int
GL_RED_NV → const int
GL_REFERENCED_BY_COMPUTE_SHADER → const int
GL_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_REFERENCED_BY_MESH_SHADER_NV → const int
GL_REFERENCED_BY_TASK_SHADER_NV → const int
GL_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_REFERENCED_BY_VERTEX_SHADER → const int
GL_RELATIVE_ARC_TO_NV → const int
GL_RELATIVE_CONIC_CURVE_TO_NV → const int
GL_RELATIVE_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_HORIZONTAL_LINE_TO_NV → const int
GL_RELATIVE_LARGE_CCW_ARC_TO_NV → const int
GL_RELATIVE_LARGE_CW_ARC_TO_NV → const int
GL_RELATIVE_LINE_TO_NV → const int
GL_RELATIVE_MOVE_TO_NV → const int
GL_RELATIVE_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_RECT_NV → const int
GL_RELATIVE_ROUNDED_RECT2_NV → const int
GL_RELATIVE_ROUNDED_RECT4_NV → const int
GL_RELATIVE_ROUNDED_RECT8_NV → const int
GL_RELATIVE_ROUNDED_RECT_NV → const int
GL_RELATIVE_SMALL_CCW_ARC_TO_NV → const int
GL_RELATIVE_SMALL_CW_ARC_TO_NV → const int
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_RELATIVE_VERTICAL_LINE_TO_NV → const int
GL_RENDERBUFFER → const int
GL_RENDERBUFFER_ALPHA_SIZE → const int
GL_RENDERBUFFER_BINDING → const int
GL_RENDERBUFFER_BLUE_SIZE → const int
GL_RENDERBUFFER_COLOR_SAMPLES_NV → const int
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV → const int
GL_RENDERBUFFER_DEPTH_SIZE → const int
GL_RENDERBUFFER_GREEN_SIZE → const int
GL_RENDERBUFFER_HEIGHT → const int
GL_RENDERBUFFER_INTERNAL_FORMAT → const int
GL_RENDERBUFFER_RED_SIZE → const int
GL_RENDERBUFFER_SAMPLES → const int
GL_RENDERBUFFER_STENCIL_SIZE → const int
GL_RENDERBUFFER_STORAGE_SAMPLES_AMD → const int
GL_RENDERBUFFER_WIDTH → const int
GL_RENDERER → const int
GL_REPEAT → const int
GL_REPLACE → const int
GL_REPRESENTATIVE_FRAGMENT_TEST_NV → const int
GL_RESET_NOTIFICATION_STRATEGY → const int
GL_RESET_NOTIFICATION_STRATEGY_ARB → const int
GL_RESTART_PATH_NV → const int
GL_RG → const int
GL_RG16 → const int
GL_RG16_SNORM → const int
GL_RG16F → const int
GL_RG16I → const int
GL_RG16UI → const int
GL_RG32F → const int
GL_RG32I → const int
GL_RG32UI → const int
GL_RG8 → const int
GL_RG8_SNORM → const int
GL_RG8I → const int
GL_RG8UI → const int
GL_RG_INTEGER → const int
GL_RGB → const int
GL_RGB10 → const int
GL_RGB10_A2 → const int
GL_RGB10_A2UI → const int
GL_RGB12 → const int
GL_RGB16 → const int
GL_RGB16_SNORM → const int
GL_RGB16F → const int
GL_RGB16I → const int
GL_RGB16UI → const int
GL_RGB32F → const int
GL_RGB32I → const int
GL_RGB32UI → const int
GL_RGB4 → const int
GL_RGB5 → const int
GL_RGB565 → const int
GL_RGB5_A1 → const int
GL_RGB8 → const int
GL_RGB8_SNORM → const int
GL_RGB8I → const int
GL_RGB8UI → const int
GL_RGB9_E5 → const int
GL_RGB_422_APPLE → const int
GL_RGB_INTEGER → const int
GL_RGB_RAW_422_APPLE → const int
GL_RGBA → const int
GL_RGBA12 → const int
GL_RGBA16 → const int
GL_RGBA16_SNORM → const int
GL_RGBA16F → const int
GL_RGBA16I → const int
GL_RGBA16UI → const int
GL_RGBA2 → const int
GL_RGBA32F → const int
GL_RGBA32I → const int
GL_RGBA32UI → const int
GL_RGBA4 → const int
GL_RGBA8 → const int
GL_RGBA8_SNORM → const int
GL_RGBA8I → const int
GL_RGBA8UI → const int
GL_RGBA_INTEGER → const int
GL_RIGHT → const int
GL_ROUND_NV → const int
GL_ROUNDED_RECT2_NV → const int
GL_ROUNDED_RECT4_NV → const int
GL_ROUNDED_RECT8_NV → const int
GL_ROUNDED_RECT_NV → const int
GL_SAMPLE_ALPHA_TO_COVERAGE → const int
GL_SAMPLE_ALPHA_TO_ONE → const int
GL_SAMPLE_BUFFERS → const int
GL_SAMPLE_COVERAGE → const int
GL_SAMPLE_COVERAGE_INVERT → const int
GL_SAMPLE_COVERAGE_VALUE → const int
GL_SAMPLE_LOCATION_ARB → const int
GL_SAMPLE_LOCATION_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB → const int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB → const int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV → const int
GL_SAMPLE_MASK → const int
GL_SAMPLE_MASK_VALUE → const int
GL_SAMPLE_POSITION → const int
GL_SAMPLE_SHADING → const int
GL_SAMPLE_SHADING_ARB → const int
GL_SAMPLER → const int
GL_SAMPLER_1D → const int
GL_SAMPLER_1D_ARRAY → const int
GL_SAMPLER_1D_ARRAY_SHADOW → const int
GL_SAMPLER_1D_SHADOW → const int
GL_SAMPLER_2D → const int
GL_SAMPLER_2D_ARRAY → const int
GL_SAMPLER_2D_ARRAY_SHADOW → const int
GL_SAMPLER_2D_MULTISAMPLE → const int
GL_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_SAMPLER_2D_RECT → const int
GL_SAMPLER_2D_RECT_SHADOW → const int
GL_SAMPLER_2D_SHADOW → const int
GL_SAMPLER_3D → const int
GL_SAMPLER_BINDING → const int
GL_SAMPLER_BUFFER → const int
GL_SAMPLER_CUBE → const int
GL_SAMPLER_CUBE_MAP_ARRAY → const int
GL_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW → const int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB → const int
GL_SAMPLER_CUBE_SHADOW → const int
GL_SAMPLES → const int
GL_SAMPLES_PASSED → const int
GL_SCISSOR_BOX → const int
GL_SCISSOR_BOX_EXCLUSIVE_NV → const int
GL_SCISSOR_COMMAND_NV → const int
GL_SCISSOR_TEST → const int
GL_SCISSOR_TEST_EXCLUSIVE_NV → const int
GL_SCREEN_KHR → const int
GL_SCREEN_NV → const int
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV → const int
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV → const int
GL_SEPARATE_ATTRIBS → const int
GL_SET → const int
GL_SHADER → const int
GL_SHADER_BINARY_FORMAT_SPIR_V → const int
GL_SHADER_BINARY_FORMAT_SPIR_V_ARB → const int
GL_SHADER_BINARY_FORMATS → const int
GL_SHADER_COMPILER → const int
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV → const int
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT → const int
GL_SHADER_IMAGE_ATOMIC → const int
GL_SHADER_IMAGE_LOAD → const int
GL_SHADER_IMAGE_STORE → const int
GL_SHADER_INCLUDE_ARB → const int
GL_SHADER_OBJECT_EXT → const int
GL_SHADER_SOURCE_LENGTH → const int
GL_SHADER_STORAGE_BARRIER_BIT → const int
GL_SHADER_STORAGE_BLOCK → const int
GL_SHADER_STORAGE_BUFFER → const int
GL_SHADER_STORAGE_BUFFER_BINDING → const int
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT → const int
GL_SHADER_STORAGE_BUFFER_SIZE → const int
GL_SHADER_STORAGE_BUFFER_START → const int
GL_SHADER_TYPE → const int
GL_SHADING_LANGUAGE_VERSION → const int
GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV → const int
GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV → const int
GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV → const int
GL_SHADING_RATE_IMAGE_BINDING_NV → const int
GL_SHADING_RATE_IMAGE_NV → const int
GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV → const int
GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV → const int
GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV → const int
GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV → const int
GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV → const int
GL_SHADING_RATE_NO_INVOCATIONS_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV → const int
GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV → const int
GL_SHARED_EDGE_NV → const int
GL_SHORT → const int
GL_SIGNALED → const int
GL_SIGNED_NORMALIZED → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST → const int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE → const int
GL_SKIP_DECODE_EXT → const int
GL_SKIP_MISSING_GLYPH_NV → const int
GL_SM_COUNT_NV → const int
GL_SMALL_CCW_ARC_TO_NV → const int
GL_SMALL_CW_ARC_TO_NV → const int
GL_SMOOTH_CUBIC_CURVE_TO_NV → const int
GL_SMOOTH_LINE_WIDTH_GRANULARITY → const int
GL_SMOOTH_LINE_WIDTH_RANGE → const int
GL_SMOOTH_POINT_SIZE_GRANULARITY → const int
GL_SMOOTH_POINT_SIZE_RANGE → const int
GL_SMOOTH_QUADRATIC_CURVE_TO_NV → const int
GL_SOFTLIGHT_KHR → const int
GL_SOFTLIGHT_NV → const int
GL_SPARSE_BUFFER_PAGE_SIZE_ARB → const int
GL_SPARSE_STORAGE_BIT_ARB → const int
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB → const int
GL_SPIR_V_BINARY → const int
GL_SPIR_V_BINARY_ARB → const int
GL_SPIR_V_EXTENSIONS → const int
GL_SQUARE_NV → const int
GL_SR8_EXT → const int
GL_SRC1_ALPHA → const int
GL_SRC1_COLOR → const int
GL_SRC_ALPHA → const int
GL_SRC_ALPHA_SATURATE → const int
GL_SRC_ATOP_NV → const int
GL_SRC_COLOR → const int
GL_SRC_IN_NV → const int
GL_SRC_NV → const int
GL_SRC_OUT_NV → const int
GL_SRC_OVER_NV → const int
GL_SRG8_EXT → const int
GL_SRGB → const int
GL_SRGB8 → const int
GL_SRGB8_ALPHA8 → const int
GL_SRGB_ALPHA → const int
GL_SRGB_DECODE_ARB → const int
GL_SRGB_READ → const int
GL_SRGB_WRITE → const int
GL_STACK_OVERFLOW → const int
GL_STACK_UNDERFLOW → const int
GL_STANDARD_FONT_FORMAT_NV → const int
GL_STANDARD_FONT_NAME_NV → const int
GL_STATIC_COPY → const int
GL_STATIC_DRAW → const int
GL_STATIC_READ → const int
GL_STENCIL → const int
GL_STENCIL_ATTACHMENT → const int
GL_STENCIL_BACK_FAIL → const int
GL_STENCIL_BACK_FUNC → const int
GL_STENCIL_BACK_PASS_DEPTH_FAIL → const int
GL_STENCIL_BACK_PASS_DEPTH_PASS → const int
GL_STENCIL_BACK_REF → const int
GL_STENCIL_BACK_VALUE_MASK → const int
GL_STENCIL_BACK_WRITEMASK → const int
GL_STENCIL_BUFFER_BIT → const int
GL_STENCIL_CLEAR_VALUE → const int
GL_STENCIL_COMPONENTS → const int
GL_STENCIL_FAIL → const int
GL_STENCIL_FUNC → const int
GL_STENCIL_INDEX → const int
GL_STENCIL_INDEX1 → const int
GL_STENCIL_INDEX16 → const int
GL_STENCIL_INDEX4 → const int
GL_STENCIL_INDEX8 → const int
GL_STENCIL_PASS_DEPTH_FAIL → const int
GL_STENCIL_PASS_DEPTH_PASS → const int
GL_STENCIL_REF → const int
GL_STENCIL_REF_COMMAND_NV → const int
GL_STENCIL_RENDERABLE → const int
GL_STENCIL_SAMPLES_NV → const int
GL_STENCIL_TEST → const int
GL_STENCIL_VALUE_MASK → const int
GL_STENCIL_WRITEMASK → const int
GL_STEREO → const int
GL_STREAM_COPY → const int
GL_STREAM_DRAW → const int
GL_STREAM_READ → const int
GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR → const int
GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR → const int
GL_SUBGROUP_FEATURE_BASIC_BIT_KHR → const int
GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR → const int
GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV → const int
GL_SUBGROUP_FEATURE_QUAD_BIT_KHR → const int
GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR → const int
GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR → const int
GL_SUBGROUP_FEATURE_VOTE_BIT_KHR → const int
GL_SUBGROUP_QUAD_ALL_STAGES_KHR → const int
GL_SUBGROUP_SIZE_KHR → const int
GL_SUBGROUP_SUPPORTED_FEATURES_KHR → const int
GL_SUBGROUP_SUPPORTED_STAGES_KHR → const int
GL_SUBPIXEL_BITS → const int
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV → const int
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV → const int
GL_SUPERSAMPLE_SCALE_X_NV → const int
GL_SUPERSAMPLE_SCALE_Y_NV → const int
GL_SUPPORTED_MULTISAMPLE_MODES_AMD → const int
GL_SYNC_CL_EVENT_ARB → const int
GL_SYNC_CL_EVENT_COMPLETE_ARB → const int
GL_SYNC_CONDITION → const int
GL_SYNC_FENCE → const int
GL_SYNC_FLAGS → const int
GL_SYNC_FLUSH_COMMANDS_BIT → const int
GL_SYNC_GPU_COMMANDS_COMPLETE → const int
GL_SYNC_STATUS → const int
GL_SYSTEM_FONT_NAME_NV → const int
GL_TASK_SHADER_BIT_NV → const int
GL_TASK_SHADER_NV → const int
GL_TASK_SUBROUTINE_NV → const int
GL_TASK_SUBROUTINE_UNIFORM_NV → const int
GL_TASK_WORK_GROUP_SIZE_NV → const int
GL_TERMINATE_SEQUENCE_COMMAND_NV → const int
GL_TESS_CONTROL_OUTPUT_VERTICES → const int
GL_TESS_CONTROL_SHADER → const int
GL_TESS_CONTROL_SHADER_BIT → const int
GL_TESS_CONTROL_SHADER_PATCHES → const int
GL_TESS_CONTROL_SHADER_PATCHES_ARB → const int
GL_TESS_CONTROL_SUBROUTINE → const int
GL_TESS_CONTROL_SUBROUTINE_UNIFORM → const int
GL_TESS_CONTROL_TEXTURE → const int
GL_TESS_EVALUATION_SHADER → const int
GL_TESS_EVALUATION_SHADER_BIT → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS → const int
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB → const int
GL_TESS_EVALUATION_SUBROUTINE → const int
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM → const int
GL_TESS_EVALUATION_TEXTURE → const int
GL_TESS_GEN_MODE → const int
GL_TESS_GEN_POINT_MODE → const int
GL_TESS_GEN_SPACING → const int
GL_TESS_GEN_VERTEX_ORDER → const int
GL_TEXTURE → const int
GL_TEXTURE0 → const int
GL_TEXTURE1 → const int
GL_TEXTURE10 → const int
GL_TEXTURE11 → const int
GL_TEXTURE12 → const int
GL_TEXTURE13 → const int
GL_TEXTURE14 → const int
GL_TEXTURE15 → const int
GL_TEXTURE16 → const int
GL_TEXTURE17 → const int
GL_TEXTURE18 → const int
GL_TEXTURE19 → const int
GL_TEXTURE2 → const int
GL_TEXTURE20 → const int
GL_TEXTURE21 → const int
GL_TEXTURE22 → const int
GL_TEXTURE23 → const int
GL_TEXTURE24 → const int
GL_TEXTURE25 → const int
GL_TEXTURE26 → const int
GL_TEXTURE27 → const int
GL_TEXTURE28 → const int
GL_TEXTURE29 → const int
GL_TEXTURE3 → const int
GL_TEXTURE30 → const int
GL_TEXTURE31 → const int
GL_TEXTURE4 → const int
GL_TEXTURE5 → const int
GL_TEXTURE6 → const int
GL_TEXTURE7 → const int
GL_TEXTURE8 → const int
GL_TEXTURE9 → const int
GL_TEXTURE_1D → const int
GL_TEXTURE_1D_ARRAY → const int
GL_TEXTURE_2D → const int
GL_TEXTURE_2D_ARRAY → const int
GL_TEXTURE_2D_MULTISAMPLE → const int
GL_TEXTURE_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_3D → const int
GL_TEXTURE_ALPHA_SIZE → const int
GL_TEXTURE_ALPHA_TYPE → const int
GL_TEXTURE_BASE_LEVEL → const int
GL_TEXTURE_BINDING_1D → const int
GL_TEXTURE_BINDING_1D_ARRAY → const int
GL_TEXTURE_BINDING_2D → const int
GL_TEXTURE_BINDING_2D_ARRAY → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE → const int
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY → const int
GL_TEXTURE_BINDING_3D → const int
GL_TEXTURE_BINDING_BUFFER → const int
GL_TEXTURE_BINDING_BUFFER_ARB → const int
GL_TEXTURE_BINDING_CUBE_MAP → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY → const int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB → const int
GL_TEXTURE_BINDING_RECTANGLE → const int
GL_TEXTURE_BLUE_SIZE → const int
GL_TEXTURE_BLUE_TYPE → const int
GL_TEXTURE_BORDER_COLOR → const int
GL_TEXTURE_BUFFER → const int
GL_TEXTURE_BUFFER_ARB → const int
GL_TEXTURE_BUFFER_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING → const int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB → const int
GL_TEXTURE_BUFFER_FORMAT_ARB → const int
GL_TEXTURE_BUFFER_OFFSET → const int
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT → const int
GL_TEXTURE_BUFFER_SIZE → const int
GL_TEXTURE_COMPARE_FUNC → const int
GL_TEXTURE_COMPARE_MODE → const int
GL_TEXTURE_COMPRESSED → const int
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT → const int
GL_TEXTURE_COMPRESSED_BLOCK_SIZE → const int
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH → const int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE → const int
GL_TEXTURE_COMPRESSION_HINT → const int
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV → const int
GL_TEXTURE_COORD_ARRAY_LENGTH_NV → const int
GL_TEXTURE_CUBE_MAP → const int
GL_TEXTURE_CUBE_MAP_ARRAY → const int
GL_TEXTURE_CUBE_MAP_ARRAY_ARB → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y → const int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_X → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y → const int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z → const int
GL_TEXTURE_CUBE_MAP_SEAMLESS → const int
GL_TEXTURE_DEPTH → const int
GL_TEXTURE_DEPTH_SIZE → const int
GL_TEXTURE_DEPTH_TYPE → const int
GL_TEXTURE_FETCH_BARRIER_BIT → const int
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS → const int
GL_TEXTURE_GATHER → const int
GL_TEXTURE_GATHER_SHADOW → const int
GL_TEXTURE_GREEN_SIZE → const int
GL_TEXTURE_GREEN_TYPE → const int
GL_TEXTURE_HEIGHT → const int
GL_TEXTURE_IMAGE_FORMAT → const int
GL_TEXTURE_IMAGE_TYPE → const int
GL_TEXTURE_IMMUTABLE_FORMAT → const int
GL_TEXTURE_IMMUTABLE_LEVELS → const int
GL_TEXTURE_INTERNAL_FORMAT → const int
GL_TEXTURE_LOD_BIAS → const int
GL_TEXTURE_MAG_FILTER → const int
GL_TEXTURE_MAX_ANISOTROPY → const int
GL_TEXTURE_MAX_LEVEL → const int
GL_TEXTURE_MAX_LOD → const int
GL_TEXTURE_MIN_FILTER → const int
GL_TEXTURE_MIN_LOD → const int
GL_TEXTURE_RECTANGLE → const int
GL_TEXTURE_RED_SIZE → const int
GL_TEXTURE_RED_TYPE → const int
GL_TEXTURE_REDUCTION_MODE_ARB → const int
GL_TEXTURE_REDUCTION_MODE_EXT → const int
GL_TEXTURE_SAMPLES → const int
GL_TEXTURE_SHADOW → const int
GL_TEXTURE_SHARED_SIZE → const int
GL_TEXTURE_SPARSE_ARB → const int
GL_TEXTURE_SRGB_DECODE_EXT → const int
GL_TEXTURE_STENCIL_SIZE → const int
GL_TEXTURE_SWIZZLE_A → const int
GL_TEXTURE_SWIZZLE_B → const int
GL_TEXTURE_SWIZZLE_G → const int
GL_TEXTURE_SWIZZLE_R → const int
GL_TEXTURE_SWIZZLE_RGBA → const int
GL_TEXTURE_TARGET → const int
GL_TEXTURE_UPDATE_BARRIER_BIT → const int
GL_TEXTURE_VIEW → const int
GL_TEXTURE_VIEW_MIN_LAYER → const int
GL_TEXTURE_VIEW_MIN_LEVEL → const int
GL_TEXTURE_VIEW_NUM_LAYERS → const int
GL_TEXTURE_VIEW_NUM_LEVELS → const int
GL_TEXTURE_WIDTH → const int
GL_TEXTURE_WRAP_R → const int
GL_TEXTURE_WRAP_S → const int
GL_TEXTURE_WRAP_T → const int
GL_TIME_ELAPSED → const int
GL_TIMEOUT_EXPIRED → const int
GL_TIMEOUT_IGNORED → const int
GL_TIMESTAMP → const int
GL_TOP_LEVEL_ARRAY_SIZE → const int
GL_TOP_LEVEL_ARRAY_STRIDE → const int
GL_TRANSFORM_FEEDBACK → const int
GL_TRANSFORM_FEEDBACK_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BARRIER_BIT → const int
GL_TRANSFORM_FEEDBACK_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER → const int
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING → const int
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX → const int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED → const int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE → const int
GL_TRANSFORM_FEEDBACK_BUFFER_START → const int
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB → const int
GL_TRANSFORM_FEEDBACK_PAUSED → const int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW → const int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB → const int
GL_TRANSFORM_FEEDBACK_VARYING → const int
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH → const int
GL_TRANSFORM_FEEDBACK_VARYINGS → const int
GL_TRANSLATE_2D_NV → const int
GL_TRANSLATE_3D_NV → const int
GL_TRANSLATE_X_NV → const int
GL_TRANSLATE_Y_NV → const int
GL_TRANSPOSE_AFFINE_2D_NV → const int
GL_TRANSPOSE_AFFINE_3D_NV → const int
GL_TRANSPOSE_PROGRAM_MATRIX_EXT → const int
GL_TRIANGLE_FAN → const int
GL_TRIANGLE_STRIP → const int
GL_TRIANGLE_STRIP_ADJACENCY → const int
GL_TRIANGLE_STRIP_ADJACENCY_ARB → const int
GL_TRIANGLES → const int
GL_TRIANGLES_ADJACENCY → const int
GL_TRIANGLES_ADJACENCY_ARB → const int
GL_TRIANGULAR_NV → const int
GL_TRUE → const int
GL_TYPE → const int
GL_UNCORRELATED_NV → const int
GL_UNDEFINED_VERTEX → const int
GL_UNIFORM → const int
GL_UNIFORM_ADDRESS_COMMAND_NV → const int
GL_UNIFORM_ARRAY_STRIDE → const int
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX → const int
GL_UNIFORM_BARRIER_BIT → const int
GL_UNIFORM_BLOCK → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES → const int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS → const int
GL_UNIFORM_BLOCK_BINDING → const int
GL_UNIFORM_BLOCK_DATA_SIZE → const int
GL_UNIFORM_BLOCK_INDEX → const int
GL_UNIFORM_BLOCK_NAME_LENGTH → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER → const int
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER → const int
GL_UNIFORM_BUFFER → const int
GL_UNIFORM_BUFFER_ADDRESS_NV → const int
GL_UNIFORM_BUFFER_BINDING → const int
GL_UNIFORM_BUFFER_LENGTH_NV → const int
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT → const int
GL_UNIFORM_BUFFER_SIZE → const int
GL_UNIFORM_BUFFER_START → const int
GL_UNIFORM_BUFFER_UNIFIED_NV → const int
GL_UNIFORM_IS_ROW_MAJOR → const int
GL_UNIFORM_MATRIX_STRIDE → const int
GL_UNIFORM_NAME_LENGTH → const int
GL_UNIFORM_OFFSET → const int
GL_UNIFORM_SIZE → const int
GL_UNIFORM_TYPE → const int
GL_UNKNOWN_CONTEXT_RESET → const int
GL_UNKNOWN_CONTEXT_RESET_ARB → const int
GL_UNPACK_ALIGNMENT → const int
GL_UNPACK_COMPRESSED_BLOCK_DEPTH → const int
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT → const int
GL_UNPACK_COMPRESSED_BLOCK_SIZE → const int
GL_UNPACK_COMPRESSED_BLOCK_WIDTH → const int
GL_UNPACK_IMAGE_HEIGHT → const int
GL_UNPACK_LSB_FIRST → const int
GL_UNPACK_ROW_LENGTH → const int
GL_UNPACK_SKIP_IMAGES → const int
GL_UNPACK_SKIP_PIXELS → const int
GL_UNPACK_SKIP_ROWS → const int
GL_UNPACK_SWAP_BYTES → const int
GL_UNSIGNALED → const int
GL_UNSIGNED_BYTE → const int
GL_UNSIGNED_BYTE_2_3_3_REV → const int
GL_UNSIGNED_BYTE_3_3_2 → const int
GL_UNSIGNED_INT → const int
GL_UNSIGNED_INT16_NV → const int
GL_UNSIGNED_INT16_VEC2_NV → const int
GL_UNSIGNED_INT16_VEC3_NV → const int
GL_UNSIGNED_INT16_VEC4_NV → const int
GL_UNSIGNED_INT64_AMD → const int
GL_UNSIGNED_INT64_ARB → const int
GL_UNSIGNED_INT64_NV → const int
GL_UNSIGNED_INT64_VEC2_ARB → const int
GL_UNSIGNED_INT64_VEC2_NV → const int
GL_UNSIGNED_INT64_VEC3_ARB → const int
GL_UNSIGNED_INT64_VEC3_NV → const int
GL_UNSIGNED_INT64_VEC4_ARB → const int
GL_UNSIGNED_INT64_VEC4_NV → const int
GL_UNSIGNED_INT8_NV → const int
GL_UNSIGNED_INT8_VEC2_NV → const int
GL_UNSIGNED_INT8_VEC3_NV → const int
GL_UNSIGNED_INT8_VEC4_NV → const int
GL_UNSIGNED_INT_10_10_10_2 → const int
GL_UNSIGNED_INT_10F_11F_11F_REV → const int
GL_UNSIGNED_INT_24_8 → const int
GL_UNSIGNED_INT_2_10_10_10_REV → const int
GL_UNSIGNED_INT_5_9_9_9_REV → const int
GL_UNSIGNED_INT_8_8_8_8 → const int
GL_UNSIGNED_INT_8_8_8_8_REV → const int
GL_UNSIGNED_INT_ATOMIC_COUNTER → const int
GL_UNSIGNED_INT_IMAGE_1D → const int
GL_UNSIGNED_INT_IMAGE_1D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D → const int
GL_UNSIGNED_INT_IMAGE_2D_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_IMAGE_2D_RECT → const int
GL_UNSIGNED_INT_IMAGE_3D → const int
GL_UNSIGNED_INT_IMAGE_BUFFER → const int
GL_UNSIGNED_INT_IMAGE_CUBE → const int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_1D → const int
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D → const int
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE → const int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_2D_RECT → const int
GL_UNSIGNED_INT_SAMPLER_3D → const int
GL_UNSIGNED_INT_SAMPLER_BUFFER → const int
GL_UNSIGNED_INT_SAMPLER_CUBE → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY → const int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB → const int
GL_UNSIGNED_INT_VEC2 → const int
GL_UNSIGNED_INT_VEC3 → const int
GL_UNSIGNED_INT_VEC4 → const int
GL_UNSIGNED_NORMALIZED → const int
GL_UNSIGNED_SHORT → const int
GL_UNSIGNED_SHORT_1_5_5_5_REV → const int
GL_UNSIGNED_SHORT_4_4_4_4 → const int
GL_UNSIGNED_SHORT_4_4_4_4_REV → const int
GL_UNSIGNED_SHORT_5_5_5_1 → const int
GL_UNSIGNED_SHORT_5_6_5 → const int
GL_UNSIGNED_SHORT_5_6_5_REV → const int
GL_UNSIGNED_SHORT_8_8_APPLE → const int
GL_UNSIGNED_SHORT_8_8_REV_APPLE → const int
GL_UPPER_LEFT → const int
GL_USE_MISSING_GLYPH_NV → const int
GL_UTF16_NV → const int
GL_UTF8_NV → const int
GL_VALIDATE_STATUS → const int
GL_VENDOR → const int
GL_VERSION → const int
GL_VERSION_1_0 → const int
GL_VERSION_1_1 → const int
GL_VERSION_1_2 → const int
GL_VERSION_1_3 → const int
GL_VERSION_1_4 → const int
GL_VERSION_1_5 → const int
GL_VERSION_2_0 → const int
GL_VERSION_2_1 → const int
GL_VERSION_3_0 → const int
GL_VERSION_3_1 → const int
GL_VERSION_3_2 → const int
GL_VERSION_3_3 → const int
GL_VERSION_4_0 → const int
GL_VERSION_4_1 → const int
GL_VERSION_4_2 → const int
GL_VERSION_4_3 → const int
GL_VERSION_4_4 → const int
GL_VERSION_4_5 → const int
GL_VERSION_4_6 → const int
GL_VERTEX_ARRAY → const int
GL_VERTEX_ARRAY_ADDRESS_NV → const int
GL_VERTEX_ARRAY_BINDING → const int
GL_VERTEX_ARRAY_LENGTH_NV → const int
GL_VERTEX_ARRAY_OBJECT_EXT → const int
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV → const int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT → const int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR → const int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB → const int
GL_VERTEX_ATTRIB_ARRAY_ENABLED → const int
GL_VERTEX_ATTRIB_ARRAY_INTEGER → const int
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV → const int
GL_VERTEX_ATTRIB_ARRAY_LONG → const int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED → const int
GL_VERTEX_ATTRIB_ARRAY_POINTER → const int
GL_VERTEX_ATTRIB_ARRAY_SIZE → const int
GL_VERTEX_ATTRIB_ARRAY_STRIDE → const int
GL_VERTEX_ATTRIB_ARRAY_TYPE → const int
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV → const int
GL_VERTEX_ATTRIB_BINDING → const int
GL_VERTEX_ATTRIB_RELATIVE_OFFSET → const int
GL_VERTEX_BINDING_BUFFER → const int
GL_VERTEX_BINDING_DIVISOR → const int
GL_VERTEX_BINDING_OFFSET → const int
GL_VERTEX_BINDING_STRIDE → const int
GL_VERTEX_PROGRAM_POINT_SIZE → const int
GL_VERTEX_SHADER → const int
GL_VERTEX_SHADER_BIT → const int
GL_VERTEX_SHADER_INVOCATIONS → const int
GL_VERTEX_SHADER_INVOCATIONS_ARB → const int
GL_VERTEX_SUBROUTINE → const int
GL_VERTEX_SUBROUTINE_UNIFORM → const int
GL_VERTEX_TEXTURE → const int
GL_VERTICAL_LINE_TO_NV → const int
GL_VERTICES_SUBMITTED → const int
GL_VERTICES_SUBMITTED_ARB → const int
GL_VIEW_CLASS_128_BITS → const int
GL_VIEW_CLASS_16_BITS → const int
GL_VIEW_CLASS_24_BITS → const int
GL_VIEW_CLASS_32_BITS → const int
GL_VIEW_CLASS_48_BITS → const int
GL_VIEW_CLASS_64_BITS → const int
GL_VIEW_CLASS_8_BITS → const int
GL_VIEW_CLASS_96_BITS → const int
GL_VIEW_CLASS_ASTC_10x10_RGBA → const int
GL_VIEW_CLASS_ASTC_10x5_RGBA → const int
GL_VIEW_CLASS_ASTC_10x6_RGBA → const int
GL_VIEW_CLASS_ASTC_10x8_RGBA → const int
GL_VIEW_CLASS_ASTC_12x10_RGBA → const int
GL_VIEW_CLASS_ASTC_12x12_RGBA → const int
GL_VIEW_CLASS_ASTC_4x4_RGBA → const int
GL_VIEW_CLASS_ASTC_5x4_RGBA → const int
GL_VIEW_CLASS_ASTC_5x5_RGBA → const int
GL_VIEW_CLASS_ASTC_6x5_RGBA → const int
GL_VIEW_CLASS_ASTC_6x6_RGBA → const int
GL_VIEW_CLASS_ASTC_8x5_RGBA → const int
GL_VIEW_CLASS_ASTC_8x6_RGBA → const int
GL_VIEW_CLASS_ASTC_8x8_RGBA → const int
GL_VIEW_CLASS_BPTC_FLOAT → const int
GL_VIEW_CLASS_BPTC_UNORM → const int
GL_VIEW_CLASS_EAC_R11 → const int
GL_VIEW_CLASS_EAC_RG11 → const int
GL_VIEW_CLASS_ETC2_EAC_RGBA → const int
GL_VIEW_CLASS_ETC2_RGB → const int
GL_VIEW_CLASS_ETC2_RGBA → const int
GL_VIEW_CLASS_RGTC1_RED → const int
GL_VIEW_CLASS_RGTC2_RG → const int
GL_VIEW_CLASS_S3TC_DXT1_RGB → const int
GL_VIEW_CLASS_S3TC_DXT1_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT3_RGBA → const int
GL_VIEW_CLASS_S3TC_DXT5_RGBA → const int
GL_VIEW_COMPATIBILITY_CLASS → const int
GL_VIEWPORT → const int
GL_VIEWPORT_BOUNDS_RANGE → const int
GL_VIEWPORT_COMMAND_NV → const int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX → const int
GL_VIEWPORT_POSITION_W_SCALE_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV → const int
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV → const int
GL_VIEWPORT_SUBPIXEL_BITS → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV → const int
GL_VIEWPORT_SWIZZLE_W_NV → const int
GL_VIEWPORT_SWIZZLE_X_NV → const int
GL_VIEWPORT_SWIZZLE_Y_NV → const int
GL_VIEWPORT_SWIZZLE_Z_NV → const int
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB → const int
GL_VIRTUAL_PAGE_SIZE_X_ARB → const int
GL_VIRTUAL_PAGE_SIZE_Y_ARB → const int
GL_VIRTUAL_PAGE_SIZE_Z_ARB → const int
GL_VIVIDLIGHT_NV → const int
GL_WAIT_FAILED → const int
GL_WARP_SIZE_NV → const int
GL_WARPS_PER_SM_NV → const int
GL_WEIGHTED_AVERAGE_ARB → const int
GL_WEIGHTED_AVERAGE_EXT → const int
GL_WINDOW_RECTANGLE_EXT → const int
GL_WINDOW_RECTANGLE_MODE_EXT → const int
GL_WRITE_ONLY → const int
GL_XOR → const int
GL_XOR_NV → const int
GL_ZERO → const int
GL_ZERO_TO_ONE → const int

Typedefs

GlActiveProgramEXT = void Function(int program)
GlActiveProgramEXTNative = Void Function(Uint32 program)
GlActiveShaderProgram = void Function(int pipeline, int program)
GlActiveShaderProgramNative = Void Function(Uint32 pipeline, Uint32 program)
GlActiveTexture = void Function(int texture)
GlActiveTextureNative = Void Function(Uint32 texture)
GlApplyFramebufferAttachmentCMAAINTEL = void Function()
GlApplyFramebufferAttachmentCMAAINTELNative = Void Function()
GlAttachShader = void Function(int program, int shader)
GlAttachShaderNative = Void Function(Uint32 program, Uint32 shader)
GlBeginConditionalRender = void Function(int id, int mode)
GlBeginConditionalRenderNative = Void Function(Uint32 id, Uint32 mode)
GlBeginConditionalRenderNV = void Function(int id, int mode)
GlBeginConditionalRenderNVNative = Void Function(Uint32 id, Uint32 mode)
GlBeginPerfMonitorAMD = void Function(int monitor)
GlBeginPerfMonitorAMDNative = Void Function(Uint32 monitor)
GlBeginPerfQueryINTEL = void Function(int queryHandle)
GlBeginPerfQueryINTELNative = Void Function(Uint32 queryHandle)
GlBeginQuery = void Function(int target, int id)
GlBeginQueryIndexed = void Function(int target, int index, int id)
GlBeginQueryIndexedNative = Void Function(Uint32 target, Uint32 index, Uint32 id)
GlBeginQueryNative = Void Function(Uint32 target, Uint32 id)
GlBeginTransformFeedback = void Function(int primitiveMode)
GlBeginTransformFeedbackNative = Void Function(Uint32 primitiveMode)
GlBindAttribLocation = void Function(int program, int index, Pointer<NativeType> name)
GlBindAttribLocationNative = Void Function(Uint32 program, Uint32 index, Pointer<NativeType> name)
GlBindBuffer = void Function(int target, int buffer)
GlBindBufferBase = void Function(int target, int index, int buffer)
GlBindBufferBaseNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer)
GlBindBufferNative = Void Function(Uint32 target, Uint32 buffer)
GlBindBufferRange = void Function(int target, int index, int buffer, int offset, int size)
GlBindBufferRangeNative = Void Function(Uint32 target, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
GlBindBuffersBase = void Function(int target, int first, int count, Pointer<Uint32> buffers)
GlBindBuffersBaseNative = Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<Uint32> buffers)
GlBindBuffersRange = void Function(int target, int first, int count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes)
GlBindBuffersRangeNative = Void Function(Uint32 target, Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int64> sizes)
GlBindFragDataLocation = void Function(int program, int color, Pointer<NativeType> name)
GlBindFragDataLocationIndexed = void Function(int program, int colorNumber, int index, Pointer<NativeType> name)
GlBindFragDataLocationIndexedNative = Void Function(Uint32 program, Uint32 colorNumber, Uint32 index, Pointer<NativeType> name)
GlBindFragDataLocationNative = Void Function(Uint32 program, Uint32 color, Pointer<NativeType> name)
GlBindFramebuffer = void Function(int target, int framebuffer)
GlBindFramebufferNative = Void Function(Uint32 target, Uint32 framebuffer)
GlBindImageTexture = void Function(int unit, int texture, int level, int layered, int layer, int access, int format)
GlBindImageTextureNative = Void Function(Uint32 unit, Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 access, Uint32 format)
GlBindImageTextures = void Function(int first, int count, Pointer<Uint32> textures)
GlBindImageTexturesNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlBindMultiTextureEXT = void Function(int texunit, int target, int texture)
GlBindMultiTextureEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 texture)
GlBindProgramPipeline = void Function(int pipeline)
GlBindProgramPipelineNative = Void Function(Uint32 pipeline)
GlBindRenderbuffer = void Function(int target, int renderbuffer)
GlBindRenderbufferNative = Void Function(Uint32 target, Uint32 renderbuffer)
GlBindSampler = void Function(int unit, int sampler)
GlBindSamplerNative = Void Function(Uint32 unit, Uint32 sampler)
GlBindSamplers = void Function(int first, int count, Pointer<Uint32> samplers)
GlBindSamplersNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> samplers)
GlBindShadingRateImageNV = void Function(int texture)
GlBindShadingRateImageNVNative = Void Function(Uint32 texture)
GlBindTexture = void Function(int target, int texture)
GlBindTextureNative = Void Function(Uint32 target, Uint32 texture)
GlBindTextures = void Function(int first, int count, Pointer<Uint32> textures)
GlBindTexturesNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> textures)
GlBindTextureUnit = void Function(int unit, int texture)
GlBindTextureUnitNative = Void Function(Uint32 unit, Uint32 texture)
GlBindTransformFeedback = void Function(int target, int id)
GlBindTransformFeedbackNative = Void Function(Uint32 target, Uint32 id)
GlBindVertexArray = void Function(int array)
GlBindVertexArrayNative = Void Function(Uint32 array)
GlBindVertexBuffer = void Function(int bindingindex, int buffer, int offset, int stride)
GlBindVertexBufferNative = Void Function(Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
GlBindVertexBuffers = void Function(int first, int count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
GlBindVertexBuffersNative = Void Function(Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
GlBlendBarrierKHR = void Function()
GlBlendBarrierKHRNative = Void Function()
GlBlendBarrierNV = void Function()
GlBlendBarrierNVNative = Void Function()
GlBlendColor = void Function(double red, double green, double blue, double alpha)
GlBlendColorNative = Void Function(Float red, Float green, Float blue, Float alpha)
GlBlendEquation = void Function(int mode)
GlBlendEquationi = void Function(int buf, int mode)
GlBlendEquationiARB = void Function(int buf, int mode)
GlBlendEquationiARBNative = Void Function(Uint32 buf, Uint32 mode)
GlBlendEquationiNative = Void Function(Uint32 buf, Uint32 mode)
GlBlendEquationNative = Void Function(Uint32 mode)
GlBlendEquationSeparate = void Function(int modeRGB, int modeAlpha)
GlBlendEquationSeparatei = void Function(int buf, int modeRGB, int modeAlpha)
GlBlendEquationSeparateiARB = void Function(int buf, int modeRGB, int modeAlpha)
GlBlendEquationSeparateiARBNative = Void Function(Uint32 buf, Uint32 modeRGB, Uint32 modeAlpha)
GlBlendEquationSeparateiNative = Void Function(Uint32 buf, Uint32 modeRGB, Uint32 modeAlpha)
GlBlendEquationSeparateNative = Void Function(Uint32 modeRGB, Uint32 modeAlpha)
GlBlendFunc = void Function(int sfactor, int dfactor)
GlBlendFunci = void Function(int buf, int src, int dst)
GlBlendFunciARB = void Function(int buf, int src, int dst)
GlBlendFunciARBNative = Void Function(Uint32 buf, Uint32 src, Uint32 dst)
GlBlendFunciNative = Void Function(Uint32 buf, Uint32 src, Uint32 dst)
GlBlendFuncNative = Void Function(Uint32 sfactor, Uint32 dfactor)
GlBlendFuncSeparate = void Function(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
GlBlendFuncSeparatei = void Function(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
GlBlendFuncSeparateiARB = void Function(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
GlBlendFuncSeparateiARBNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
GlBlendFuncSeparateiNative = Void Function(Uint32 buf, Uint32 srcRGB, Uint32 dstRGB, Uint32 srcAlpha, Uint32 dstAlpha)
GlBlendFuncSeparateNative = Void Function(Uint32 sfactorRGB, Uint32 dfactorRGB, Uint32 sfactorAlpha, Uint32 dfactorAlpha)
GlBlendParameteriNV = void Function(int pname, int value)
GlBlendParameteriNVNative = Void Function(Uint32 pname, Int32 value)
GlBlitFramebuffer = void Function(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
GlBlitFramebufferNative = Void Function(Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
GlBlitNamedFramebuffer = void Function(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
GlBlitNamedFramebufferNative = Void Function(Uint32 readFramebuffer, Uint32 drawFramebuffer, Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, Uint32 mask, Uint32 filter)
GlBufferAddressRangeNV = void Function(int pname, int index, int address, int length)
GlBufferAddressRangeNVNative = Void Function(Uint32 pname, Uint32 index, Uint64 address, Int64 length)
GlBufferAttachMemoryNV = void Function(int target, int memory, int offset)
GlBufferAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
GlBufferData = void Function(int target, int size, Pointer<NativeType> data, int usage)
GlBufferDataNative = Void Function(Uint32 target, Int64 size, Pointer<NativeType> data, Uint32 usage)
GlBufferPageCommitmentARB = void Function(int target, int offset, int size, int commit)
GlBufferPageCommitmentARBNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint8 commit)
GlBufferPageCommitmentMemNV = void Function(int target, int offset, int size, int memory, int memOffset, int commit)
GlBufferPageCommitmentMemNVNative = Void Function(Uint32 target, Int64 offset, Int64 size, Uint32 memory, Uint64 memOffset, Uint8 commit)
GlBufferStorage = void Function(int target, int size, Pointer<NativeType> data, int flags)
GlBufferStorageNative = Void Function(Uint32 target, Int64 size, Pointer<NativeType> data, Uint32 flags)
GlBufferSubData = void Function(int target, int offset, int size, Pointer<NativeType> data)
GlBufferSubDataNative = Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<NativeType> data)
GlCallCommandListNV = void Function(int list)
GlCallCommandListNVNative = Void Function(Uint32 list)
GlCheckFramebufferStatus = int Function(int target)
GlCheckFramebufferStatusNative = Uint32 Function(Uint32 target)
GlCheckNamedFramebufferStatus = int Function(int framebuffer, int target)
GlCheckNamedFramebufferStatusEXT = int Function(int framebuffer, int target)
GlCheckNamedFramebufferStatusEXTNative = Uint32 Function(Uint32 framebuffer, Uint32 target)
GlCheckNamedFramebufferStatusNative = Uint32 Function(Uint32 framebuffer, Uint32 target)
GlClampColor = void Function(int target, int clamp)
GlClampColorNative = Void Function(Uint32 target, Uint32 clamp)
GlClear = void Function(int mask)
GlClearBufferData = void Function(int target, int internalformat, int format, int type, Pointer<NativeType> data)
GlClearBufferDataNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearBufferfi = void Function(int buffer, int drawbuffer, double depth, int stencil)
GlClearBufferfiNative = Void Function(Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
GlClearBufferfv = void Function(int buffer, int drawbuffer, Pointer<Float> value)
GlClearBufferfvNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlClearBufferiv = void Function(int buffer, int drawbuffer, Pointer<Int32> value)
GlClearBufferivNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
GlClearBufferSubData = void Function(int target, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlClearBufferSubDataNative = Void Function(Uint32 target, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearBufferuiv = void Function(int buffer, int drawbuffer, Pointer<Uint32> value)
GlClearBufferuivNative = Void Function(Uint32 buffer, Int32 drawbuffer, Pointer<Uint32> value)
GlClearColor = void Function(double red, double green, double blue, double alpha)
GlClearColorNative = Void Function(Float red, Float green, Float blue, Float alpha)
GlClearDepth = void Function(double depth)
GlClearDepthdNV = void Function(double depth)
GlClearDepthdNVNative = Void Function(Double depth)
GlClearDepthf = void Function(double d)
GlClearDepthfNative = Void Function(Float d)
GlClearDepthNative = Void Function(Double depth)
GlClearNamedBufferData = void Function(int buffer, int internalformat, int format, int type, Pointer<NativeType> data)
GlClearNamedBufferDataEXT = void Function(int buffer, int internalformat, int format, int type, Pointer<NativeType> data)
GlClearNamedBufferDataEXTNative = Void Function(Uint32 buffer, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearNamedBufferDataNative = Void Function(Uint32 buffer, Uint32 internalformat, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearNamedBufferSubData = void Function(int buffer, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlClearNamedBufferSubDataEXT = void Function(int buffer, int internalformat, int offset, int size, int format, int type, Pointer<NativeType> data)
GlClearNamedBufferSubDataEXTNative = Void Function(Uint32 buffer, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearNamedBufferSubDataNative = Void Function(Uint32 buffer, Uint32 internalformat, Int64 offset, Int64 size, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearNamedFramebufferfi = void Function(int framebuffer, int buffer, int drawbuffer, double depth, int stencil)
GlClearNamedFramebufferfiNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Float depth, Int32 stencil)
GlClearNamedFramebufferfv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value)
GlClearNamedFramebufferfvNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Float> value)
GlClearNamedFramebufferiv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value)
GlClearNamedFramebufferivNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Int32> value)
GlClearNamedFramebufferuiv = void Function(int framebuffer, int buffer, int drawbuffer, Pointer<Uint32> value)
GlClearNamedFramebufferuivNative = Void Function(Uint32 framebuffer, Uint32 buffer, Int32 drawbuffer, Pointer<Uint32> value)
GlClearNative = Void Function(Uint32 mask)
GlClearStencil = void Function(int s)
GlClearStencilNative = Void Function(Int32 s)
GlClearTexImage = void Function(int texture, int level, int format, int type, Pointer<NativeType> data)
GlClearTexImageNative = Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClearTexSubImage = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data)
GlClearTexSubImageNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> data)
GlClientAttribDefaultEXT = void Function(int mask)
GlClientAttribDefaultEXTNative = Void Function(Uint32 mask)
GlClientWaitSync = int Function(Pointer<NativeType> sync, int flags, int timeout)
GlClientWaitSyncNative = Uint32 Function(Pointer<NativeType> sync, Uint32 flags, Uint64 timeout)
GlClipControl = void Function(int origin, int depth)
GlClipControlNative = Void Function(Uint32 origin, Uint32 depth)
GlColorFormatNV = void Function(int size, int type, int stride)
GlColorFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
GlColorMask = void Function(int red, int green, int blue, int alpha)
GlColorMaski = void Function(int index, int r, int g, int b, int a)
GlColorMaskiNative = Void Function(Uint32 index, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
GlColorMaskNative = Void Function(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha)
GlCommandListSegmentsNV = void Function(int list, int segments)
GlCommandListSegmentsNVNative = Void Function(Uint32 list, Uint32 segments)
GlCompileCommandListNV = void Function(int list)
GlCompileCommandListNVNative = Void Function(Uint32 list)
GlCompileShader = void Function(int shader)
GlCompileShaderIncludeARB = void Function(int shader, int count, Pointer<NativeType> path, Pointer<Int32> length)
GlCompileShaderIncludeARBNative = Void Function(Uint32 shader, Int32 count, Pointer<NativeType> path, Pointer<Int32> length)
GlCompileShaderNative = Void Function(Uint32 shader)
GlCompressedMultiTexImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage3DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage1DEXT = void Function(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage2DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage3DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedMultiTexSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTexImage1D = void Function(int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> data)
GlCompressedTexImage1DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexImage2D = void Function(int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> data)
GlCompressedTexImage2DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexImage3D = void Function(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> data)
GlCompressedTexImage3DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage1D = void Function(int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage2D = void Function(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage3D = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data)
GlCompressedTexSubImage3DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTextureImage1DEXT = void Function(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage2DEXT = void Function(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage3DEXT = void Function(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureImage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage1D = void Function(int texture, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data)
GlCompressedTextureSubImage1DEXT = void Function(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage1DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTextureSubImage2D = void Function(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data)
GlCompressedTextureSubImage2DEXT = void Function(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage2DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlCompressedTextureSubImage3D = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data)
GlCompressedTextureSubImage3DEXT = void Function(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> bits)
GlCompressedTextureSubImage3DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Int32 imageSize, Pointer<NativeType> data)
GlConservativeRasterParameterfNV = void Function(int pname, double value)
GlConservativeRasterParameterfNVNative = Void Function(Uint32 pname, Float value)
GlConservativeRasterParameteriNV = void Function(int pname, int param)
GlConservativeRasterParameteriNVNative = Void Function(Uint32 pname, Int32 param)
GlCopyBufferSubData = void Function(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
GlCopyBufferSubDataNative = Void Function(Uint32 readTarget, Uint32 writeTarget, Int64 readOffset, Int64 writeOffset, Int64 size)
GlCopyImageSubData = void Function(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
GlCopyImageSubDataNative = Void Function(Uint32 srcName, Uint32 srcTarget, Int32 srcLevel, Int32 srcX, Int32 srcY, Int32 srcZ, Uint32 dstName, Uint32 dstTarget, Int32 dstLevel, Int32 dstX, Int32 dstY, Int32 dstZ, Int32 srcWidth, Int32 srcHeight, Int32 srcDepth)
GlCopyMultiTexImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)
GlCopyMultiTexImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
GlCopyMultiTexImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlCopyMultiTexImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
GlCopyMultiTexSubImage1DEXT = void Function(int texunit, int target, int level, int xoffset, int x, int y, int width)
GlCopyMultiTexSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlCopyMultiTexSubImage2DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
GlCopyMultiTexSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyMultiTexSubImage3DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
GlCopyMultiTexSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyNamedBufferSubData = void Function(int readBuffer, int writeBuffer, int readOffset, int writeOffset, int size)
GlCopyNamedBufferSubDataNative = Void Function(Uint32 readBuffer, Uint32 writeBuffer, Int64 readOffset, Int64 writeOffset, Int64 size)
GlCopyPathNV = void Function(int resultPath, int srcPath)
GlCopyPathNVNative = Void Function(Uint32 resultPath, Uint32 srcPath)
GlCopyTexImage1D = void Function(int target, int level, int internalformat, int x, int y, int width, int border)
GlCopyTexImage1DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
GlCopyTexImage2D = void Function(int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlCopyTexImage2DNative = Void Function(Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
GlCopyTexSubImage1D = void Function(int target, int level, int xoffset, int x, int y, int width)
GlCopyTexSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlCopyTexSubImage2D = void Function(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
GlCopyTexSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTexSubImage3D = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
GlCopyTexSubImage3DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTextureImage1DEXT = void Function(int texture, int target, int level, int internalformat, int x, int y, int width, int border)
GlCopyTextureImage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 border)
GlCopyTextureImage2DEXT = void Function(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)
GlCopyTextureImage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border)
GlCopyTextureSubImage1D = void Function(int texture, int level, int xoffset, int x, int y, int width)
GlCopyTextureSubImage1DEXT = void Function(int texture, int target, int level, int xoffset, int x, int y, int width)
GlCopyTextureSubImage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlCopyTextureSubImage1DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width)
GlCopyTextureSubImage2D = void Function(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height)
GlCopyTextureSubImage2DEXT = void Function(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
GlCopyTextureSubImage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTextureSubImage2DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTextureSubImage3D = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
GlCopyTextureSubImage3DEXT = void Function(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
GlCopyTextureSubImage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCopyTextureSubImage3DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height)
GlCoverageModulationNV = void Function(int components)
GlCoverageModulationNVNative = Void Function(Uint32 components)
GlCoverageModulationTableNV = void Function(int n, Pointer<Float> v)
GlCoverageModulationTableNVNative = Void Function(Int32 n, Pointer<Float> v)
GlCoverFillPathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues)
GlCoverFillPathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
GlCoverFillPathNV = void Function(int path, int coverMode)
GlCoverFillPathNVNative = Void Function(Uint32 path, Uint32 coverMode)
GlCoverStrokePathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues)
GlCoverStrokePathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
GlCoverStrokePathNV = void Function(int path, int coverMode)
GlCoverStrokePathNVNative = Void Function(Uint32 path, Uint32 coverMode)
GlCreateBuffers = void Function(int n, Pointer<Uint32> buffers)
GlCreateBuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlCreateCommandListsNV = void Function(int n, Pointer<Uint32> lists)
GlCreateCommandListsNVNative = Void Function(Int32 n, Pointer<Uint32> lists)
GlCreateFramebuffers = void Function(int n, Pointer<Uint32> framebuffers)
GlCreateFramebuffersNative = Void Function(Int32 n, Pointer<Uint32> framebuffers)
GlCreatePerfQueryINTEL = void Function(int queryId, Pointer<Uint32> queryHandle)
GlCreatePerfQueryINTELNative = Void Function(Uint32 queryId, Pointer<Uint32> queryHandle)
GlCreateProgram = int Function()
GlCreateProgramNative = Uint32 Function()
GlCreateProgramPipelines = void Function(int n, Pointer<Uint32> pipelines)
GlCreateProgramPipelinesNative = Void Function(Int32 n, Pointer<Uint32> pipelines)
GlCreateQueries = void Function(int target, int n, Pointer<Uint32> ids)
GlCreateQueriesNative = Void Function(Uint32 target, Int32 n, Pointer<Uint32> ids)
GlCreateRenderbuffers = void Function(int n, Pointer<Uint32> renderbuffers)
GlCreateRenderbuffersNative = Void Function(Int32 n, Pointer<Uint32> renderbuffers)
GlCreateSamplers = void Function(int n, Pointer<Uint32> samplers)
GlCreateSamplersNative = Void Function(Int32 n, Pointer<Uint32> samplers)
GlCreateShader = int Function(int type)
GlCreateShaderNative = Uint32 Function(Uint32 type)
GlCreateShaderProgramEXT = int Function(int type, Pointer<NativeType> string)
GlCreateShaderProgramEXTNative = Uint32 Function(Uint32 type, Pointer<NativeType> string)
GlCreateShaderProgramv = int Function(int type, int count, Pointer<NativeType> strings)
GlCreateShaderProgramvNative = Uint32 Function(Uint32 type, Int32 count, Pointer<NativeType> strings)
GlCreateStatesNV = void Function(int n, Pointer<Uint32> states)
GlCreateStatesNVNative = Void Function(Int32 n, Pointer<Uint32> states)
GlCreateSyncFromCLeventARB = Pointer<NativeType> Function(Pointer<NativeType> context, Pointer<NativeType> event, int flags)
GlCreateSyncFromCLeventARBNative = Pointer<NativeType> Function(Pointer<NativeType> context, Pointer<NativeType> event, Uint32 flags)
GlCreateTextures = void Function(int target, int n, Pointer<Uint32> textures)
GlCreateTexturesNative = Void Function(Uint32 target, Int32 n, Pointer<Uint32> textures)
GlCreateTransformFeedbacks = void Function(int n, Pointer<Uint32> ids)
GlCreateTransformFeedbacksNative = Void Function(Int32 n, Pointer<Uint32> ids)
GlCreateVertexArrays = void Function(int n, Pointer<Uint32> arrays)
GlCreateVertexArraysNative = Void Function(Int32 n, Pointer<Uint32> arrays)
GlCullFace = void Function(int mode)
GlCullFaceNative = Void Function(Uint32 mode)
GlDebugMessageCallback = void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
GlDebugMessageCallbackARB = void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
GlDebugMessageCallbackARBNative = Void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
GlDebugMessageCallbackNative = Void Function(Pointer<NativeType> callback, Pointer<NativeType> userParam)
GlDebugMessageControl = void Function(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled)
GlDebugMessageControlARB = void Function(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled)
GlDebugMessageControlARBNative = Void Function(Uint32 source, Uint32 type, Uint32 severity, Int32 count, Pointer<Uint32> ids, Uint8 enabled)
GlDebugMessageControlNative = Void Function(Uint32 source, Uint32 type, Uint32 severity, Int32 count, Pointer<Uint32> ids, Uint8 enabled)
GlDebugMessageInsert = void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
GlDebugMessageInsertARB = void Function(int source, int type, int id, int severity, int length, Pointer<NativeType> buf)
GlDebugMessageInsertARBNative = Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<NativeType> buf)
GlDebugMessageInsertNative = Void Function(Uint32 source, Uint32 type, Uint32 id, Uint32 severity, Int32 length, Pointer<NativeType> buf)
GlDeleteBuffers = void Function(int n, Pointer<Uint32> buffers)
GlDeleteBuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlDeleteCommandListsNV = void Function(int n, Pointer<Uint32> lists)
GlDeleteCommandListsNVNative = Void Function(Int32 n, Pointer<Uint32> lists)
GlDeleteFramebuffers = void Function(int n, Pointer<Uint32> framebuffers)
GlDeleteFramebuffersNative = Void Function(Int32 n, Pointer<Uint32> framebuffers)
GlDeleteNamedStringARB = void Function(int namelen, Pointer<NativeType> name)
GlDeleteNamedStringARBNative = Void Function(Int32 namelen, Pointer<NativeType> name)
GlDeletePathsNV = void Function(int path, int range)
GlDeletePathsNVNative = Void Function(Uint32 path, Int32 range)
GlDeletePerfMonitorsAMD = void Function(int n, Pointer<Uint32> monitors)
GlDeletePerfMonitorsAMDNative = Void Function(Int32 n, Pointer<Uint32> monitors)
GlDeletePerfQueryINTEL = void Function(int queryHandle)
GlDeletePerfQueryINTELNative = Void Function(Uint32 queryHandle)
GlDeleteProgram = void Function(int program)
GlDeleteProgramNative = Void Function(Uint32 program)
GlDeleteProgramPipelines = void Function(int n, Pointer<Uint32> pipelines)
GlDeleteProgramPipelinesNative = Void Function(Int32 n, Pointer<Uint32> pipelines)
GlDeleteQueries = void Function(int n, Pointer<Uint32> ids)
GlDeleteQueriesNative = Void Function(Int32 n, Pointer<Uint32> ids)
GlDeleteRenderbuffers = void Function(int n, Pointer<Uint32> renderbuffers)
GlDeleteRenderbuffersNative = Void Function(Int32 n, Pointer<Uint32> renderbuffers)
GlDeleteSamplers = void Function(int count, Pointer<Uint32> samplers)
GlDeleteSamplersNative = Void Function(Int32 count, Pointer<Uint32> samplers)
GlDeleteShader = void Function(int shader)
GlDeleteShaderNative = Void Function(Uint32 shader)
GlDeleteStatesNV = void Function(int n, Pointer<Uint32> states)
GlDeleteStatesNVNative = Void Function(Int32 n, Pointer<Uint32> states)
GlDeleteSync = void Function(Pointer<NativeType> sync)
GlDeleteSyncNative = Void Function(Pointer<NativeType> sync)
GlDeleteTextures = void Function(int n, Pointer<Uint32> textures)
GlDeleteTexturesNative = Void Function(Int32 n, Pointer<Uint32> textures)
GlDeleteTransformFeedbacks = void Function(int n, Pointer<Uint32> ids)
GlDeleteTransformFeedbacksNative = Void Function(Int32 n, Pointer<Uint32> ids)
GlDeleteVertexArrays = void Function(int n, Pointer<Uint32> arrays)
GlDeleteVertexArraysNative = Void Function(Int32 n, Pointer<Uint32> arrays)
GlDepthBoundsdNV = void Function(double zmin, double zmax)
GlDepthBoundsdNVNative = Void Function(Double zmin, Double zmax)
GlDepthFunc = void Function(int func)
GlDepthFuncNative = Void Function(Uint32 func)
GlDepthMask = void Function(int flag)
GlDepthMaskNative = Void Function(Uint8 flag)
GlDepthRange = void Function(double n, double f)
GlDepthRangeArraydvNV = void Function(int first, int count, Pointer<Double> v)
GlDepthRangeArraydvNVNative = Void Function(Uint32 first, Int32 count, Pointer<Double> v)
GlDepthRangeArrayv = void Function(int first, int count, Pointer<Double> v)
GlDepthRangeArrayvNative = Void Function(Uint32 first, Int32 count, Pointer<Double> v)
GlDepthRangedNV = void Function(double zNear, double zFar)
GlDepthRangedNVNative = Void Function(Double zNear, Double zFar)
GlDepthRangef = void Function(double n, double f)
GlDepthRangefNative = Void Function(Float n, Float f)
GlDepthRangeIndexed = void Function(int index, double n, double f)
GlDepthRangeIndexeddNV = void Function(int index, double n, double f)
GlDepthRangeIndexeddNVNative = Void Function(Uint32 index, Double n, Double f)
GlDepthRangeIndexedNative = Void Function(Uint32 index, Double n, Double f)
GlDepthRangeNative = Void Function(Double n, Double f)
GlDetachShader = void Function(int program, int shader)
GlDetachShaderNative = Void Function(Uint32 program, Uint32 shader)
GlDisable = void Function(int cap)
GlDisableClientStateiEXT = void Function(int array, int index)
GlDisableClientStateiEXTNative = Void Function(Uint32 array, Uint32 index)
GlDisableClientStateIndexedEXT = void Function(int array, int index)
GlDisableClientStateIndexedEXTNative = Void Function(Uint32 array, Uint32 index)
GlDisablei = void Function(int target, int index)
GlDisableiNative = Void Function(Uint32 target, Uint32 index)
GlDisableIndexedEXT = void Function(int target, int index)
GlDisableIndexedEXTNative = Void Function(Uint32 target, Uint32 index)
GlDisableNative = Void Function(Uint32 cap)
GlDisableVertexArrayAttrib = void Function(int vaobj, int index)
GlDisableVertexArrayAttribEXT = void Function(int vaobj, int index)
GlDisableVertexArrayAttribEXTNative = Void Function(Uint32 vaobj, Uint32 index)
GlDisableVertexArrayAttribNative = Void Function(Uint32 vaobj, Uint32 index)
GlDisableVertexArrayEXT = void Function(int vaobj, int array)
GlDisableVertexArrayEXTNative = Void Function(Uint32 vaobj, Uint32 array)
GlDisableVertexAttribArray = void Function(int index)
GlDisableVertexAttribArrayNative = Void Function(Uint32 index)
GlDispatchCompute = void Function(int num_groups_x, int num_groups_y, int num_groups_z)
GlDispatchComputeGroupSizeARB = void Function(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z)
GlDispatchComputeGroupSizeARBNative = Void Function(Uint32 num_groups_x, Uint32 num_groups_y, Uint32 num_groups_z, Uint32 group_size_x, Uint32 group_size_y, Uint32 group_size_z)
GlDispatchComputeIndirect = void Function(int indirect)
GlDispatchComputeIndirectNative = Void Function(Int64 indirect)
GlDispatchComputeNative = Void Function(Uint32 num_groups_x, Uint32 num_groups_y, Uint32 num_groups_z)
GlDrawArrays = void Function(int mode, int first, int count)
GlDrawArraysIndirect = void Function(int mode, Pointer<NativeType> indirect)
GlDrawArraysIndirectNative = Void Function(Uint32 mode, Pointer<NativeType> indirect)
GlDrawArraysInstanced = void Function(int mode, int first, int count, int instancecount)
GlDrawArraysInstancedARB = void Function(int mode, int first, int count, int primcount)
GlDrawArraysInstancedARBNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 primcount)
GlDrawArraysInstancedBaseInstance = void Function(int mode, int first, int count, int instancecount, int baseinstance)
GlDrawArraysInstancedBaseInstanceNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 instancecount, Uint32 baseinstance)
GlDrawArraysInstancedEXT = void Function(int mode, int start, int count, int primcount)
GlDrawArraysInstancedEXTNative = Void Function(Uint32 mode, Int32 start, Int32 count, Int32 primcount)
GlDrawArraysInstancedNative = Void Function(Uint32 mode, Int32 first, Int32 count, Int32 instancecount)
GlDrawArraysNative = Void Function(Uint32 mode, Int32 first, Int32 count)
GlDrawBuffer = void Function(int buf)
GlDrawBufferNative = Void Function(Uint32 buf)
GlDrawBuffers = void Function(int n, Pointer<Uint32> bufs)
GlDrawBuffersNative = Void Function(Int32 n, Pointer<Uint32> bufs)
GlDrawCommandsAddressNV = void Function(int primitiveMode, Pointer<Uint64> indirects, Pointer<Int32> sizes, int count)
GlDrawCommandsAddressNVNative = Void Function(Uint32 primitiveMode, Pointer<Uint64> indirects, Pointer<Int32> sizes, Uint32 count)
GlDrawCommandsNV = void Function(int primitiveMode, int buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, int count)
GlDrawCommandsNVNative = Void Function(Uint32 primitiveMode, Uint32 buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, Uint32 count)
GlDrawCommandsStatesAddressNV = void Function(Pointer<Uint64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
GlDrawCommandsStatesAddressNVNative = Void Function(Pointer<Uint64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
GlDrawCommandsStatesNV = void Function(int buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
GlDrawCommandsStatesNVNative = Void Function(Uint32 buffer, Pointer<Int64> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
GlDrawElements = void Function(int mode, int count, int type, Pointer<NativeType> indices)
GlDrawElementsBaseVertex = void Function(int mode, int count, int type, Pointer<NativeType> indices, int basevertex)
GlDrawElementsBaseVertexNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
GlDrawElementsIndirect = void Function(int mode, int type, Pointer<NativeType> indirect)
GlDrawElementsIndirectNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect)
GlDrawElementsInstanced = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount)
GlDrawElementsInstancedARB = void Function(int mode, int count, int type, Pointer<NativeType> indices, int primcount)
GlDrawElementsInstancedARBNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 primcount)
GlDrawElementsInstancedBaseInstance = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int baseinstance)
GlDrawElementsInstancedBaseInstanceNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount, Uint32 baseinstance)
GlDrawElementsInstancedBaseVertex = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex)
GlDrawElementsInstancedBaseVertexBaseInstance = void Function(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex, int baseinstance)
GlDrawElementsInstancedBaseVertexBaseInstanceNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount, Int32 basevertex, Uint32 baseinstance)
GlDrawElementsInstancedBaseVertexNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount, Int32 basevertex)
GlDrawElementsInstancedEXT = void Function(int mode, int count, int type, Pointer<NativeType> indices, int primcount)
GlDrawElementsInstancedEXTNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 primcount)
GlDrawElementsInstancedNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 instancecount)
GlDrawElementsNative = Void Function(Uint32 mode, Int32 count, Uint32 type, Pointer<NativeType> indices)
GlDrawMeshTasksIndirectNV = void Function(int indirect)
GlDrawMeshTasksIndirectNVNative = Void Function(Int64 indirect)
GlDrawMeshTasksNV = void Function(int first, int count)
GlDrawMeshTasksNVNative = Void Function(Uint32 first, Uint32 count)
GlDrawRangeElements = void Function(int mode, int start, int end, int count, int type, Pointer<NativeType> indices)
GlDrawRangeElementsBaseVertex = void Function(int mode, int start, int end, int count, int type, Pointer<NativeType> indices, int basevertex)
GlDrawRangeElementsBaseVertexNative = Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<NativeType> indices, Int32 basevertex)
GlDrawRangeElementsNative = Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 count, Uint32 type, Pointer<NativeType> indices)
GlDrawTransformFeedback = void Function(int mode, int id)
GlDrawTransformFeedbackInstanced = void Function(int mode, int id, int instancecount)
GlDrawTransformFeedbackInstancedNative = Void Function(Uint32 mode, Uint32 id, Int32 instancecount)
GlDrawTransformFeedbackNative = Void Function(Uint32 mode, Uint32 id)
GlDrawTransformFeedbackStream = void Function(int mode, int id, int stream)
GlDrawTransformFeedbackStreamInstanced = void Function(int mode, int id, int stream, int instancecount)
GlDrawTransformFeedbackStreamInstancedNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream, Int32 instancecount)
GlDrawTransformFeedbackStreamNative = Void Function(Uint32 mode, Uint32 id, Uint32 stream)
GlDrawVkImageNV = void Function(int vkImage, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1)
GlDrawVkImageNVNative = Void Function(Uint64 vkImage, Uint32 sampler, Float x0, Float y0, Float x1, Float y1, Float z, Float s0, Float t0, Float s1, Float t1)
GlEdgeFlagFormatNV = void Function(int stride)
GlEdgeFlagFormatNVNative = Void Function(Int32 stride)
GlEGLImageTargetTexStorageEXT = void Function(int target, Pointer<NativeType> image, Pointer<Int32> attrib_list)
GlEGLImageTargetTexStorageEXTNative = Void Function(Uint32 target, Pointer<NativeType> image, Pointer<Int32> attrib_list)
GlEGLImageTargetTextureStorageEXT = void Function(int texture, Pointer<NativeType> image, Pointer<Int32> attrib_list)
GlEGLImageTargetTextureStorageEXTNative = Void Function(Uint32 texture, Pointer<NativeType> image, Pointer<Int32> attrib_list)
GlEnable = void Function(int cap)
GlEnableClientStateiEXT = void Function(int array, int index)
GlEnableClientStateiEXTNative = Void Function(Uint32 array, Uint32 index)
GlEnableClientStateIndexedEXT = void Function(int array, int index)
GlEnableClientStateIndexedEXTNative = Void Function(Uint32 array, Uint32 index)
GlEnablei = void Function(int target, int index)
GlEnableiNative = Void Function(Uint32 target, Uint32 index)
GlEnableIndexedEXT = void Function(int target, int index)
GlEnableIndexedEXTNative = Void Function(Uint32 target, Uint32 index)
GlEnableNative = Void Function(Uint32 cap)
GlEnableVertexArrayAttrib = void Function(int vaobj, int index)
GlEnableVertexArrayAttribEXT = void Function(int vaobj, int index)
GlEnableVertexArrayAttribEXTNative = Void Function(Uint32 vaobj, Uint32 index)
GlEnableVertexArrayAttribNative = Void Function(Uint32 vaobj, Uint32 index)
GlEnableVertexArrayEXT = void Function(int vaobj, int array)
GlEnableVertexArrayEXTNative = Void Function(Uint32 vaobj, Uint32 array)
GlEnableVertexAttribArray = void Function(int index)
GlEnableVertexAttribArrayNative = Void Function(Uint32 index)
GlEndConditionalRender = void Function()
GlEndConditionalRenderNative = Void Function()
GlEndConditionalRenderNV = void Function()
GlEndConditionalRenderNVNative = Void Function()
GlEndPerfMonitorAMD = void Function(int monitor)
GlEndPerfMonitorAMDNative = Void Function(Uint32 monitor)
GlEndPerfQueryINTEL = void Function(int queryHandle)
GlEndPerfQueryINTELNative = Void Function(Uint32 queryHandle)
GlEndQuery = void Function(int target)
GlEndQueryIndexed = void Function(int target, int index)
GlEndQueryIndexedNative = Void Function(Uint32 target, Uint32 index)
GlEndQueryNative = Void Function(Uint32 target)
GlEndTransformFeedback = void Function()
GlEndTransformFeedbackNative = Void Function()
GlEvaluateDepthValuesARB = void Function()
GlEvaluateDepthValuesARBNative = Void Function()
GlFenceSync = Pointer<NativeType> Function(int condition, int flags)
GlFenceSyncNative = Pointer<NativeType> Function(Uint32 condition, Uint32 flags)
GlFinish = void Function()
GlFinishNative = Void Function()
GlFlush = void Function()
GlFlushMappedBufferRange = void Function(int target, int offset, int length)
GlFlushMappedBufferRangeNative = Void Function(Uint32 target, Int64 offset, Int64 length)
GlFlushMappedNamedBufferRange = void Function(int buffer, int offset, int length)
GlFlushMappedNamedBufferRangeEXT = void Function(int buffer, int offset, int length)
GlFlushMappedNamedBufferRangeEXTNative = Void Function(Uint32 buffer, Int64 offset, Int64 length)
GlFlushMappedNamedBufferRangeNative = Void Function(Uint32 buffer, Int64 offset, Int64 length)
GlFlushNative = Void Function()
GlFogCoordFormatNV = void Function(int type, int stride)
GlFogCoordFormatNVNative = Void Function(Uint32 type, Int32 stride)
GlFragmentCoverageColorNV = void Function(int color)
GlFragmentCoverageColorNVNative = Void Function(Uint32 color)
GlFramebufferDrawBufferEXT = void Function(int framebuffer, int mode)
GlFramebufferDrawBufferEXTNative = Void Function(Uint32 framebuffer, Uint32 mode)
GlFramebufferDrawBuffersEXT = void Function(int framebuffer, int n, Pointer<Uint32> bufs)
GlFramebufferDrawBuffersEXTNative = Void Function(Uint32 framebuffer, Int32 n, Pointer<Uint32> bufs)
GlFramebufferFetchBarrierEXT = void Function()
GlFramebufferFetchBarrierEXTNative = Void Function()
GlFramebufferParameteri = void Function(int target, int pname, int param)
GlFramebufferParameteriMESA = void Function(int target, int pname, int param)
GlFramebufferParameteriMESANative = Void Function(Uint32 target, Uint32 pname, Int32 param)
GlFramebufferParameteriNative = Void Function(Uint32 target, Uint32 pname, Int32 param)
GlFramebufferReadBufferEXT = void Function(int framebuffer, int mode)
GlFramebufferReadBufferEXTNative = Void Function(Uint32 framebuffer, Uint32 mode)
GlFramebufferRenderbuffer = void Function(int target, int attachment, int renderbuffertarget, int renderbuffer)
GlFramebufferRenderbufferNative = Void Function(Uint32 target, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
GlFramebufferSampleLocationsfvARB = void Function(int target, int start, int count, Pointer<Float> v)
GlFramebufferSampleLocationsfvARBNative = Void Function(Uint32 target, Uint32 start, Int32 count, Pointer<Float> v)
GlFramebufferSampleLocationsfvNV = void Function(int target, int start, int count, Pointer<Float> v)
GlFramebufferSampleLocationsfvNVNative = Void Function(Uint32 target, Uint32 start, Int32 count, Pointer<Float> v)
GlFramebufferTexture = void Function(int target, int attachment, int texture, int level)
GlFramebufferTexture1D = void Function(int target, int attachment, int textarget, int texture, int level)
GlFramebufferTexture1DNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
GlFramebufferTexture2D = void Function(int target, int attachment, int textarget, int texture, int level)
GlFramebufferTexture2DNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
GlFramebufferTexture3D = void Function(int target, int attachment, int textarget, int texture, int level, int zoffset)
GlFramebufferTexture3DNative = Void Function(Uint32 target, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
GlFramebufferTextureARB = void Function(int target, int attachment, int texture, int level)
GlFramebufferTextureARBNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level)
GlFramebufferTextureFaceARB = void Function(int target, int attachment, int texture, int level, int face)
GlFramebufferTextureFaceARBNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
GlFramebufferTextureLayer = void Function(int target, int attachment, int texture, int level, int layer)
GlFramebufferTextureLayerARB = void Function(int target, int attachment, int texture, int level, int layer)
GlFramebufferTextureLayerARBNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
GlFramebufferTextureLayerNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
GlFramebufferTextureMultiviewOVR = void Function(int target, int attachment, int texture, int level, int baseViewIndex, int numViews)
GlFramebufferTextureMultiviewOVRNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level, Int32 baseViewIndex, Int32 numViews)
GlFramebufferTextureNative = Void Function(Uint32 target, Uint32 attachment, Uint32 texture, Int32 level)
GlFrontFace = void Function(int mode)
GlFrontFaceNative = Void Function(Uint32 mode)
GlGenBuffers = void Function(int n, Pointer<Uint32> buffers)
GlGenBuffersNative = Void Function(Int32 n, Pointer<Uint32> buffers)
GlGenerateMipmap = void Function(int target)
GlGenerateMipmapNative = Void Function(Uint32 target)
GlGenerateMultiTexMipmapEXT = void Function(int texunit, int target)
GlGenerateMultiTexMipmapEXTNative = Void Function(Uint32 texunit, Uint32 target)
GlGenerateTextureMipmap = void Function(int texture)
GlGenerateTextureMipmapEXT = void Function(int texture, int target)
GlGenerateTextureMipmapEXTNative = Void Function(Uint32 texture, Uint32 target)
GlGenerateTextureMipmapNative = Void Function(Uint32 texture)
GlGenFramebuffers = void Function(int n, Pointer<Uint32> framebuffers)
GlGenFramebuffersNative = Void Function(Int32 n, Pointer<Uint32> framebuffers)
GlGenPathsNV = int Function(int range)
GlGenPathsNVNative = Uint32 Function(Int32 range)
GlGenPerfMonitorsAMD = void Function(int n, Pointer<Uint32> monitors)
GlGenPerfMonitorsAMDNative = Void Function(Int32 n, Pointer<Uint32> monitors)
GlGenProgramPipelines = void Function(int n, Pointer<Uint32> pipelines)
GlGenProgramPipelinesNative = Void Function(Int32 n, Pointer<Uint32> pipelines)
GlGenQueries = void Function(int n, Pointer<Uint32> ids)
GlGenQueriesNative = Void Function(Int32 n, Pointer<Uint32> ids)
GlGenRenderbuffers = void Function(int n, Pointer<Uint32> renderbuffers)
GlGenRenderbuffersNative = Void Function(Int32 n, Pointer<Uint32> renderbuffers)
GlGenSamplers = void Function(int count, Pointer<Uint32> samplers)
GlGenSamplersNative = Void Function(Int32 count, Pointer<Uint32> samplers)
GlGenTextures = void Function(int n, Pointer<Uint32> textures)
GlGenTexturesNative = Void Function(Int32 n, Pointer<Uint32> textures)
GlGenTransformFeedbacks = void Function(int n, Pointer<Uint32> ids)
GlGenTransformFeedbacksNative = Void Function(Int32 n, Pointer<Uint32> ids)
GlGenVertexArrays = void Function(int n, Pointer<Uint32> arrays)
GlGenVertexArraysNative = Void Function(Int32 n, Pointer<Uint32> arrays)
GlGetActiveAtomicCounterBufferiv = void Function(int program, int bufferIndex, int pname, Pointer<Int32> params)
GlGetActiveAtomicCounterBufferivNative = Void Function(Uint32 program, Uint32 bufferIndex, Uint32 pname, Pointer<Int32> params)
GlGetActiveAttrib = void Function(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetActiveAttribNative = Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetActiveSubroutineName = void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetActiveSubroutineNameNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetActiveSubroutineUniformiv = void Function(int program, int shadertype, int index, int pname, Pointer<Int32> values)
GlGetActiveSubroutineUniformivNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Uint32 pname, Pointer<Int32> values)
GlGetActiveSubroutineUniformName = void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetActiveSubroutineUniformNameNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetActiveUniform = void Function(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetActiveUniformBlockiv = void Function(int program, int uniformBlockIndex, int pname, Pointer<Int32> params)
GlGetActiveUniformBlockivNative = Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 pname, Pointer<Int32> params)
GlGetActiveUniformBlockName = void Function(int program, int uniformBlockIndex, int bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetActiveUniformBlockNameNative = Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
GlGetActiveUniformName = void Function(int program, int uniformIndex, int bufSize, Pointer<Int32> length, Pointer<NativeType> uniformName)
GlGetActiveUniformNameNative = Void Function(Uint32 program, Uint32 uniformIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformName)
GlGetActiveUniformNative = Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetActiveUniformsiv = void Function(int program, int uniformCount, Pointer<Uint32> uniformIndices, int pname, Pointer<Int32> params)
GlGetActiveUniformsivNative = Void Function(Uint32 program, Int32 uniformCount, Pointer<Uint32> uniformIndices, Uint32 pname, Pointer<Int32> params)
GlGetAttachedShaders = void Function(int program, int maxCount, Pointer<Int32> count, Pointer<Uint32> shaders)
GlGetAttachedShadersNative = Void Function(Uint32 program, Int32 maxCount, Pointer<Int32> count, Pointer<Uint32> shaders)
GlGetAttribLocation = int Function(int program, Pointer<NativeType> name)
GlGetAttribLocationNative = Int32 Function(Uint32 program, Pointer<NativeType> name)
GlGetBooleani_v = void Function(int target, int index, Pointer<NativeType> data)
GlGetBooleani_vNative = Void Function(Uint32 target, Uint32 index, Pointer<NativeType> data)
GlGetBooleanIndexedvEXT = void Function(int target, int index, Pointer<NativeType> data)
GlGetBooleanIndexedvEXTNative = Void Function(Uint32 target, Uint32 index, Pointer<NativeType> data)
GlGetBooleanv = void Function(int pname, Pointer<NativeType> data)
GlGetBooleanvNative = Void Function(Uint32 pname, Pointer<NativeType> data)
GlGetBufferParameteri64v = void Function(int target, int pname, Pointer<Int64> params)
GlGetBufferParameteri64vNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int64> params)
GlGetBufferParameteriv = void Function(int target, int pname, Pointer<Int32> params)
GlGetBufferParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetBufferParameterui64vNV = void Function(int target, int pname, Pointer<Uint64> params)
GlGetBufferParameterui64vNVNative = Void Function(Uint32 target, Uint32 pname, Pointer<Uint64> params)
GlGetBufferPointerv = void Function(int target, int pname, Pointer<NativeType> params)
GlGetBufferPointervNative = Void Function(Uint32 target, Uint32 pname, Pointer<NativeType> params)
GlGetBufferSubData = void Function(int target, int offset, int size, Pointer<NativeType> data)
GlGetBufferSubDataNative = Void Function(Uint32 target, Int64 offset, Int64 size, Pointer<NativeType> data)
GlGetCommandHeaderNV = int Function(int tokenID, int size)
GlGetCommandHeaderNVNative = Uint32 Function(Uint32 tokenID, Uint32 size)
GlGetCompressedMultiTexImageEXT = void Function(int texunit, int target, int lod, Pointer<NativeType> img)
GlGetCompressedMultiTexImageEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 lod, Pointer<NativeType> img)
GlGetCompressedTexImage = void Function(int target, int level, Pointer<NativeType> img)
GlGetCompressedTexImageNative = Void Function(Uint32 target, Int32 level, Pointer<NativeType> img)
GlGetCompressedTextureImage = void Function(int texture, int level, int bufSize, Pointer<NativeType> pixels)
GlGetCompressedTextureImageEXT = void Function(int texture, int target, int lod, Pointer<NativeType> img)
GlGetCompressedTextureImageEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 lod, Pointer<NativeType> img)
GlGetCompressedTextureImageNative = Void Function(Uint32 texture, Int32 level, Int32 bufSize, Pointer<NativeType> pixels)
GlGetCompressedTextureSubImage = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Pointer<NativeType> pixels)
GlGetCompressedTextureSubImageNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Int32 bufSize, Pointer<NativeType> pixels)
GlGetCoverageModulationTableNV = void Function(int bufSize, Pointer<Float> v)
GlGetCoverageModulationTableNVNative = Void Function(Int32 bufSize, Pointer<Float> v)
GlGetDebugMessageLog = int Function(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
GlGetDebugMessageLogARB = int Function(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
GlGetDebugMessageLogARBNative = Uint32 Function(Uint32 count, Int32 bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
GlGetDebugMessageLogNative = Uint32 Function(Uint32 count, Int32 bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<NativeType> messageLog)
GlGetDoublei_v = void Function(int target, int index, Pointer<Double> data)
GlGetDoublei_vEXT = void Function(int pname, int index, Pointer<Double> params)
GlGetDoublei_vEXTNative = Void Function(Uint32 pname, Uint32 index, Pointer<Double> params)
GlGetDoublei_vNative = Void Function(Uint32 target, Uint32 index, Pointer<Double> data)
GlGetDoubleIndexedvEXT = void Function(int target, int index, Pointer<Double> data)
GlGetDoubleIndexedvEXTNative = Void Function(Uint32 target, Uint32 index, Pointer<Double> data)
GlGetDoublev = void Function(int pname, Pointer<Double> data)
GlGetDoublevNative = Void Function(Uint32 pname, Pointer<Double> data)
GlGetError = int Function()
GlGetErrorNative = Uint32 Function()
GlGetFirstPerfQueryIdINTEL = void Function(Pointer<Uint32> queryId)
GlGetFirstPerfQueryIdINTELNative = Void Function(Pointer<Uint32> queryId)
GlGetFloati_v = void Function(int target, int index, Pointer<Float> data)
GlGetFloati_vEXT = void Function(int pname, int index, Pointer<Float> params)
GlGetFloati_vEXTNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> params)
GlGetFloati_vNative = Void Function(Uint32 target, Uint32 index, Pointer<Float> data)
GlGetFloatIndexedvEXT = void Function(int target, int index, Pointer<Float> data)
GlGetFloatIndexedvEXTNative = Void Function(Uint32 target, Uint32 index, Pointer<Float> data)
GlGetFloatv = void Function(int pname, Pointer<Float> data)
GlGetFloatvNative = Void Function(Uint32 pname, Pointer<Float> data)
GlGetFragDataIndex = int Function(int program, Pointer<NativeType> name)
GlGetFragDataIndexNative = Int32 Function(Uint32 program, Pointer<NativeType> name)
GlGetFragDataLocation = int Function(int program, Pointer<NativeType> name)
GlGetFragDataLocationNative = Int32 Function(Uint32 program, Pointer<NativeType> name)
GlGetFramebufferAttachmentParameteriv = void Function(int target, int attachment, int pname, Pointer<Int32> params)
GlGetFramebufferAttachmentParameterivNative = Void Function(Uint32 target, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
GlGetFramebufferParameteriv = void Function(int target, int pname, Pointer<Int32> params)
GlGetFramebufferParameterivEXT = void Function(int framebuffer, int pname, Pointer<Int32> params)
GlGetFramebufferParameterivEXTNative = Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> params)
GlGetFramebufferParameterivMESA = void Function(int target, int pname, Pointer<Int32> params)
GlGetFramebufferParameterivMESANative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetFramebufferParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetGraphicsResetStatus = int Function()
GlGetGraphicsResetStatusARB = int Function()
GlGetGraphicsResetStatusARBNative = Uint32 Function()
GlGetGraphicsResetStatusNative = Uint32 Function()
GlGetImageHandleARB = int Function(int texture, int level, int layered, int layer, int format)
GlGetImageHandleARBNative = Uint64 Function(Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 format)
GlGetImageHandleNV = int Function(int texture, int level, int layered, int layer, int format)
GlGetImageHandleNVNative = Uint64 Function(Uint32 texture, Int32 level, Uint8 layered, Int32 layer, Uint32 format)
GlGetInteger64i_v = void Function(int target, int index, Pointer<Int64> data)
GlGetInteger64i_vNative = Void Function(Uint32 target, Uint32 index, Pointer<Int64> data)
GlGetInteger64v = void Function(int pname, Pointer<Int64> data)
GlGetInteger64vNative = Void Function(Uint32 pname, Pointer<Int64> data)
GlGetIntegeri_v = void Function(int target, int index, Pointer<Int32> data)
GlGetIntegeri_vNative = Void Function(Uint32 target, Uint32 index, Pointer<Int32> data)
GlGetIntegerIndexedvEXT = void Function(int target, int index, Pointer<Int32> data)
GlGetIntegerIndexedvEXTNative = Void Function(Uint32 target, Uint32 index, Pointer<Int32> data)
GlGetIntegerui64i_vNV = void Function(int value, int index, Pointer<Uint64> result)
GlGetIntegerui64i_vNVNative = Void Function(Uint32 value, Uint32 index, Pointer<Uint64> result)
GlGetIntegerui64vNV = void Function(int value, Pointer<Uint64> result)
GlGetIntegerui64vNVNative = Void Function(Uint32 value, Pointer<Uint64> result)
GlGetIntegerv = void Function(int pname, Pointer<Int32> data)
GlGetIntegervNative = Void Function(Uint32 pname, Pointer<Int32> data)
GlGetInternalformati64v = void Function(int target, int internalformat, int pname, int count, Pointer<Int64> params)
GlGetInternalformati64vNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 count, Pointer<Int64> params)
GlGetInternalformativ = void Function(int target, int internalformat, int pname, int count, Pointer<Int32> params)
GlGetInternalformativNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 pname, Int32 count, Pointer<Int32> params)
GlGetInternalformatSampleivNV = void Function(int target, int internalformat, int samples, int pname, int count, Pointer<Int32> params)
GlGetInternalformatSampleivNVNative = Void Function(Uint32 target, Uint32 internalformat, Int32 samples, Uint32 pname, Int32 count, Pointer<Int32> params)
GlGetMemoryObjectDetachedResourcesuivNV = void Function(int memory, int pname, int first, int count, Pointer<Uint32> params)
GlGetMemoryObjectDetachedResourcesuivNVNative = Void Function(Uint32 memory, Uint32 pname, Int32 first, Int32 count, Pointer<Uint32> params)
GlGetMultisamplefv = void Function(int pname, int index, Pointer<Float> val)
GlGetMultisamplefvNative = Void Function(Uint32 pname, Uint32 index, Pointer<Float> val)
GlGetMultiTexEnvfvEXT = void Function(int texunit, int target, int pname, Pointer<Float> params)
GlGetMultiTexEnvfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetMultiTexEnvivEXT = void Function(int texunit, int target, int pname, Pointer<Int32> params)
GlGetMultiTexEnvivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetMultiTexGendvEXT = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlGetMultiTexGendvEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Double> params)
GlGetMultiTexGenfvEXT = void Function(int texunit, int coord, int pname, Pointer<Float> params)
GlGetMultiTexGenfvEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Float> params)
GlGetMultiTexGenivEXT = void Function(int texunit, int coord, int pname, Pointer<Int32> params)
GlGetMultiTexGenivEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Int32> params)
GlGetMultiTexImageEXT = void Function(int texunit, int target, int level, int format, int type, Pointer<NativeType> pixels)
GlGetMultiTexImageEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlGetMultiTexLevelParameterfvEXT = void Function(int texunit, int target, int level, int pname, Pointer<Float> params)
GlGetMultiTexLevelParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
GlGetMultiTexLevelParameterivEXT = void Function(int texunit, int target, int level, int pname, Pointer<Int32> params)
GlGetMultiTexLevelParameterivEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
GlGetMultiTexParameterfvEXT = void Function(int texunit, int target, int pname, Pointer<Float> params)
GlGetMultiTexParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetMultiTexParameterIivEXT = void Function(int texunit, int target, int pname, Pointer<Int32> params)
GlGetMultiTexParameterIivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetMultiTexParameterIuivEXT = void Function(int texunit, int target, int pname, Pointer<Uint32> params)
GlGetMultiTexParameterIuivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlGetMultiTexParameterivEXT = void Function(int texunit, int target, int pname, Pointer<Int32> params)
GlGetMultiTexParameterivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetNamedBufferParameteri64v = void Function(int buffer, int pname, Pointer<Int64> params)
GlGetNamedBufferParameteri64vNative = Void Function(Uint32 buffer, Uint32 pname, Pointer<Int64> params)
GlGetNamedBufferParameteriv = void Function(int buffer, int pname, Pointer<Int32> params)
GlGetNamedBufferParameterivEXT = void Function(int buffer, int pname, Pointer<Int32> params)
GlGetNamedBufferParameterivEXTNative = Void Function(Uint32 buffer, Uint32 pname, Pointer<Int32> params)
GlGetNamedBufferParameterivNative = Void Function(Uint32 buffer, Uint32 pname, Pointer<Int32> params)
GlGetNamedBufferParameterui64vNV = void Function(int buffer, int pname, Pointer<Uint64> params)
GlGetNamedBufferParameterui64vNVNative = Void Function(Uint32 buffer, Uint32 pname, Pointer<Uint64> params)
GlGetNamedBufferPointerv = void Function(int buffer, int pname, Pointer<NativeType> params)
GlGetNamedBufferPointervEXT = void Function(int buffer, int pname, Pointer<NativeType> params)
GlGetNamedBufferPointervEXTNative = Void Function(Uint32 buffer, Uint32 pname, Pointer<NativeType> params)
GlGetNamedBufferPointervNative = Void Function(Uint32 buffer, Uint32 pname, Pointer<NativeType> params)
GlGetNamedBufferSubData = void Function(int buffer, int offset, int size, Pointer<NativeType> data)
GlGetNamedBufferSubDataEXT = void Function(int buffer, int offset, int size, Pointer<NativeType> data)
GlGetNamedBufferSubDataEXTNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<NativeType> data)
GlGetNamedBufferSubDataNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<NativeType> data)
GlGetNamedFramebufferAttachmentParameteriv = void Function(int framebuffer, int attachment, int pname, Pointer<Int32> params)
GlGetNamedFramebufferAttachmentParameterivEXT = void Function(int framebuffer, int attachment, int pname, Pointer<Int32> params)
GlGetNamedFramebufferAttachmentParameterivEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
GlGetNamedFramebufferAttachmentParameterivNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 pname, Pointer<Int32> params)
GlGetNamedFramebufferParameteriv = void Function(int framebuffer, int pname, Pointer<Int32> param)
GlGetNamedFramebufferParameterivEXT = void Function(int framebuffer, int pname, Pointer<Int32> params)
GlGetNamedFramebufferParameterivEXTNative = Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> params)
GlGetNamedFramebufferParameterivNative = Void Function(Uint32 framebuffer, Uint32 pname, Pointer<Int32> param)
GlGetNamedProgramivEXT = void Function(int program, int target, int pname, Pointer<Int32> params)
GlGetNamedProgramivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetNamedProgramLocalParameterdvEXT = void Function(int program, int target, int index, Pointer<Double> params)
GlGetNamedProgramLocalParameterdvEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Double> params)
GlGetNamedProgramLocalParameterfvEXT = void Function(int program, int target, int index, Pointer<Float> params)
GlGetNamedProgramLocalParameterfvEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Float> params)
GlGetNamedProgramLocalParameterIivEXT = void Function(int program, int target, int index, Pointer<Int32> params)
GlGetNamedProgramLocalParameterIivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Int32> params)
GlGetNamedProgramLocalParameterIuivEXT = void Function(int program, int target, int index, Pointer<Uint32> params)
GlGetNamedProgramLocalParameterIuivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Uint32> params)
GlGetNamedProgramStringEXT = void Function(int program, int target, int pname, Pointer<NativeType> string)
GlGetNamedProgramStringEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 pname, Pointer<NativeType> string)
GlGetNamedRenderbufferParameteriv = void Function(int renderbuffer, int pname, Pointer<Int32> params)
GlGetNamedRenderbufferParameterivEXT = void Function(int renderbuffer, int pname, Pointer<Int32> params)
GlGetNamedRenderbufferParameterivEXTNative = Void Function(Uint32 renderbuffer, Uint32 pname, Pointer<Int32> params)
GlGetNamedRenderbufferParameterivNative = Void Function(Uint32 renderbuffer, Uint32 pname, Pointer<Int32> params)
GlGetNamedStringARB = void Function(int namelen, Pointer<NativeType> name, int bufSize, Pointer<Int32> stringlen, Pointer<NativeType> string)
GlGetNamedStringARBNative = Void Function(Int32 namelen, Pointer<NativeType> name, Int32 bufSize, Pointer<Int32> stringlen, Pointer<NativeType> string)
GlGetNamedStringivARB = void Function(int namelen, Pointer<NativeType> name, int pname, Pointer<Int32> params)
GlGetNamedStringivARBNative = Void Function(Int32 namelen, Pointer<NativeType> name, Uint32 pname, Pointer<Int32> params)
GlGetnCompressedTexImage = void Function(int target, int lod, int bufSize, Pointer<NativeType> pixels)
GlGetnCompressedTexImageARB = void Function(int target, int lod, int bufSize, Pointer<NativeType> img)
GlGetnCompressedTexImageARBNative = Void Function(Uint32 target, Int32 lod, Int32 bufSize, Pointer<NativeType> img)
GlGetnCompressedTexImageNative = Void Function(Uint32 target, Int32 lod, Int32 bufSize, Pointer<NativeType> pixels)
GlGetNextPerfQueryIdINTEL = void Function(int queryId, Pointer<Uint32> nextQueryId)
GlGetNextPerfQueryIdINTELNative = Void Function(Uint32 queryId, Pointer<Uint32> nextQueryId)
GlGetnTexImage = void Function(int target, int level, int format, int type, int bufSize, Pointer<NativeType> pixels)
GlGetnTexImageARB = void Function(int target, int level, int format, int type, int bufSize, Pointer<NativeType> img)
GlGetnTexImageARBNative = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> img)
GlGetnTexImageNative = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> pixels)
GlGetnUniformdv = void Function(int program, int location, int bufSize, Pointer<Double> params)
GlGetnUniformdvARB = void Function(int program, int location, int bufSize, Pointer<Double> params)
GlGetnUniformdvARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlGetnUniformdvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Double> params)
GlGetnUniformfv = void Function(int program, int location, int bufSize, Pointer<Float> params)
GlGetnUniformfvARB = void Function(int program, int location, int bufSize, Pointer<Float> params)
GlGetnUniformfvARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlGetnUniformfvNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Float> params)
GlGetnUniformi64vARB = void Function(int program, int location, int bufSize, Pointer<Int64> params)
GlGetnUniformi64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int64> params)
GlGetnUniformiv = void Function(int program, int location, int bufSize, Pointer<Int32> params)
GlGetnUniformivARB = void Function(int program, int location, int bufSize, Pointer<Int32> params)
GlGetnUniformivARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlGetnUniformivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Int32> params)
GlGetnUniformui64vARB = void Function(int program, int location, int bufSize, Pointer<Uint64> params)
GlGetnUniformui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint64> params)
GlGetnUniformuiv = void Function(int program, int location, int bufSize, Pointer<Uint32> params)
GlGetnUniformuivARB = void Function(int program, int location, int bufSize, Pointer<Uint32> params)
GlGetnUniformuivARBNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlGetnUniformuivNative = Void Function(Uint32 program, Int32 location, Int32 bufSize, Pointer<Uint32> params)
GlGetObjectLabel = void Function(int identifier, int name, int bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetObjectLabelEXT = void Function(int type, int object, int bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetObjectLabelEXTNative = Void Function(Uint32 type, Uint32 object, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetObjectLabelNative = Void Function(Uint32 identifier, Uint32 name, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetObjectPtrLabel = void Function(Pointer<NativeType> ptr, int bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetObjectPtrLabelNative = Void Function(Pointer<NativeType> ptr, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> label)
GlGetPathCommandsNV = void Function(int path, Pointer<Uint8> commands)
GlGetPathCommandsNVNative = Void Function(Uint32 path, Pointer<Uint8> commands)
GlGetPathCoordsNV = void Function(int path, Pointer<Float> coords)
GlGetPathCoordsNVNative = Void Function(Uint32 path, Pointer<Float> coords)
GlGetPathDashArrayNV = void Function(int path, Pointer<Float> dashArray)
GlGetPathDashArrayNVNative = Void Function(Uint32 path, Pointer<Float> dashArray)
GlGetPathLengthNV = double Function(int path, int startSegment, int numSegments)
GlGetPathLengthNVNative = Float Function(Uint32 path, Int32 startSegment, Int32 numSegments)
GlGetPathMetricRangeNV = void Function(int metricQueryMask, int firstPathName, int numPaths, int stride, Pointer<Float> metrics)
GlGetPathMetricRangeNVNative = Void Function(Uint32 metricQueryMask, Uint32 firstPathName, Int32 numPaths, Int32 stride, Pointer<Float> metrics)
GlGetPathMetricsNV = void Function(int metricQueryMask, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int stride, Pointer<Float> metrics)
GlGetPathMetricsNVNative = Void Function(Uint32 metricQueryMask, Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 stride, Pointer<Float> metrics)
GlGetPathParameterfvNV = void Function(int path, int pname, Pointer<Float> value)
GlGetPathParameterfvNVNative = Void Function(Uint32 path, Uint32 pname, Pointer<Float> value)
GlGetPathParameterivNV = void Function(int path, int pname, Pointer<Int32> value)
GlGetPathParameterivNVNative = Void Function(Uint32 path, Uint32 pname, Pointer<Int32> value)
GlGetPathSpacingNV = void Function(int pathListMode, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, double advanceScale, double kerningScale, int transformType, Pointer<Float> returnedSpacing)
GlGetPathSpacingNVNative = Void Function(Uint32 pathListMode, Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Float advanceScale, Float kerningScale, Uint32 transformType, Pointer<Float> returnedSpacing)
GlGetPerfCounterInfoINTEL = void Function(int queryId, int counterId, int counterNameLength, Pointer<NativeType> counterName, int counterDescLength, Pointer<NativeType> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue)
GlGetPerfCounterInfoINTELNative = Void Function(Uint32 queryId, Uint32 counterId, Uint32 counterNameLength, Pointer<NativeType> counterName, Uint32 counterDescLength, Pointer<NativeType> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue)
GlGetPerfMonitorCounterDataAMD = void Function(int monitor, int pname, int dataSize, Pointer<Uint32> data, Pointer<Int32> bytesWritten)
GlGetPerfMonitorCounterDataAMDNative = Void Function(Uint32 monitor, Uint32 pname, Int32 dataSize, Pointer<Uint32> data, Pointer<Int32> bytesWritten)
GlGetPerfMonitorCounterInfoAMD = void Function(int group, int counter, int pname, Pointer<NativeType> data)
GlGetPerfMonitorCounterInfoAMDNative = Void Function(Uint32 group, Uint32 counter, Uint32 pname, Pointer<NativeType> data)
GlGetPerfMonitorCountersAMD = void Function(int group, Pointer<Int32> numCounters, Pointer<Int32> maxActiveCounters, int counterSize, Pointer<Uint32> counters)
GlGetPerfMonitorCountersAMDNative = Void Function(Uint32 group, Pointer<Int32> numCounters, Pointer<Int32> maxActiveCounters, Int32 counterSize, Pointer<Uint32> counters)
GlGetPerfMonitorCounterStringAMD = void Function(int group, int counter, int bufSize, Pointer<Int32> length, Pointer<NativeType> counterString)
GlGetPerfMonitorCounterStringAMDNative = Void Function(Uint32 group, Uint32 counter, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> counterString)
GlGetPerfMonitorGroupsAMD = void Function(Pointer<Int32> numGroups, int groupsSize, Pointer<Uint32> groups)
GlGetPerfMonitorGroupsAMDNative = Void Function(Pointer<Int32> numGroups, Int32 groupsSize, Pointer<Uint32> groups)
GlGetPerfMonitorGroupStringAMD = void Function(int group, int bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetPerfMonitorGroupStringAMDNative = Void Function(Uint32 group, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> groupString)
GlGetPerfQueryDataINTEL = void Function(int queryHandle, int flags, int dataSize, Pointer<NativeType> data, Pointer<Uint32> bytesWritten)
GlGetPerfQueryDataINTELNative = Void Function(Uint32 queryHandle, Uint32 flags, Int32 dataSize, Pointer<NativeType> data, Pointer<Uint32> bytesWritten)
GlGetPerfQueryIdByNameINTEL = void Function(Pointer<NativeType> queryName, Pointer<Uint32> queryId)
GlGetPerfQueryIdByNameINTELNative = Void Function(Pointer<NativeType> queryName, Pointer<Uint32> queryId)
GlGetPerfQueryInfoINTEL = void Function(int queryId, int queryNameLength, Pointer<NativeType> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask)
GlGetPerfQueryInfoINTELNative = Void Function(Uint32 queryId, Uint32 queryNameLength, Pointer<NativeType> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask)
GlGetPointeri_vEXT = void Function(int pname, int index, Pointer<NativeType> params)
GlGetPointeri_vEXTNative = Void Function(Uint32 pname, Uint32 index, Pointer<NativeType> params)
GlGetPointerIndexedvEXT = void Function(int target, int index, Pointer<NativeType> data)
GlGetPointerIndexedvEXTNative = Void Function(Uint32 target, Uint32 index, Pointer<NativeType> data)
GlGetPointerv = void Function(int pname, Pointer<NativeType> params)
GlGetPointervNative = Void Function(Uint32 pname, Pointer<NativeType> params)
GlGetProgramBinary = void Function(int program, int bufSize, Pointer<Int32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary)
GlGetProgramBinaryNative = Void Function(Uint32 program, Int32 bufSize, Pointer<Int32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary)
GlGetProgramInfoLog = void Function(int program, int bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
GlGetProgramInfoLogNative = Void Function(Uint32 program, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
GlGetProgramInterfaceiv = void Function(int program, int programInterface, int pname, Pointer<Int32> params)
GlGetProgramInterfaceivNative = Void Function(Uint32 program, Uint32 programInterface, Uint32 pname, Pointer<Int32> params)
GlGetProgramiv = void Function(int program, int pname, Pointer<Int32> params)
GlGetProgramivNative = Void Function(Uint32 program, Uint32 pname, Pointer<Int32> params)
GlGetProgramPipelineInfoLog = void Function(int pipeline, int bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
GlGetProgramPipelineInfoLogNative = Void Function(Uint32 pipeline, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
GlGetProgramPipelineiv = void Function(int pipeline, int pname, Pointer<Int32> params)
GlGetProgramPipelineivNative = Void Function(Uint32 pipeline, Uint32 pname, Pointer<Int32> params)
GlGetProgramResourcefvNV = void Function(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Int32> length, Pointer<Float> params)
GlGetProgramResourcefvNVNative = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 propCount, Pointer<Uint32> props, Int32 count, Pointer<Int32> length, Pointer<Float> params)
GlGetProgramResourceIndex = int Function(int program, int programInterface, Pointer<NativeType> name)
GlGetProgramResourceIndexNative = Uint32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
GlGetProgramResourceiv = void Function(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Int32> length, Pointer<Int32> params)
GlGetProgramResourceivNative = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 propCount, Pointer<Uint32> props, Int32 count, Pointer<Int32> length, Pointer<Int32> params)
GlGetProgramResourceLocation = int Function(int program, int programInterface, Pointer<NativeType> name)
GlGetProgramResourceLocationIndex = int Function(int program, int programInterface, Pointer<NativeType> name)
GlGetProgramResourceLocationIndexNative = Int32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
GlGetProgramResourceLocationNative = Int32 Function(Uint32 program, Uint32 programInterface, Pointer<NativeType> name)
GlGetProgramResourceName = void Function(int program, int programInterface, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetProgramResourceNameNative = Void Function(Uint32 program, Uint32 programInterface, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> name)
GlGetProgramStageiv = void Function(int program, int shadertype, int pname, Pointer<Int32> values)
GlGetProgramStageivNative = Void Function(Uint32 program, Uint32 shadertype, Uint32 pname, Pointer<Int32> values)
GlGetQueryBufferObjecti64v = void Function(int id, int buffer, int pname, int offset)
GlGetQueryBufferObjecti64vNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
GlGetQueryBufferObjectiv = void Function(int id, int buffer, int pname, int offset)
GlGetQueryBufferObjectivNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
GlGetQueryBufferObjectui64v = void Function(int id, int buffer, int pname, int offset)
GlGetQueryBufferObjectui64vNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
GlGetQueryBufferObjectuiv = void Function(int id, int buffer, int pname, int offset)
GlGetQueryBufferObjectuivNative = Void Function(Uint32 id, Uint32 buffer, Uint32 pname, Int64 offset)
GlGetQueryIndexediv = void Function(int target, int index, int pname, Pointer<Int32> params)
GlGetQueryIndexedivNative = Void Function(Uint32 target, Uint32 index, Uint32 pname, Pointer<Int32> params)
GlGetQueryiv = void Function(int target, int pname, Pointer<Int32> params)
GlGetQueryivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetQueryObjecti64v = void Function(int id, int pname, Pointer<Int64> params)
GlGetQueryObjecti64vNative = Void Function(Uint32 id, Uint32 pname, Pointer<Int64> params)
GlGetQueryObjectiv = void Function(int id, int pname, Pointer<Int32> params)
GlGetQueryObjectivNative = Void Function(Uint32 id, Uint32 pname, Pointer<Int32> params)
GlGetQueryObjectui64v = void Function(int id, int pname, Pointer<Uint64> params)
GlGetQueryObjectui64vNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint64> params)
GlGetQueryObjectuiv = void Function(int id, int pname, Pointer<Uint32> params)
GlGetQueryObjectuivNative = Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)
GlGetRenderbufferParameteriv = void Function(int target, int pname, Pointer<Int32> params)
GlGetRenderbufferParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetSamplerParameterfv = void Function(int sampler, int pname, Pointer<Float> params)
GlGetSamplerParameterfvNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Float> params)
GlGetSamplerParameterIiv = void Function(int sampler, int pname, Pointer<Int32> params)
GlGetSamplerParameterIivNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> params)
GlGetSamplerParameterIuiv = void Function(int sampler, int pname, Pointer<Uint32> params)
GlGetSamplerParameterIuivNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Uint32> params)
GlGetSamplerParameteriv = void Function(int sampler, int pname, Pointer<Int32> params)
GlGetSamplerParameterivNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> params)
GlGetShaderInfoLog = void Function(int shader, int bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
GlGetShaderInfoLogNative = Void Function(Uint32 shader, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> infoLog)
GlGetShaderiv = void Function(int shader, int pname, Pointer<Int32> params)
GlGetShaderivNative = Void Function(Uint32 shader, Uint32 pname, Pointer<Int32> params)
GlGetShaderPrecisionFormat = void Function(int shadertype, int precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
GlGetShaderPrecisionFormatNative = Void Function(Uint32 shadertype, Uint32 precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
GlGetShaderSource = void Function(int shader, int bufSize, Pointer<Int32> length, Pointer<NativeType> source)
GlGetShaderSourceNative = Void Function(Uint32 shader, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> source)
GlGetShadingRateImagePaletteNV = void Function(int viewport, int entry, Pointer<Uint32> rate)
GlGetShadingRateImagePaletteNVNative = Void Function(Uint32 viewport, Uint32 entry, Pointer<Uint32> rate)
GlGetShadingRateSampleLocationivNV = void Function(int rate, int samples, int index, Pointer<Int32> location)
GlGetShadingRateSampleLocationivNVNative = Void Function(Uint32 rate, Uint32 samples, Uint32 index, Pointer<Int32> location)
GlGetStageIndexNV = int Function(int shadertype)
GlGetStageIndexNVNative = Uint16 Function(Uint32 shadertype)
GlGetString = Pointer<NativeType> Function(int name)
GlGetStringi = Pointer<NativeType> Function(int name, int index)
GlGetStringiNative = Pointer<NativeType> Function(Uint32 name, Uint32 index)
GlGetStringNative = Pointer<NativeType> Function(Uint32 name)
GlGetSubroutineIndex = int Function(int program, int shadertype, Pointer<NativeType> name)
GlGetSubroutineIndexNative = Uint32 Function(Uint32 program, Uint32 shadertype, Pointer<NativeType> name)
GlGetSubroutineUniformLocation = int Function(int program, int shadertype, Pointer<NativeType> name)
GlGetSubroutineUniformLocationNative = Int32 Function(Uint32 program, Uint32 shadertype, Pointer<NativeType> name)
GlGetSynciv = void Function(Pointer<NativeType> sync, int pname, int count, Pointer<Int32> length, Pointer<Int32> values)
GlGetSyncivNative = Void Function(Pointer<NativeType> sync, Uint32 pname, Int32 count, Pointer<Int32> length, Pointer<Int32> values)
GlGetTexImage = void Function(int target, int level, int format, int type, Pointer<NativeType> pixels)
GlGetTexImageNative = Void Function(Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlGetTexLevelParameterfv = void Function(int target, int level, int pname, Pointer<Float> params)
GlGetTexLevelParameterfvNative = Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
GlGetTexLevelParameteriv = void Function(int target, int level, int pname, Pointer<Int32> params)
GlGetTexLevelParameterivNative = Void Function(Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
GlGetTexParameterfv = void Function(int target, int pname, Pointer<Float> params)
GlGetTexParameterfvNative = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetTexParameterIiv = void Function(int target, int pname, Pointer<Int32> params)
GlGetTexParameterIivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTexParameterIuiv = void Function(int target, int pname, Pointer<Uint32> params)
GlGetTexParameterIuivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlGetTexParameteriv = void Function(int target, int pname, Pointer<Int32> params)
GlGetTexParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTextureHandleARB = int Function(int texture)
GlGetTextureHandleARBNative = Uint64 Function(Uint32 texture)
GlGetTextureHandleNV = int Function(int texture)
GlGetTextureHandleNVNative = Uint64 Function(Uint32 texture)
GlGetTextureImage = void Function(int texture, int level, int format, int type, int bufSize, Pointer<NativeType> pixels)
GlGetTextureImageEXT = void Function(int texture, int target, int level, int format, int type, Pointer<NativeType> pixels)
GlGetTextureImageEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlGetTextureImageNative = Void Function(Uint32 texture, Int32 level, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> pixels)
GlGetTextureLevelParameterfv = void Function(int texture, int level, int pname, Pointer<Float> params)
GlGetTextureLevelParameterfvEXT = void Function(int texture, int target, int level, int pname, Pointer<Float> params)
GlGetTextureLevelParameterfvEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 pname, Pointer<Float> params)
GlGetTextureLevelParameterfvNative = Void Function(Uint32 texture, Int32 level, Uint32 pname, Pointer<Float> params)
GlGetTextureLevelParameteriv = void Function(int texture, int level, int pname, Pointer<Int32> params)
GlGetTextureLevelParameterivEXT = void Function(int texture, int target, int level, int pname, Pointer<Int32> params)
GlGetTextureLevelParameterivEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Uint32 pname, Pointer<Int32> params)
GlGetTextureLevelParameterivNative = Void Function(Uint32 texture, Int32 level, Uint32 pname, Pointer<Int32> params)
GlGetTextureParameterfv = void Function(int texture, int pname, Pointer<Float> params)
GlGetTextureParameterfvEXT = void Function(int texture, int target, int pname, Pointer<Float> params)
GlGetTextureParameterfvEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Float> params)
GlGetTextureParameterfvNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Float> params)
GlGetTextureParameterIiv = void Function(int texture, int pname, Pointer<Int32> params)
GlGetTextureParameterIivEXT = void Function(int texture, int target, int pname, Pointer<Int32> params)
GlGetTextureParameterIivEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTextureParameterIivNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
GlGetTextureParameterIuiv = void Function(int texture, int pname, Pointer<Uint32> params)
GlGetTextureParameterIuivEXT = void Function(int texture, int target, int pname, Pointer<Uint32> params)
GlGetTextureParameterIuivEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlGetTextureParameterIuivNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Uint32> params)
GlGetTextureParameteriv = void Function(int texture, int pname, Pointer<Int32> params)
GlGetTextureParameterivEXT = void Function(int texture, int target, int pname, Pointer<Int32> params)
GlGetTextureParameterivEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlGetTextureParameterivNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
GlGetTextureSamplerHandleARB = int Function(int texture, int sampler)
GlGetTextureSamplerHandleARBNative = Uint64 Function(Uint32 texture, Uint32 sampler)
GlGetTextureSamplerHandleNV = int Function(int texture, int sampler)
GlGetTextureSamplerHandleNVNative = Uint64 Function(Uint32 texture, Uint32 sampler)
GlGetTextureSubImage = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Pointer<NativeType> pixels)
GlGetTextureSubImageNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> pixels)
GlGetTransformFeedbacki64_v = void Function(int xfb, int pname, int index, Pointer<Int64> param)
GlGetTransformFeedbacki64_vNative = Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<Int64> param)
GlGetTransformFeedbacki_v = void Function(int xfb, int pname, int index, Pointer<Int32> param)
GlGetTransformFeedbacki_vNative = Void Function(Uint32 xfb, Uint32 pname, Uint32 index, Pointer<Int32> param)
GlGetTransformFeedbackiv = void Function(int xfb, int pname, Pointer<Int32> param)
GlGetTransformFeedbackivNative = Void Function(Uint32 xfb, Uint32 pname, Pointer<Int32> param)
GlGetTransformFeedbackVarying = void Function(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetTransformFeedbackVaryingNative = Void Function(Uint32 program, Uint32 index, Int32 bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
GlGetUniformBlockIndex = int Function(int program, Pointer<NativeType> uniformBlockName)
GlGetUniformBlockIndexNative = Uint32 Function(Uint32 program, Pointer<NativeType> uniformBlockName)
GlGetUniformdv = void Function(int program, int location, Pointer<Double> params)
GlGetUniformdvNative = Void Function(Uint32 program, Int32 location, Pointer<Double> params)
GlGetUniformfv = void Function(int program, int location, Pointer<Float> params)
GlGetUniformfvNative = Void Function(Uint32 program, Int32 location, Pointer<Float> params)
GlGetUniformi64vARB = void Function(int program, int location, Pointer<Int64> params)
GlGetUniformi64vARBNative = Void Function(Uint32 program, Int32 location, Pointer<Int64> params)
GlGetUniformi64vNV = void Function(int program, int location, Pointer<Int64> params)
GlGetUniformi64vNVNative = Void Function(Uint32 program, Int32 location, Pointer<Int64> params)
GlGetUniformIndices = void Function(int program, int uniformCount, Pointer<NativeType> uniformNames, Pointer<Uint32> uniformIndices)
GlGetUniformIndicesNative = Void Function(Uint32 program, Int32 uniformCount, Pointer<NativeType> uniformNames, Pointer<Uint32> uniformIndices)
GlGetUniformiv = void Function(int program, int location, Pointer<Int32> params)
GlGetUniformivNative = Void Function(Uint32 program, Int32 location, Pointer<Int32> params)
GlGetUniformLocation = int Function(int program, Pointer<NativeType> name)
GlGetUniformLocationNative = Int32 Function(Uint32 program, Pointer<NativeType> name)
GlGetUniformSubroutineuiv = void Function(int shadertype, int location, Pointer<Uint32> params)
GlGetUniformSubroutineuivNative = Void Function(Uint32 shadertype, Int32 location, Pointer<Uint32> params)
GlGetUniformui64vARB = void Function(int program, int location, Pointer<Uint64> params)
GlGetUniformui64vARBNative = Void Function(Uint32 program, Int32 location, Pointer<Uint64> params)
GlGetUniformui64vNV = void Function(int program, int location, Pointer<Uint64> params)
GlGetUniformui64vNVNative = Void Function(Uint32 program, Int32 location, Pointer<Uint64> params)
GlGetUniformuiv = void Function(int program, int location, Pointer<Uint32> params)
GlGetUniformuivNative = Void Function(Uint32 program, Int32 location, Pointer<Uint32> params)
GlGetVertexArrayIndexed64iv = void Function(int vaobj, int index, int pname, Pointer<Int64> param)
GlGetVertexArrayIndexed64ivNative = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int64> param)
GlGetVertexArrayIndexediv = void Function(int vaobj, int index, int pname, Pointer<Int32> param)
GlGetVertexArrayIndexedivNative = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int32> param)
GlGetVertexArrayIntegeri_vEXT = void Function(int vaobj, int index, int pname, Pointer<Int32> param)
GlGetVertexArrayIntegeri_vEXTNative = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<Int32> param)
GlGetVertexArrayIntegervEXT = void Function(int vaobj, int pname, Pointer<Int32> param)
GlGetVertexArrayIntegervEXTNative = Void Function(Uint32 vaobj, Uint32 pname, Pointer<Int32> param)
GlGetVertexArrayiv = void Function(int vaobj, int pname, Pointer<Int32> param)
GlGetVertexArrayivNative = Void Function(Uint32 vaobj, Uint32 pname, Pointer<Int32> param)
GlGetVertexArrayPointeri_vEXT = void Function(int vaobj, int index, int pname, Pointer<NativeType> param)
GlGetVertexArrayPointeri_vEXTNative = Void Function(Uint32 vaobj, Uint32 index, Uint32 pname, Pointer<NativeType> param)
GlGetVertexArrayPointervEXT = void Function(int vaobj, int pname, Pointer<NativeType> param)
GlGetVertexArrayPointervEXTNative = Void Function(Uint32 vaobj, Uint32 pname, Pointer<NativeType> param)
GlGetVertexAttribdv = void Function(int index, int pname, Pointer<Double> params)
GlGetVertexAttribdvNative = Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
GlGetVertexAttribfv = void Function(int index, int pname, Pointer<Float> params)
GlGetVertexAttribfvNative = Void Function(Uint32 index, Uint32 pname, Pointer<Float> params)
GlGetVertexAttribIiv = void Function(int index, int pname, Pointer<Int32> params)
GlGetVertexAttribIivNative = Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
GlGetVertexAttribIuiv = void Function(int index, int pname, Pointer<Uint32> params)
GlGetVertexAttribIuivNative = Void Function(Uint32 index, Uint32 pname, Pointer<Uint32> params)
GlGetVertexAttribiv = void Function(int index, int pname, Pointer<Int32> params)
GlGetVertexAttribivNative = Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
GlGetVertexAttribLdv = void Function(int index, int pname, Pointer<Double> params)
GlGetVertexAttribLdvNative = Void Function(Uint32 index, Uint32 pname, Pointer<Double> params)
GlGetVertexAttribLi64vNV = void Function(int index, int pname, Pointer<Int64> params)
GlGetVertexAttribLi64vNVNative = Void Function(Uint32 index, Uint32 pname, Pointer<Int64> params)
GlGetVertexAttribLui64vARB = void Function(int index, int pname, Pointer<Uint64> params)
GlGetVertexAttribLui64vARBNative = Void Function(Uint32 index, Uint32 pname, Pointer<Uint64> params)
GlGetVertexAttribLui64vNV = void Function(int index, int pname, Pointer<Uint64> params)
GlGetVertexAttribLui64vNVNative = Void Function(Uint32 index, Uint32 pname, Pointer<Uint64> params)
GlGetVertexAttribPointerv = void Function(int index, int pname, Pointer<NativeType> pointer)
GlGetVertexAttribPointervNative = Void Function(Uint32 index, Uint32 pname, Pointer<NativeType> pointer)
GlGetVkProcAddrNV = Pointer<NativeType> Function(Pointer<NativeType> name)
GlGetVkProcAddrNVNative = Pointer<NativeType> Function(Pointer<NativeType> name)
GlHint = void Function(int target, int mode)
GlHintNative = Void Function(Uint32 target, Uint32 mode)
GlIndexFormatNV = void Function(int type, int stride)
GlIndexFormatNVNative = Void Function(Uint32 type, Int32 stride)
GlInsertEventMarkerEXT = void Function(int length, Pointer<NativeType> marker)
GlInsertEventMarkerEXTNative = Void Function(Int32 length, Pointer<NativeType> marker)
GlInterpolatePathsNV = void Function(int resultPath, int pathA, int pathB, double weight)
GlInterpolatePathsNVNative = Void Function(Uint32 resultPath, Uint32 pathA, Uint32 pathB, Float weight)
GlInvalidateBufferData = void Function(int buffer)
GlInvalidateBufferDataNative = Void Function(Uint32 buffer)
GlInvalidateBufferSubData = void Function(int buffer, int offset, int length)
GlInvalidateBufferSubDataNative = Void Function(Uint32 buffer, Int64 offset, Int64 length)
GlInvalidateFramebuffer = void Function(int target, int numAttachments, Pointer<Uint32> attachments)
GlInvalidateFramebufferNative = Void Function(Uint32 target, Int32 numAttachments, Pointer<Uint32> attachments)
GlInvalidateNamedFramebufferData = void Function(int framebuffer, int numAttachments, Pointer<Uint32> attachments)
GlInvalidateNamedFramebufferDataNative = Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<Uint32> attachments)
GlInvalidateNamedFramebufferSubData = void Function(int framebuffer, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height)
GlInvalidateNamedFramebufferSubDataNative = Void Function(Uint32 framebuffer, Int32 numAttachments, Pointer<Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height)
GlInvalidateSubFramebuffer = void Function(int target, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height)
GlInvalidateSubFramebufferNative = Void Function(Uint32 target, Int32 numAttachments, Pointer<Uint32> attachments, Int32 x, Int32 y, Int32 width, Int32 height)
GlInvalidateTexImage = void Function(int texture, int level)
GlInvalidateTexImageNative = Void Function(Uint32 texture, Int32 level)
GlInvalidateTexSubImage = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
GlInvalidateTexSubImageNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth)
GlIsBuffer = int Function(int buffer)
GlIsBufferNative = Uint8 Function(Uint32 buffer)
GlIsBufferResidentNV = int Function(int target)
GlIsBufferResidentNVNative = Uint8 Function(Uint32 target)
GlIsCommandListNV = int Function(int list)
GlIsCommandListNVNative = Uint8 Function(Uint32 list)
GlIsEnabled = int Function(int cap)
GlIsEnabledi = int Function(int target, int index)
GlIsEnablediNative = Uint8 Function(Uint32 target, Uint32 index)
GlIsEnabledIndexedEXT = int Function(int target, int index)
GlIsEnabledIndexedEXTNative = Uint8 Function(Uint32 target, Uint32 index)
GlIsEnabledNative = Uint8 Function(Uint32 cap)
GlIsFramebuffer = int Function(int framebuffer)
GlIsFramebufferNative = Uint8 Function(Uint32 framebuffer)
GlIsImageHandleResidentARB = int Function(int handle)
GlIsImageHandleResidentARBNative = Uint8 Function(Uint64 handle)
GlIsImageHandleResidentNV = int Function(int handle)
GlIsImageHandleResidentNVNative = Uint8 Function(Uint64 handle)
GlIsNamedBufferResidentNV = int Function(int buffer)
GlIsNamedBufferResidentNVNative = Uint8 Function(Uint32 buffer)
GlIsNamedStringARB = int Function(int namelen, Pointer<NativeType> name)
GlIsNamedStringARBNative = Uint8 Function(Int32 namelen, Pointer<NativeType> name)
GlIsPathNV = int Function(int path)
GlIsPathNVNative = Uint8 Function(Uint32 path)
GlIsPointInFillPathNV = int Function(int path, int mask, double x, double y)
GlIsPointInFillPathNVNative = Uint8 Function(Uint32 path, Uint32 mask, Float x, Float y)
GlIsPointInStrokePathNV = int Function(int path, double x, double y)
GlIsPointInStrokePathNVNative = Uint8 Function(Uint32 path, Float x, Float y)
GlIsProgram = int Function(int program)
GlIsProgramNative = Uint8 Function(Uint32 program)
GlIsProgramPipeline = int Function(int pipeline)
GlIsProgramPipelineNative = Uint8 Function(Uint32 pipeline)
GlIsQuery = int Function(int id)
GlIsQueryNative = Uint8 Function(Uint32 id)
GlIsRenderbuffer = int Function(int renderbuffer)
GlIsRenderbufferNative = Uint8 Function(Uint32 renderbuffer)
GlIsSampler = int Function(int sampler)
GlIsSamplerNative = Uint8 Function(Uint32 sampler)
GlIsShader = int Function(int shader)
GlIsShaderNative = Uint8 Function(Uint32 shader)
GlIsStateNV = int Function(int state)
GlIsStateNVNative = Uint8 Function(Uint32 state)
GlIsSync = int Function(Pointer<NativeType> sync)
GlIsSyncNative = Uint8 Function(Pointer<NativeType> sync)
GlIsTexture = int Function(int texture)
GlIsTextureHandleResidentARB = int Function(int handle)
GlIsTextureHandleResidentARBNative = Uint8 Function(Uint64 handle)
GlIsTextureHandleResidentNV = int Function(int handle)
GlIsTextureHandleResidentNVNative = Uint8 Function(Uint64 handle)
GlIsTextureNative = Uint8 Function(Uint32 texture)
GlIsTransformFeedback = int Function(int id)
GlIsTransformFeedbackNative = Uint8 Function(Uint32 id)
GlIsVertexArray = int Function(int array)
GlIsVertexArrayNative = Uint8 Function(Uint32 array)
GlLabelObjectEXT = void Function(int type, int object, int length, Pointer<NativeType> label)
GlLabelObjectEXTNative = Void Function(Uint32 type, Uint32 object, Int32 length, Pointer<NativeType> label)
GlLineWidth = void Function(double width)
GlLineWidthNative = Void Function(Float width)
GlLinkProgram = void Function(int program)
GlLinkProgramNative = Void Function(Uint32 program)
GlListDrawCommandsStatesClientNV = void Function(int list, int segment, Pointer<NativeType> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count)
GlListDrawCommandsStatesClientNVNative = Void Function(Uint32 list, Uint32 segment, Pointer<NativeType> indirects, Pointer<Int32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, Uint32 count)
GlLogicOp = void Function(int opcode)
GlLogicOpNative = Void Function(Uint32 opcode)
GlMakeBufferNonResidentNV = void Function(int target)
GlMakeBufferNonResidentNVNative = Void Function(Uint32 target)
GlMakeBufferResidentNV = void Function(int target, int access)
GlMakeBufferResidentNVNative = Void Function(Uint32 target, Uint32 access)
GlMakeImageHandleNonResidentARB = void Function(int handle)
GlMakeImageHandleNonResidentARBNative = Void Function(Uint64 handle)
GlMakeImageHandleNonResidentNV = void Function(int handle)
GlMakeImageHandleNonResidentNVNative = Void Function(Uint64 handle)
GlMakeImageHandleResidentARB = void Function(int handle, int access)
GlMakeImageHandleResidentARBNative = Void Function(Uint64 handle, Uint32 access)
GlMakeImageHandleResidentNV = void Function(int handle, int access)
GlMakeImageHandleResidentNVNative = Void Function(Uint64 handle, Uint32 access)
GlMakeNamedBufferNonResidentNV = void Function(int buffer)
GlMakeNamedBufferNonResidentNVNative = Void Function(Uint32 buffer)
GlMakeNamedBufferResidentNV = void Function(int buffer, int access)
GlMakeNamedBufferResidentNVNative = Void Function(Uint32 buffer, Uint32 access)
GlMakeTextureHandleNonResidentARB = void Function(int handle)
GlMakeTextureHandleNonResidentARBNative = Void Function(Uint64 handle)
GlMakeTextureHandleNonResidentNV = void Function(int handle)
GlMakeTextureHandleNonResidentNVNative = Void Function(Uint64 handle)
GlMakeTextureHandleResidentARB = void Function(int handle)
GlMakeTextureHandleResidentARBNative = Void Function(Uint64 handle)
GlMakeTextureHandleResidentNV = void Function(int handle)
GlMakeTextureHandleResidentNVNative = Void Function(Uint64 handle)
GlMapBuffer = Pointer<NativeType> Function(int target, int access)
GlMapBufferNative = Pointer<NativeType> Function(Uint32 target, Uint32 access)
GlMapBufferRange = Pointer<NativeType> Function(int target, int offset, int length, int access)
GlMapBufferRangeNative = Pointer<NativeType> Function(Uint32 target, Int64 offset, Int64 length, Uint32 access)
GlMapNamedBuffer = Pointer<NativeType> Function(int buffer, int access)
GlMapNamedBufferEXT = Pointer<NativeType> Function(int buffer, int access)
GlMapNamedBufferEXTNative = Pointer<NativeType> Function(Uint32 buffer, Uint32 access)
GlMapNamedBufferNative = Pointer<NativeType> Function(Uint32 buffer, Uint32 access)
GlMapNamedBufferRange = Pointer<NativeType> Function(int buffer, int offset, int length, int access)
GlMapNamedBufferRangeEXT = Pointer<NativeType> Function(int buffer, int offset, int length, int access)
GlMapNamedBufferRangeEXTNative = Pointer<NativeType> Function(Uint32 buffer, Int64 offset, Int64 length, Uint32 access)
GlMapNamedBufferRangeNative = Pointer<NativeType> Function(Uint32 buffer, Int64 offset, Int64 length, Uint32 access)
GlMatrixFrustumEXT = void Function(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
GlMatrixFrustumEXTNative = Void Function(Uint32 mode, Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
GlMatrixLoad3x2fNV = void Function(int matrixMode, Pointer<Float> m)
GlMatrixLoad3x2fNVNative = Void Function(Uint32 matrixMode, Pointer<Float> m)
GlMatrixLoad3x3fNV = void Function(int matrixMode, Pointer<Float> m)
GlMatrixLoad3x3fNVNative = Void Function(Uint32 matrixMode, Pointer<Float> m)
GlMatrixLoaddEXT = void Function(int mode, Pointer<Double> m)
GlMatrixLoaddEXTNative = Void Function(Uint32 mode, Pointer<Double> m)
GlMatrixLoadfEXT = void Function(int mode, Pointer<Float> m)
GlMatrixLoadfEXTNative = Void Function(Uint32 mode, Pointer<Float> m)
GlMatrixLoadIdentityEXT = void Function(int mode)
GlMatrixLoadIdentityEXTNative = Void Function(Uint32 mode)
GlMatrixLoadTranspose3x3fNV = void Function(int matrixMode, Pointer<Float> m)
GlMatrixLoadTranspose3x3fNVNative = Void Function(Uint32 matrixMode, Pointer<Float> m)
GlMatrixLoadTransposedEXT = void Function(int mode, Pointer<Double> m)
GlMatrixLoadTransposedEXTNative = Void Function(Uint32 mode, Pointer<Double> m)
GlMatrixLoadTransposefEXT = void Function(int mode, Pointer<Float> m)
GlMatrixLoadTransposefEXTNative = Void Function(Uint32 mode, Pointer<Float> m)
GlMatrixMult3x2fNV = void Function(int matrixMode, Pointer<Float> m)
GlMatrixMult3x2fNVNative = Void Function(Uint32 matrixMode, Pointer<Float> m)
GlMatrixMult3x3fNV = void Function(int matrixMode, Pointer<Float> m)
GlMatrixMult3x3fNVNative = Void Function(Uint32 matrixMode, Pointer<Float> m)
GlMatrixMultdEXT = void Function(int mode, Pointer<Double> m)
GlMatrixMultdEXTNative = Void Function(Uint32 mode, Pointer<Double> m)
GlMatrixMultfEXT = void Function(int mode, Pointer<Float> m)
GlMatrixMultfEXTNative = Void Function(Uint32 mode, Pointer<Float> m)
GlMatrixMultTranspose3x3fNV = void Function(int matrixMode, Pointer<Float> m)
GlMatrixMultTranspose3x3fNVNative = Void Function(Uint32 matrixMode, Pointer<Float> m)
GlMatrixMultTransposedEXT = void Function(int mode, Pointer<Double> m)
GlMatrixMultTransposedEXTNative = Void Function(Uint32 mode, Pointer<Double> m)
GlMatrixMultTransposefEXT = void Function(int mode, Pointer<Float> m)
GlMatrixMultTransposefEXTNative = Void Function(Uint32 mode, Pointer<Float> m)
GlMatrixOrthoEXT = void Function(int mode, double left, double right, double bottom, double top, double zNear, double zFar)
GlMatrixOrthoEXTNative = Void Function(Uint32 mode, Double left, Double right, Double bottom, Double top, Double zNear, Double zFar)
GlMatrixPopEXT = void Function(int mode)
GlMatrixPopEXTNative = Void Function(Uint32 mode)
GlMatrixPushEXT = void Function(int mode)
GlMatrixPushEXTNative = Void Function(Uint32 mode)
GlMatrixRotatedEXT = void Function(int mode, double angle, double x, double y, double z)
GlMatrixRotatedEXTNative = Void Function(Uint32 mode, Double angle, Double x, Double y, Double z)
GlMatrixRotatefEXT = void Function(int mode, double angle, double x, double y, double z)
GlMatrixRotatefEXTNative = Void Function(Uint32 mode, Float angle, Float x, Float y, Float z)
GlMatrixScaledEXT = void Function(int mode, double x, double y, double z)
GlMatrixScaledEXTNative = Void Function(Uint32 mode, Double x, Double y, Double z)
GlMatrixScalefEXT = void Function(int mode, double x, double y, double z)
GlMatrixScalefEXTNative = Void Function(Uint32 mode, Float x, Float y, Float z)
GlMatrixTranslatedEXT = void Function(int mode, double x, double y, double z)
GlMatrixTranslatedEXTNative = Void Function(Uint32 mode, Double x, Double y, Double z)
GlMatrixTranslatefEXT = void Function(int mode, double x, double y, double z)
GlMatrixTranslatefEXTNative = Void Function(Uint32 mode, Float x, Float y, Float z)
GlMaxShaderCompilerThreadsARB = void Function(int count)
GlMaxShaderCompilerThreadsARBNative = Void Function(Uint32 count)
GlMaxShaderCompilerThreadsKHR = void Function(int count)
GlMaxShaderCompilerThreadsKHRNative = Void Function(Uint32 count)
GlMemoryBarrier = void Function(int barriers)
GlMemoryBarrierByRegion = void Function(int barriers)
GlMemoryBarrierByRegionNative = Void Function(Uint32 barriers)
GlMemoryBarrierNative = Void Function(Uint32 barriers)
GlMinSampleShading = void Function(double value)
GlMinSampleShadingARB = void Function(double value)
GlMinSampleShadingARBNative = Void Function(Float value)
GlMinSampleShadingNative = Void Function(Float value)
GlMultiDrawArrays = void Function(int mode, Pointer<Int32> first, Pointer<Int32> count, int drawcount)
GlMultiDrawArraysIndirect = void Function(int mode, Pointer<NativeType> indirect, int drawcount, int stride)
GlMultiDrawArraysIndirectBindlessCountNV = void Function(int mode, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
GlMultiDrawArraysIndirectBindlessCountNVNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int32 drawCount, Int32 maxDrawCount, Int32 stride, Int32 vertexBufferCount)
GlMultiDrawArraysIndirectBindlessNV = void Function(int mode, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
GlMultiDrawArraysIndirectBindlessNVNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int32 drawCount, Int32 stride, Int32 vertexBufferCount)
GlMultiDrawArraysIndirectCount = void Function(int mode, Pointer<NativeType> indirect, int drawcount, int maxdrawcount, int stride)
GlMultiDrawArraysIndirectCountARB = void Function(int mode, Pointer<NativeType> indirect, int drawcount, int maxdrawcount, int stride)
GlMultiDrawArraysIndirectCountARBNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawArraysIndirectCountNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawArraysIndirectNative = Void Function(Uint32 mode, Pointer<NativeType> indirect, Int32 drawcount, Int32 stride)
GlMultiDrawArraysNative = Void Function(Uint32 mode, Pointer<Int32> first, Pointer<Int32> count, Int32 drawcount)
GlMultiDrawElements = void Function(int mode, Pointer<Int32> count, int type, Pointer<NativeType> indices, int drawcount)
GlMultiDrawElementsBaseVertex = void Function(int mode, Pointer<Int32> count, int type, Pointer<NativeType> indices, int drawcount, Pointer<Int32> basevertex)
GlMultiDrawElementsBaseVertexNative = Void Function(Uint32 mode, Pointer<Int32> count, Uint32 type, Pointer<NativeType> indices, Int32 drawcount, Pointer<Int32> basevertex)
GlMultiDrawElementsIndirect = void Function(int mode, int type, Pointer<NativeType> indirect, int drawcount, int stride)
GlMultiDrawElementsIndirectBindlessCountNV = void Function(int mode, int type, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)
GlMultiDrawElementsIndirectBindlessCountNVNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int32 drawCount, Int32 maxDrawCount, Int32 stride, Int32 vertexBufferCount)
GlMultiDrawElementsIndirectBindlessNV = void Function(int mode, int type, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount)
GlMultiDrawElementsIndirectBindlessNVNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int32 drawCount, Int32 stride, Int32 vertexBufferCount)
GlMultiDrawElementsIndirectCount = void Function(int mode, int type, Pointer<NativeType> indirect, int drawcount, int maxdrawcount, int stride)
GlMultiDrawElementsIndirectCountARB = void Function(int mode, int type, Pointer<NativeType> indirect, int drawcount, int maxdrawcount, int stride)
GlMultiDrawElementsIndirectCountARBNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawElementsIndirectCountNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawElementsIndirectNative = Void Function(Uint32 mode, Uint32 type, Pointer<NativeType> indirect, Int32 drawcount, Int32 stride)
GlMultiDrawElementsNative = Void Function(Uint32 mode, Pointer<Int32> count, Uint32 type, Pointer<NativeType> indices, Int32 drawcount)
GlMultiDrawMeshTasksIndirectCountNV = void Function(int indirect, int drawcount, int maxdrawcount, int stride)
GlMultiDrawMeshTasksIndirectCountNVNative = Void Function(Int64 indirect, Int64 drawcount, Int32 maxdrawcount, Int32 stride)
GlMultiDrawMeshTasksIndirectNV = void Function(int indirect, int drawcount, int stride)
GlMultiDrawMeshTasksIndirectNVNative = Void Function(Int64 indirect, Int32 drawcount, Int32 stride)
GlMultiTexBufferEXT = void Function(int texunit, int target, int internalformat, int buffer)
GlMultiTexBufferEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 internalformat, Uint32 buffer)
GlMultiTexCoordPointerEXT = void Function(int texunit, int size, int type, int stride, int pointer)
GlMultiTexCoordPointerEXTNative = Void Function(Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
GlMultiTexEnvfEXT = void Function(int texunit, int target, int pname, double param)
GlMultiTexEnvfEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Float param)
GlMultiTexEnvfvEXT = void Function(int texunit, int target, int pname, Pointer<Float> params)
GlMultiTexEnvfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlMultiTexEnviEXT = void Function(int texunit, int target, int pname, int param)
GlMultiTexEnviEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Int32 param)
GlMultiTexEnvivEXT = void Function(int texunit, int target, int pname, Pointer<Int32> params)
GlMultiTexEnvivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlMultiTexGendEXT = void Function(int texunit, int coord, int pname, double param)
GlMultiTexGendEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Double param)
GlMultiTexGendvEXT = void Function(int texunit, int coord, int pname, Pointer<Double> params)
GlMultiTexGendvEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Double> params)
GlMultiTexGenfEXT = void Function(int texunit, int coord, int pname, double param)
GlMultiTexGenfEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Float param)
GlMultiTexGenfvEXT = void Function(int texunit, int coord, int pname, Pointer<Float> params)
GlMultiTexGenfvEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Float> params)
GlMultiTexGeniEXT = void Function(int texunit, int coord, int pname, int param)
GlMultiTexGeniEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Int32 param)
GlMultiTexGenivEXT = void Function(int texunit, int coord, int pname, Pointer<Int32> params)
GlMultiTexGenivEXTNative = Void Function(Uint32 texunit, Uint32 coord, Uint32 pname, Pointer<Int32> params)
GlMultiTexImage1DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels)
GlMultiTexImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexImage2DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels)
GlMultiTexImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexImage3DEXT = void Function(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
GlMultiTexImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexParameterfEXT = void Function(int texunit, int target, int pname, double param)
GlMultiTexParameterfEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Float param)
GlMultiTexParameterfvEXT = void Function(int texunit, int target, int pname, Pointer<Float> params)
GlMultiTexParameterfvEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Float> params)
GlMultiTexParameteriEXT = void Function(int texunit, int target, int pname, int param)
GlMultiTexParameteriEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Int32 param)
GlMultiTexParameterIivEXT = void Function(int texunit, int target, int pname, Pointer<Int32> params)
GlMultiTexParameterIivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlMultiTexParameterIuivEXT = void Function(int texunit, int target, int pname, Pointer<Uint32> params)
GlMultiTexParameterIuivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlMultiTexParameterivEXT = void Function(int texunit, int target, int pname, Pointer<Int32> params)
GlMultiTexParameterivEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlMultiTexRenderbufferEXT = void Function(int texunit, int target, int renderbuffer)
GlMultiTexRenderbufferEXTNative = Void Function(Uint32 texunit, Uint32 target, Uint32 renderbuffer)
GlMultiTexSubImage1DEXT = void Function(int texunit, int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
GlMultiTexSubImage1DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexSubImage2DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
GlMultiTexSubImage2DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlMultiTexSubImage3DEXT = void Function(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
GlMultiTexSubImage3DEXTNative = Void Function(Uint32 texunit, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlNamedBufferAttachMemoryNV = void Function(int buffer, int memory, int offset)
GlNamedBufferAttachMemoryNVNative = Void Function(Uint32 buffer, Uint32 memory, Uint64 offset)
GlNamedBufferData = void Function(int buffer, int size, Pointer<NativeType> data, int usage)
GlNamedBufferDataEXT = void Function(int buffer, int size, Pointer<NativeType> data, int usage)
GlNamedBufferDataEXTNative = Void Function(Uint32 buffer, Int64 size, Pointer<NativeType> data, Uint32 usage)
GlNamedBufferDataNative = Void Function(Uint32 buffer, Int64 size, Pointer<NativeType> data, Uint32 usage)
GlNamedBufferPageCommitmentARB = void Function(int buffer, int offset, int size, int commit)
GlNamedBufferPageCommitmentARBNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Uint8 commit)
GlNamedBufferPageCommitmentEXT = void Function(int buffer, int offset, int size, int commit)
GlNamedBufferPageCommitmentEXTNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Uint8 commit)
GlNamedBufferPageCommitmentMemNV = void Function(int buffer, int offset, int size, int memory, int memOffset, int commit)
GlNamedBufferPageCommitmentMemNVNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Uint32 memory, Uint64 memOffset, Uint8 commit)
GlNamedBufferStorage = void Function(int buffer, int size, Pointer<NativeType> data, int flags)
GlNamedBufferStorageEXT = void Function(int buffer, int size, Pointer<NativeType> data, int flags)
GlNamedBufferStorageEXTNative = Void Function(Uint32 buffer, Int64 size, Pointer<NativeType> data, Uint32 flags)
GlNamedBufferStorageNative = Void Function(Uint32 buffer, Int64 size, Pointer<NativeType> data, Uint32 flags)
GlNamedBufferSubData = void Function(int buffer, int offset, int size, Pointer<NativeType> data)
GlNamedBufferSubDataEXT = void Function(int buffer, int offset, int size, Pointer<NativeType> data)
GlNamedBufferSubDataEXTNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<NativeType> data)
GlNamedBufferSubDataNative = Void Function(Uint32 buffer, Int64 offset, Int64 size, Pointer<NativeType> data)
GlNamedCopyBufferSubDataEXT = void Function(int readBuffer, int writeBuffer, int readOffset, int writeOffset, int size)
GlNamedCopyBufferSubDataEXTNative = Void Function(Uint32 readBuffer, Uint32 writeBuffer, Int64 readOffset, Int64 writeOffset, Int64 size)
GlNamedFramebufferDrawBuffer = void Function(int framebuffer, int buf)
GlNamedFramebufferDrawBufferNative = Void Function(Uint32 framebuffer, Uint32 buf)
GlNamedFramebufferDrawBuffers = void Function(int framebuffer, int n, Pointer<Uint32> bufs)
GlNamedFramebufferDrawBuffersNative = Void Function(Uint32 framebuffer, Int32 n, Pointer<Uint32> bufs)
GlNamedFramebufferParameteri = void Function(int framebuffer, int pname, int param)
GlNamedFramebufferParameteriEXT = void Function(int framebuffer, int pname, int param)
GlNamedFramebufferParameteriEXTNative = Void Function(Uint32 framebuffer, Uint32 pname, Int32 param)
GlNamedFramebufferParameteriNative = Void Function(Uint32 framebuffer, Uint32 pname, Int32 param)
GlNamedFramebufferReadBuffer = void Function(int framebuffer, int src)
GlNamedFramebufferReadBufferNative = Void Function(Uint32 framebuffer, Uint32 src)
GlNamedFramebufferRenderbuffer = void Function(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
GlNamedFramebufferRenderbufferEXT = void Function(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)
GlNamedFramebufferRenderbufferEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
GlNamedFramebufferRenderbufferNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 renderbuffertarget, Uint32 renderbuffer)
GlNamedFramebufferSampleLocationsfvARB = void Function(int framebuffer, int start, int count, Pointer<Float> v)
GlNamedFramebufferSampleLocationsfvARBNative = Void Function(Uint32 framebuffer, Uint32 start, Int32 count, Pointer<Float> v)
GlNamedFramebufferSampleLocationsfvNV = void Function(int framebuffer, int start, int count, Pointer<Float> v)
GlNamedFramebufferSampleLocationsfvNVNative = Void Function(Uint32 framebuffer, Uint32 start, Int32 count, Pointer<Float> v)
GlNamedFramebufferTexture = void Function(int framebuffer, int attachment, int texture, int level)
GlNamedFramebufferTexture1DEXT = void Function(int framebuffer, int attachment, int textarget, int texture, int level)
GlNamedFramebufferTexture1DEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
GlNamedFramebufferTexture2DEXT = void Function(int framebuffer, int attachment, int textarget, int texture, int level)
GlNamedFramebufferTexture2DEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level)
GlNamedFramebufferTexture3DEXT = void Function(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset)
GlNamedFramebufferTexture3DEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 textarget, Uint32 texture, Int32 level, Int32 zoffset)
GlNamedFramebufferTextureEXT = void Function(int framebuffer, int attachment, int texture, int level)
GlNamedFramebufferTextureEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level)
GlNamedFramebufferTextureFaceEXT = void Function(int framebuffer, int attachment, int texture, int level, int face)
GlNamedFramebufferTextureFaceEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Uint32 face)
GlNamedFramebufferTextureLayer = void Function(int framebuffer, int attachment, int texture, int level, int layer)
GlNamedFramebufferTextureLayerEXT = void Function(int framebuffer, int attachment, int texture, int level, int layer)
GlNamedFramebufferTextureLayerEXTNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
GlNamedFramebufferTextureLayerNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level, Int32 layer)
GlNamedFramebufferTextureNative = Void Function(Uint32 framebuffer, Uint32 attachment, Uint32 texture, Int32 level)
GlNamedProgramLocalParameter4dEXT = void Function(int program, int target, int index, double x, double y, double z, double w)
GlNamedProgramLocalParameter4dEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Double x, Double y, Double z, Double w)
GlNamedProgramLocalParameter4dvEXT = void Function(int program, int target, int index, Pointer<Double> params)
GlNamedProgramLocalParameter4dvEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Double> params)
GlNamedProgramLocalParameter4fEXT = void Function(int program, int target, int index, double x, double y, double z, double w)
GlNamedProgramLocalParameter4fEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Float x, Float y, Float z, Float w)
GlNamedProgramLocalParameter4fvEXT = void Function(int program, int target, int index, Pointer<Float> params)
GlNamedProgramLocalParameter4fvEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Float> params)
GlNamedProgramLocalParameterI4iEXT = void Function(int program, int target, int index, int x, int y, int z, int w)
GlNamedProgramLocalParameterI4iEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
GlNamedProgramLocalParameterI4ivEXT = void Function(int program, int target, int index, Pointer<Int32> params)
GlNamedProgramLocalParameterI4ivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Int32> params)
GlNamedProgramLocalParameterI4uiEXT = void Function(int program, int target, int index, int x, int y, int z, int w)
GlNamedProgramLocalParameterI4uiEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
GlNamedProgramLocalParameterI4uivEXT = void Function(int program, int target, int index, Pointer<Uint32> params)
GlNamedProgramLocalParameterI4uivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Pointer<Uint32> params)
GlNamedProgramLocalParameters4fvEXT = void Function(int program, int target, int index, int count, Pointer<Float> params)
GlNamedProgramLocalParameters4fvEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<Float> params)
GlNamedProgramLocalParametersI4ivEXT = void Function(int program, int target, int index, int count, Pointer<Int32> params)
GlNamedProgramLocalParametersI4ivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<Int32> params)
GlNamedProgramLocalParametersI4uivEXT = void Function(int program, int target, int index, int count, Pointer<Uint32> params)
GlNamedProgramLocalParametersI4uivEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 index, Int32 count, Pointer<Uint32> params)
GlNamedProgramStringEXT = void Function(int program, int target, int format, int len, Pointer<NativeType> string)
GlNamedProgramStringEXTNative = Void Function(Uint32 program, Uint32 target, Uint32 format, Int32 len, Pointer<NativeType> string)
GlNamedRenderbufferStorage = void Function(int renderbuffer, int internalformat, int width, int height)
GlNamedRenderbufferStorageEXT = void Function(int renderbuffer, int internalformat, int width, int height)
GlNamedRenderbufferStorageEXTNative = Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageMultisample = void Function(int renderbuffer, int samples, int internalformat, int width, int height)
GlNamedRenderbufferStorageMultisampleAdvancedAMD = void Function(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height)
GlNamedRenderbufferStorageMultisampleAdvancedAMDNative = Void Function(Uint32 renderbuffer, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageMultisampleCoverageEXT = void Function(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height)
GlNamedRenderbufferStorageMultisampleCoverageEXTNative = Void Function(Uint32 renderbuffer, Int32 coverageSamples, Int32 colorSamples, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageMultisampleEXT = void Function(int renderbuffer, int samples, int internalformat, int width, int height)
GlNamedRenderbufferStorageMultisampleEXTNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageMultisampleNative = Void Function(Uint32 renderbuffer, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
GlNamedRenderbufferStorageNative = Void Function(Uint32 renderbuffer, Uint32 internalformat, Int32 width, Int32 height)
GlNamedStringARB = void Function(int type, int namelen, Pointer<NativeType> name, int stringlen, Pointer<NativeType> string)
GlNamedStringARBNative = Void Function(Uint32 type, Int32 namelen, Pointer<NativeType> name, Int32 stringlen, Pointer<NativeType> string)
GlNormalFormatNV = void Function(int type, int stride)
GlNormalFormatNVNative = Void Function(Uint32 type, Int32 stride)
GlObjectLabel = void Function(int identifier, int name, int length, Pointer<NativeType> label)
GlObjectLabelNative = Void Function(Uint32 identifier, Uint32 name, Int32 length, Pointer<NativeType> label)
GlObjectPtrLabel = void Function(Pointer<NativeType> ptr, int length, Pointer<NativeType> label)
GlObjectPtrLabelNative = Void Function(Pointer<NativeType> ptr, Int32 length, Pointer<NativeType> label)
GlPatchParameterfv = void Function(int pname, Pointer<Float> values)
GlPatchParameterfvNative = Void Function(Uint32 pname, Pointer<Float> values)
GlPatchParameteri = void Function(int pname, int value)
GlPatchParameteriNative = Void Function(Uint32 pname, Int32 value)
GlPathCommandsNV = void Function(int path, int numCommands, Pointer<NativeType> commands, int numCoords, int coordType, Pointer<NativeType> coords)
GlPathCommandsNVNative = Void Function(Uint32 path, Int32 numCommands, Pointer<NativeType> commands, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
GlPathCoordsNV = void Function(int path, int numCoords, int coordType, Pointer<NativeType> coords)
GlPathCoordsNVNative = Void Function(Uint32 path, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
GlPathCoverDepthFuncNV = void Function(int func)
GlPathCoverDepthFuncNVNative = Void Function(Uint32 func)
GlPathDashArrayNV = void Function(int path, int dashCount, Pointer<Float> dashArray)
GlPathDashArrayNVNative = Void Function(Uint32 path, Int32 dashCount, Pointer<Float> dashArray)
GlPathGlyphIndexArrayNV = int Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale)
GlPathGlyphIndexArrayNVNative = Uint32 Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 firstGlyphIndex, Int32 numGlyphs, Uint32 pathParameterTemplate, Float emScale)
GlPathGlyphIndexRangeNV = int Function(int fontTarget, Pointer<NativeType> fontName, int fontStyle, int pathParameterTemplate, double emScale, Pointer<Uint32> baseAndCount)
GlPathGlyphIndexRangeNVNative = Uint32 Function(Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 pathParameterTemplate, Float emScale, Pointer<Uint32> baseAndCount)
GlPathGlyphRangeNV = void Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, double emScale)
GlPathGlyphRangeNVNative = Void Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Uint32 firstGlyph, Int32 numGlyphs, Uint32 handleMissingGlyphs, Uint32 pathParameterTemplate, Float emScale)
GlPathGlyphsNV = void Function(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int numGlyphs, int type, Pointer<NativeType> charcodes, int handleMissingGlyphs, int pathParameterTemplate, double emScale)
GlPathGlyphsNVNative = Void Function(Uint32 firstPathName, Uint32 fontTarget, Pointer<NativeType> fontName, Uint32 fontStyle, Int32 numGlyphs, Uint32 type, Pointer<NativeType> charcodes, Uint32 handleMissingGlyphs, Uint32 pathParameterTemplate, Float emScale)
GlPathMemoryGlyphIndexArrayNV = int Function(int firstPathName, int fontTarget, int fontSize, Pointer<NativeType> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale)
GlPathMemoryGlyphIndexArrayNVNative = Uint32 Function(Uint32 firstPathName, Uint32 fontTarget, Int64 fontSize, Pointer<NativeType> fontData, Int32 faceIndex, Uint32 firstGlyphIndex, Int32 numGlyphs, Uint32 pathParameterTemplate, Float emScale)
GlPathParameterfNV = void Function(int path, int pname, double value)
GlPathParameterfNVNative = Void Function(Uint32 path, Uint32 pname, Float value)
GlPathParameterfvNV = void Function(int path, int pname, Pointer<Float> value)
GlPathParameterfvNVNative = Void Function(Uint32 path, Uint32 pname, Pointer<Float> value)
GlPathParameteriNV = void Function(int path, int pname, int value)
GlPathParameteriNVNative = Void Function(Uint32 path, Uint32 pname, Int32 value)
GlPathParameterivNV = void Function(int path, int pname, Pointer<Int32> value)
GlPathParameterivNVNative = Void Function(Uint32 path, Uint32 pname, Pointer<Int32> value)
GlPathStencilDepthOffsetNV = void Function(double factor, double units)
GlPathStencilDepthOffsetNVNative = Void Function(Float factor, Float units)
GlPathStencilFuncNV = void Function(int func, int ref, int mask)
GlPathStencilFuncNVNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
GlPathStringNV = void Function(int path, int format, int length, Pointer<NativeType> pathString)
GlPathStringNVNative = Void Function(Uint32 path, Uint32 format, Int32 length, Pointer<NativeType> pathString)
GlPathSubCommandsNV = void Function(int path, int commandStart, int commandsToDelete, int numCommands, Pointer<NativeType> commands, int numCoords, int coordType, Pointer<NativeType> coords)
GlPathSubCommandsNVNative = Void Function(Uint32 path, Int32 commandStart, Int32 commandsToDelete, Int32 numCommands, Pointer<NativeType> commands, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
GlPathSubCoordsNV = void Function(int path, int coordStart, int numCoords, int coordType, Pointer<NativeType> coords)
GlPathSubCoordsNVNative = Void Function(Uint32 path, Int32 coordStart, Int32 numCoords, Uint32 coordType, Pointer<NativeType> coords)
GlPauseTransformFeedback = void Function()
GlPauseTransformFeedbackNative = Void Function()
GlPixelStoref = void Function(int pname, double param)
GlPixelStorefNative = Void Function(Uint32 pname, Float param)
GlPixelStorei = void Function(int pname, int param)
GlPixelStoreiNative = Void Function(Uint32 pname, Int32 param)
GlPointAlongPathNV = int Function(int path, int startSegment, int numSegments, double distance, Pointer<Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY)
GlPointAlongPathNVNative = Uint8 Function(Uint32 path, Int32 startSegment, Int32 numSegments, Float distance, Pointer<Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY)
GlPointParameterf = void Function(int pname, double param)
GlPointParameterfNative = Void Function(Uint32 pname, Float param)
GlPointParameterfv = void Function(int pname, Pointer<Float> params)
GlPointParameterfvNative = Void Function(Uint32 pname, Pointer<Float> params)
GlPointParameteri = void Function(int pname, int param)
GlPointParameteriNative = Void Function(Uint32 pname, Int32 param)
GlPointParameteriv = void Function(int pname, Pointer<Int32> params)
GlPointParameterivNative = Void Function(Uint32 pname, Pointer<Int32> params)
GlPointSize = void Function(double size)
GlPointSizeNative = Void Function(Float size)
GlPolygonMode = void Function(int face, int mode)
GlPolygonModeNative = Void Function(Uint32 face, Uint32 mode)
GlPolygonOffset = void Function(double factor, double units)
GlPolygonOffsetClamp = void Function(double factor, double units, double clamp)
GlPolygonOffsetClampEXT = void Function(double factor, double units, double clamp)
GlPolygonOffsetClampEXTNative = Void Function(Float factor, Float units, Float clamp)
GlPolygonOffsetClampNative = Void Function(Float factor, Float units, Float clamp)
GlPolygonOffsetNative = Void Function(Float factor, Float units)
GlPopDebugGroup = void Function()
GlPopDebugGroupNative = Void Function()
GlPopGroupMarkerEXT = void Function()
GlPopGroupMarkerEXTNative = Void Function()
GlPrimitiveBoundingBoxARB = void Function(double minX, double minY, double minZ, double minW, double maxX, double maxY, double maxZ, double maxW)
GlPrimitiveBoundingBoxARBNative = Void Function(Float minX, Float minY, Float minZ, Float minW, Float maxX, Float maxY, Float maxZ, Float maxW)
GlPrimitiveRestartIndex = void Function(int index)
GlPrimitiveRestartIndexNative = Void Function(Uint32 index)
GlProgramBinary = void Function(int program, int binaryFormat, Pointer<NativeType> binary, int length)
GlProgramBinaryNative = Void Function(Uint32 program, Uint32 binaryFormat, Pointer<NativeType> binary, Int32 length)
GlProgramParameteri = void Function(int program, int pname, int value)
GlProgramParameteriARB = void Function(int program, int pname, int value)
GlProgramParameteriARBNative = Void Function(Uint32 program, Uint32 pname, Int32 value)
GlProgramParameteriNative = Void Function(Uint32 program, Uint32 pname, Int32 value)
GlProgramPathFragmentInputGenNV = void Function(int program, int location, int genMode, int components, Pointer<Float> coeffs)
GlProgramPathFragmentInputGenNVNative = Void Function(Uint32 program, Int32 location, Uint32 genMode, Int32 components, Pointer<Float> coeffs)
GlProgramUniform1d = void Function(int program, int location, double v0)
GlProgramUniform1dEXT = void Function(int program, int location, double x)
GlProgramUniform1dEXTNative = Void Function(Uint32 program, Int32 location, Double x)
GlProgramUniform1dNative = Void Function(Uint32 program, Int32 location, Double v0)
GlProgramUniform1dv = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform1dvEXT = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform1dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform1dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform1f = void Function(int program, int location, double v0)
GlProgramUniform1fEXT = void Function(int program, int location, double v0)
GlProgramUniform1fEXTNative = Void Function(Uint32 program, Int32 location, Float v0)
GlProgramUniform1fNative = Void Function(Uint32 program, Int32 location, Float v0)
GlProgramUniform1fv = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform1fvEXT = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform1fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform1fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform1i = void Function(int program, int location, int v0)
GlProgramUniform1i64ARB = void Function(int program, int location, int x)
GlProgramUniform1i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x)
GlProgramUniform1i64NV = void Function(int program, int location, int x)
GlProgramUniform1i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x)
GlProgramUniform1i64vARB = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform1i64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform1i64vNV = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform1i64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform1iEXT = void Function(int program, int location, int v0)
GlProgramUniform1iEXTNative = Void Function(Uint32 program, Int32 location, Int32 v0)
GlProgramUniform1iNative = Void Function(Uint32 program, Int32 location, Int32 v0)
GlProgramUniform1iv = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform1ivEXT = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform1ivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform1ivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform1ui = void Function(int program, int location, int v0)
GlProgramUniform1ui64ARB = void Function(int program, int location, int x)
GlProgramUniform1ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x)
GlProgramUniform1ui64NV = void Function(int program, int location, int x)
GlProgramUniform1ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x)
GlProgramUniform1ui64vARB = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform1ui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform1ui64vNV = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform1ui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform1uiEXT = void Function(int program, int location, int v0)
GlProgramUniform1uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0)
GlProgramUniform1uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0)
GlProgramUniform1uiv = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform1uivEXT = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform1uivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform1uivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform2d = void Function(int program, int location, double v0, double v1)
GlProgramUniform2dEXT = void Function(int program, int location, double x, double y)
GlProgramUniform2dEXTNative = Void Function(Uint32 program, Int32 location, Double x, Double y)
GlProgramUniform2dNative = Void Function(Uint32 program, Int32 location, Double v0, Double v1)
GlProgramUniform2dv = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform2dvEXT = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform2dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform2dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform2f = void Function(int program, int location, double v0, double v1)
GlProgramUniform2fEXT = void Function(int program, int location, double v0, double v1)
GlProgramUniform2fEXTNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1)
GlProgramUniform2fNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1)
GlProgramUniform2fv = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform2fvEXT = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform2fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform2fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform2i = void Function(int program, int location, int v0, int v1)
GlProgramUniform2i64ARB = void Function(int program, int location, int x, int y)
GlProgramUniform2i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y)
GlProgramUniform2i64NV = void Function(int program, int location, int x, int y)
GlProgramUniform2i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y)
GlProgramUniform2i64vARB = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform2i64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform2i64vNV = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform2i64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform2iEXT = void Function(int program, int location, int v0, int v1)
GlProgramUniform2iEXTNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1)
GlProgramUniform2iNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1)
GlProgramUniform2iv = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform2ivEXT = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform2ivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform2ivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform2ui = void Function(int program, int location, int v0, int v1)
GlProgramUniform2ui64ARB = void Function(int program, int location, int x, int y)
GlProgramUniform2ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y)
GlProgramUniform2ui64NV = void Function(int program, int location, int x, int y)
GlProgramUniform2ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y)
GlProgramUniform2ui64vARB = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform2ui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform2ui64vNV = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform2ui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform2uiEXT = void Function(int program, int location, int v0, int v1)
GlProgramUniform2uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
GlProgramUniform2uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1)
GlProgramUniform2uiv = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform2uivEXT = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform2uivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform2uivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform3d = void Function(int program, int location, double v0, double v1, double v2)
GlProgramUniform3dEXT = void Function(int program, int location, double x, double y, double z)
GlProgramUniform3dEXTNative = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z)
GlProgramUniform3dNative = Void Function(Uint32 program, Int32 location, Double v0, Double v1, Double v2)
GlProgramUniform3dv = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform3dvEXT = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform3dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform3dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform3f = void Function(int program, int location, double v0, double v1, double v2)
GlProgramUniform3fEXT = void Function(int program, int location, double v0, double v1, double v2)
GlProgramUniform3fEXTNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
GlProgramUniform3fNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2)
GlProgramUniform3fv = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform3fvEXT = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform3fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform3fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform3i = void Function(int program, int location, int v0, int v1, int v2)
GlProgramUniform3i64ARB = void Function(int program, int location, int x, int y, int z)
GlProgramUniform3i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z)
GlProgramUniform3i64NV = void Function(int program, int location, int x, int y, int z)
GlProgramUniform3i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z)
GlProgramUniform3i64vARB = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform3i64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform3i64vNV = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform3i64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform3iEXT = void Function(int program, int location, int v0, int v1, int v2)
GlProgramUniform3iEXTNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
GlProgramUniform3iNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2)
GlProgramUniform3iv = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform3ivEXT = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform3ivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform3ivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform3ui = void Function(int program, int location, int v0, int v1, int v2)
GlProgramUniform3ui64ARB = void Function(int program, int location, int x, int y, int z)
GlProgramUniform3ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z)
GlProgramUniform3ui64NV = void Function(int program, int location, int x, int y, int z)
GlProgramUniform3ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z)
GlProgramUniform3ui64vARB = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform3ui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform3ui64vNV = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform3ui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform3uiEXT = void Function(int program, int location, int v0, int v1, int v2)
GlProgramUniform3uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
GlProgramUniform3uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
GlProgramUniform3uiv = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform3uivEXT = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform3uivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform3uivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform4d = void Function(int program, int location, double v0, double v1, double v2, double v3)
GlProgramUniform4dEXT = void Function(int program, int location, double x, double y, double z, double w)
GlProgramUniform4dEXTNative = Void Function(Uint32 program, Int32 location, Double x, Double y, Double z, Double w)
GlProgramUniform4dNative = Void Function(Uint32 program, Int32 location, Double v0, Double v1, Double v2, Double v3)
GlProgramUniform4dv = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform4dvEXT = void Function(int program, int location, int count, Pointer<Double> value)
GlProgramUniform4dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform4dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Double> value)
GlProgramUniform4f = void Function(int program, int location, double v0, double v1, double v2, double v3)
GlProgramUniform4fEXT = void Function(int program, int location, double v0, double v1, double v2, double v3)
GlProgramUniform4fEXTNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
GlProgramUniform4fNative = Void Function(Uint32 program, Int32 location, Float v0, Float v1, Float v2, Float v3)
GlProgramUniform4fv = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform4fvEXT = void Function(int program, int location, int count, Pointer<Float> value)
GlProgramUniform4fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform4fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Float> value)
GlProgramUniform4i = void Function(int program, int location, int v0, int v1, int v2, int v3)
GlProgramUniform4i64ARB = void Function(int program, int location, int x, int y, int z, int w)
GlProgramUniform4i64ARBNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
GlProgramUniform4i64NV = void Function(int program, int location, int x, int y, int z, int w)
GlProgramUniform4i64NVNative = Void Function(Uint32 program, Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
GlProgramUniform4i64vARB = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform4i64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform4i64vNV = void Function(int program, int location, int count, Pointer<Int64> value)
GlProgramUniform4i64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int64> value)
GlProgramUniform4iEXT = void Function(int program, int location, int v0, int v1, int v2, int v3)
GlProgramUniform4iEXTNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
GlProgramUniform4iNative = Void Function(Uint32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
GlProgramUniform4iv = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform4ivEXT = void Function(int program, int location, int count, Pointer<Int32> value)
GlProgramUniform4ivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform4ivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Int32> value)
GlProgramUniform4ui = void Function(int program, int location, int v0, int v1, int v2, int v3)
GlProgramUniform4ui64ARB = void Function(int program, int location, int x, int y, int z, int w)
GlProgramUniform4ui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlProgramUniform4ui64NV = void Function(int program, int location, int x, int y, int z, int w)
GlProgramUniform4ui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlProgramUniform4ui64vARB = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform4ui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform4ui64vNV = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniform4ui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProgramUniform4uiEXT = void Function(int program, int location, int v0, int v1, int v2, int v3)
GlProgramUniform4uiEXTNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
GlProgramUniform4uiNative = Void Function(Uint32 program, Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
GlProgramUniform4uiv = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform4uivEXT = void Function(int program, int location, int count, Pointer<Uint32> value)
GlProgramUniform4uivEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniform4uivNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint32> value)
GlProgramUniformHandleui64ARB = void Function(int program, int location, int value)
GlProgramUniformHandleui64ARBNative = Void Function(Uint32 program, Int32 location, Uint64 value)
GlProgramUniformHandleui64NV = void Function(int program, int location, int value)
GlProgramUniformHandleui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 value)
GlProgramUniformHandleui64vARB = void Function(int program, int location, int count, Pointer<Uint64> values)
GlProgramUniformHandleui64vARBNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> values)
GlProgramUniformHandleui64vNV = void Function(int program, int location, int count, Pointer<Uint64> values)
GlProgramUniformHandleui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> values)
GlProgramUniformMatrix2dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix2fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix2fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2x3dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2x3dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2x3dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2x3dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2x3fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix2x3fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix2x3fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2x3fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2x4dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2x4dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix2x4dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2x4dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix2x4fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix2x4fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix2x4fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix2x4fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix3fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix3fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3x2dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3x2dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3x2dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3x2dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3x2fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix3x2fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix3x2fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3x2fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3x4dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3x4dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix3x4dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3x4dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix3x4fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix3x4fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix3x4fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix3x4fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix4fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix4fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4x2dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4x2dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4x2dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4x2dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4x2fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix4x2fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix4x2fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4x2fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4x3dv = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4x3dvEXT = void Function(int program, int location, int count, int transpose, Pointer<Double> value)
GlProgramUniformMatrix4x3dvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4x3dvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlProgramUniformMatrix4x3fv = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix4x3fvEXT = void Function(int program, int location, int count, int transpose, Pointer<Float> value)
GlProgramUniformMatrix4x3fvEXTNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformMatrix4x3fvNative = Void Function(Uint32 program, Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlProgramUniformui64NV = void Function(int program, int location, int value)
GlProgramUniformui64NVNative = Void Function(Uint32 program, Int32 location, Uint64 value)
GlProgramUniformui64vNV = void Function(int program, int location, int count, Pointer<Uint64> value)
GlProgramUniformui64vNVNative = Void Function(Uint32 program, Int32 location, Int32 count, Pointer<Uint64> value)
GlProvokingVertex = void Function(int mode)
GlProvokingVertexNative = Void Function(Uint32 mode)
GlPushClientAttribDefaultEXT = void Function(int mask)
GlPushClientAttribDefaultEXTNative = Void Function(Uint32 mask)
GlPushDebugGroup = void Function(int source, int id, int length, Pointer<NativeType> message)
GlPushDebugGroupNative = Void Function(Uint32 source, Uint32 id, Int32 length, Pointer<NativeType> message)
GlPushGroupMarkerEXT = void Function(int length, Pointer<NativeType> marker)
GlPushGroupMarkerEXTNative = Void Function(Int32 length, Pointer<NativeType> marker)
GlQueryCounter = void Function(int id, int target)
GlQueryCounterNative = Void Function(Uint32 id, Uint32 target)
GlRasterSamplesEXT = void Function(int samples, int fixedsamplelocations)
GlRasterSamplesEXTNative = Void Function(Uint32 samples, Uint8 fixedsamplelocations)
GlReadBuffer = void Function(int src)
GlReadBufferNative = Void Function(Uint32 src)
GlReadnPixels = void Function(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<NativeType> data)
GlReadnPixelsARB = void Function(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<NativeType> data)
GlReadnPixelsARBNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> data)
GlReadnPixelsNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Int32 bufSize, Pointer<NativeType> data)
GlReadPixels = void Function(int x, int y, int width, int height, int format, int type, Pointer<NativeType> pixels)
GlReadPixelsNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlReleaseShaderCompiler = void Function()
GlReleaseShaderCompilerNative = Void Function()
GlRenderbufferStorage = void Function(int target, int internalformat, int width, int height)
GlRenderbufferStorageMultisample = void Function(int target, int samples, int internalformat, int width, int height)
GlRenderbufferStorageMultisampleAdvancedAMD = void Function(int target, int samples, int storageSamples, int internalformat, int width, int height)
GlRenderbufferStorageMultisampleAdvancedAMDNative = Void Function(Uint32 target, Int32 samples, Int32 storageSamples, Uint32 internalformat, Int32 width, Int32 height)
GlRenderbufferStorageMultisampleCoverageNV = void Function(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
GlRenderbufferStorageMultisampleCoverageNVNative = Void Function(Uint32 target, Int32 coverageSamples, Int32 colorSamples, Uint32 internalformat, Int32 width, Int32 height)
GlRenderbufferStorageMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height)
GlRenderbufferStorageNative = Void Function(Uint32 target, Uint32 internalformat, Int32 width, Int32 height)
GlResetMemoryObjectParameterNV = void Function(int memory, int pname)
GlResetMemoryObjectParameterNVNative = Void Function(Uint32 memory, Uint32 pname)
GlResolveDepthValuesNV = void Function()
GlResolveDepthValuesNVNative = Void Function()
GlResumeTransformFeedback = void Function()
GlResumeTransformFeedbackNative = Void Function()
GlSampleCoverage = void Function(double value, int invert)
GlSampleCoverageNative = Void Function(Float value, Uint8 invert)
GlSampleMaski = void Function(int maskNumber, int mask)
GlSampleMaskiNative = Void Function(Uint32 maskNumber, Uint32 mask)
GlSamplerParameterf = void Function(int sampler, int pname, double param)
GlSamplerParameterfNative = Void Function(Uint32 sampler, Uint32 pname, Float param)
GlSamplerParameterfv = void Function(int sampler, int pname, Pointer<Float> param)
GlSamplerParameterfvNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Float> param)
GlSamplerParameteri = void Function(int sampler, int pname, int param)
GlSamplerParameterIiv = void Function(int sampler, int pname, Pointer<Int32> param)
GlSamplerParameterIivNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> param)
GlSamplerParameteriNative = Void Function(Uint32 sampler, Uint32 pname, Int32 param)
GlSamplerParameterIuiv = void Function(int sampler, int pname, Pointer<Uint32> param)
GlSamplerParameterIuivNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Uint32> param)
GlSamplerParameteriv = void Function(int sampler, int pname, Pointer<Int32> param)
GlSamplerParameterivNative = Void Function(Uint32 sampler, Uint32 pname, Pointer<Int32> param)
GlScissor = void Function(int x, int y, int width, int height)
GlScissorArrayv = void Function(int first, int count, Pointer<Int32> v)
GlScissorArrayvNative = Void Function(Uint32 first, Int32 count, Pointer<Int32> v)
GlScissorExclusiveArrayvNV = void Function(int first, int count, Pointer<Int32> v)
GlScissorExclusiveArrayvNVNative = Void Function(Uint32 first, Int32 count, Pointer<Int32> v)
GlScissorExclusiveNV = void Function(int x, int y, int width, int height)
GlScissorExclusiveNVNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
GlScissorIndexed = void Function(int index, int left, int bottom, int width, int height)
GlScissorIndexedNative = Void Function(Uint32 index, Int32 left, Int32 bottom, Int32 width, Int32 height)
GlScissorIndexedv = void Function(int index, Pointer<Int32> v)
GlScissorIndexedvNative = Void Function(Uint32 index, Pointer<Int32> v)
GlScissorNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
GlSecondaryColorFormatNV = void Function(int size, int type, int stride)
GlSecondaryColorFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
GlSelectPerfMonitorCountersAMD = void Function(int monitor, int enable, int group, int numCounters, Pointer<Uint32> counterList)
GlSelectPerfMonitorCountersAMDNative = Void Function(Uint32 monitor, Uint8 enable, Uint32 group, Int32 numCounters, Pointer<Uint32> counterList)
GlShaderBinary = void Function(int count, Pointer<Uint32> shaders, int binaryFormat, Pointer<NativeType> binary, int length)
GlShaderBinaryNative = Void Function(Int32 count, Pointer<Uint32> shaders, Uint32 binaryFormat, Pointer<NativeType> binary, Int32 length)
GlShaderSource = void Function(int shader, int count, Pointer<NativeType> string, Pointer<Int32> length)
GlShaderSourceNative = Void Function(Uint32 shader, Int32 count, Pointer<NativeType> string, Pointer<Int32> length)
GlShaderStorageBlockBinding = void Function(int program, int storageBlockIndex, int storageBlockBinding)
GlShaderStorageBlockBindingNative = Void Function(Uint32 program, Uint32 storageBlockIndex, Uint32 storageBlockBinding)
GlShadingRateImageBarrierNV = void Function(int synchronize)
GlShadingRateImageBarrierNVNative = Void Function(Uint8 synchronize)
GlShadingRateImagePaletteNV = void Function(int viewport, int first, int count, Pointer<Uint32> rates)
GlShadingRateImagePaletteNVNative = Void Function(Uint32 viewport, Uint32 first, Int32 count, Pointer<Uint32> rates)
GlShadingRateSampleOrderCustomNV = void Function(int rate, int samples, Pointer<Int32> locations)
GlShadingRateSampleOrderCustomNVNative = Void Function(Uint32 rate, Uint32 samples, Pointer<Int32> locations)
GlShadingRateSampleOrderNV = void Function(int order)
GlShadingRateSampleOrderNVNative = Void Function(Uint32 order)
GlSignalVkFenceNV = void Function(int vkFence)
GlSignalVkFenceNVNative = Void Function(Uint64 vkFence)
GlSignalVkSemaphoreNV = void Function(int vkSemaphore)
GlSignalVkSemaphoreNVNative = Void Function(Uint64 vkSemaphore)
GlSpecializeShader = void Function(int shader, Pointer<NativeType> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
GlSpecializeShaderARB = void Function(int shader, Pointer<NativeType> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
GlSpecializeShaderARBNative = Void Function(Uint32 shader, Pointer<NativeType> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
GlSpecializeShaderNative = Void Function(Uint32 shader, Pointer<NativeType> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
GlStateCaptureNV = void Function(int state, int mode)
GlStateCaptureNVNative = Void Function(Uint32 state, Uint32 mode)
GlStencilFillPathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int transformType, Pointer<Float> transformValues)
GlStencilFillPathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 fillMode, Uint32 mask, Uint32 transformType, Pointer<Float> transformValues)
GlStencilFillPathNV = void Function(int path, int fillMode, int mask)
GlStencilFillPathNVNative = Void Function(Uint32 path, Uint32 fillMode, Uint32 mask)
GlStencilFunc = void Function(int func, int ref, int mask)
GlStencilFuncNative = Void Function(Uint32 func, Int32 ref, Uint32 mask)
GlStencilFuncSeparate = void Function(int face, int func, int ref, int mask)
GlStencilFuncSeparateNative = Void Function(Uint32 face, Uint32 func, Int32 ref, Uint32 mask)
GlStencilMask = void Function(int mask)
GlStencilMaskNative = Void Function(Uint32 mask)
GlStencilMaskSeparate = void Function(int face, int mask)
GlStencilMaskSeparateNative = Void Function(Uint32 face, Uint32 mask)
GlStencilOp = void Function(int fail, int zfail, int zpass)
GlStencilOpNative = Void Function(Uint32 fail, Uint32 zfail, Uint32 zpass)
GlStencilOpSeparate = void Function(int face, int sfail, int dpfail, int dppass)
GlStencilOpSeparateNative = Void Function(Uint32 face, Uint32 sfail, Uint32 dpfail, Uint32 dppass)
GlStencilStrokePathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int reference, int mask, int transformType, Pointer<Float> transformValues)
GlStencilStrokePathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 reference, Uint32 mask, Uint32 transformType, Pointer<Float> transformValues)
GlStencilStrokePathNV = void Function(int path, int reference, int mask)
GlStencilStrokePathNVNative = Void Function(Uint32 path, Int32 reference, Uint32 mask)
GlStencilThenCoverFillPathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, Pointer<Float> transformValues)
GlStencilThenCoverFillPathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Uint32 fillMode, Uint32 mask, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
GlStencilThenCoverFillPathNV = void Function(int path, int fillMode, int mask, int coverMode)
GlStencilThenCoverFillPathNVNative = Void Function(Uint32 path, Uint32 fillMode, Uint32 mask, Uint32 coverMode)
GlStencilThenCoverStrokePathInstancedNV = void Function(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int reference, int mask, int coverMode, int transformType, Pointer<Float> transformValues)
GlStencilThenCoverStrokePathInstancedNVNative = Void Function(Int32 numPaths, Uint32 pathNameType, Pointer<NativeType> paths, Uint32 pathBase, Int32 reference, Uint32 mask, Uint32 coverMode, Uint32 transformType, Pointer<Float> transformValues)
GlStencilThenCoverStrokePathNV = void Function(int path, int reference, int mask, int coverMode)
GlStencilThenCoverStrokePathNVNative = Void Function(Uint32 path, Int32 reference, Uint32 mask, Uint32 coverMode)
GlSubpixelPrecisionBiasNV = void Function(int xbits, int ybits)
GlSubpixelPrecisionBiasNVNative = Void Function(Uint32 xbits, Uint32 ybits)
GlTexAttachMemoryNV = void Function(int target, int memory, int offset)
GlTexAttachMemoryNVNative = Void Function(Uint32 target, Uint32 memory, Uint64 offset)
GlTexBuffer = void Function(int target, int internalformat, int buffer)
GlTexBufferARB = void Function(int target, int internalformat, int buffer)
GlTexBufferARBNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
GlTexBufferNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer)
GlTexBufferRange = void Function(int target, int internalformat, int buffer, int offset, int size)
GlTexBufferRangeNative = Void Function(Uint32 target, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
GlTexCoordFormatNV = void Function(int size, int type, int stride)
GlTexCoordFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
GlTexImage1D = void Function(int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels)
GlTexImage1DNative = Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexImage2D = void Function(int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels)
GlTexImage2DMultisample = void Function(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
GlTexImage2DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
GlTexImage2DNative = Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexImage3D = void Function(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
GlTexImage3DMultisample = void Function(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
GlTexImage3DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
GlTexImage3DNative = Void Function(Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexPageCommitmentARB = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int commit)
GlTexPageCommitmentARBNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint8 commit)
GlTexPageCommitmentMemNV = void Function(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, int offset, int commit)
GlTexPageCommitmentMemNVNative = Void Function(Uint32 target, Int32 layer, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 memory, Uint64 offset, Uint8 commit)
GlTexParameterf = void Function(int target, int pname, double param)
GlTexParameterfNative = Void Function(Uint32 target, Uint32 pname, Float param)
GlTexParameterfv = void Function(int target, int pname, Pointer<Float> params)
GlTexParameterfvNative = Void Function(Uint32 target, Uint32 pname, Pointer<Float> params)
GlTexParameteri = void Function(int target, int pname, int param)
GlTexParameterIiv = void Function(int target, int pname, Pointer<Int32> params)
GlTexParameterIivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlTexParameteriNative = Void Function(Uint32 target, Uint32 pname, Int32 param)
GlTexParameterIuiv = void Function(int target, int pname, Pointer<Uint32> params)
GlTexParameterIuivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlTexParameteriv = void Function(int target, int pname, Pointer<Int32> params)
GlTexParameterivNative = Void Function(Uint32 target, Uint32 pname, Pointer<Int32> params)
GlTexStorage1D = void Function(int target, int levels, int internalformat, int width)
GlTexStorage1DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
GlTexStorage2D = void Function(int target, int levels, int internalformat, int width, int height)
GlTexStorage2DMultisample = void Function(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
GlTexStorage2DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
GlTexStorage2DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
GlTexStorage3D = void Function(int target, int levels, int internalformat, int width, int height, int depth)
GlTexStorage3DMultisample = void Function(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
GlTexStorage3DMultisampleNative = Void Function(Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
GlTexStorage3DNative = Void Function(Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
GlTexSubImage1D = void Function(int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
GlTexSubImage1DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexSubImage2D = void Function(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
GlTexSubImage2DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexSubImage3D = void Function(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
GlTexSubImage3DNative = Void Function(Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureAttachMemoryNV = void Function(int texture, int memory, int offset)
GlTextureAttachMemoryNVNative = Void Function(Uint32 texture, Uint32 memory, Uint64 offset)
GlTextureBarrier = void Function()
GlTextureBarrierNative = Void Function()
GlTextureBarrierNV = void Function()
GlTextureBarrierNVNative = Void Function()
GlTextureBuffer = void Function(int texture, int internalformat, int buffer)
GlTextureBufferEXT = void Function(int texture, int target, int internalformat, int buffer)
GlTextureBufferEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 internalformat, Uint32 buffer)
GlTextureBufferNative = Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer)
GlTextureBufferRange = void Function(int texture, int internalformat, int buffer, int offset, int size)
GlTextureBufferRangeEXT = void Function(int texture, int target, int internalformat, int buffer, int offset, int size)
GlTextureBufferRangeEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
GlTextureBufferRangeNative = Void Function(Uint32 texture, Uint32 internalformat, Uint32 buffer, Int64 offset, Int64 size)
GlTextureImage1DEXT = void Function(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels)
GlTextureImage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureImage2DEXT = void Function(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels)
GlTextureImage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureImage3DEXT = void Function(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels)
GlTextureImage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTexturePageCommitmentEXT = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int commit)
GlTexturePageCommitmentEXTNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint8 commit)
GlTexturePageCommitmentMemNV = void Function(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, int offset, int commit)
GlTexturePageCommitmentMemNVNative = Void Function(Uint32 texture, Int32 layer, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 memory, Uint64 offset, Uint8 commit)
GlTextureParameterf = void Function(int texture, int pname, double param)
GlTextureParameterfEXT = void Function(int texture, int target, int pname, double param)
GlTextureParameterfEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Float param)
GlTextureParameterfNative = Void Function(Uint32 texture, Uint32 pname, Float param)
GlTextureParameterfv = void Function(int texture, int pname, Pointer<Float> param)
GlTextureParameterfvEXT = void Function(int texture, int target, int pname, Pointer<Float> params)
GlTextureParameterfvEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Float> params)
GlTextureParameterfvNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Float> param)
GlTextureParameteri = void Function(int texture, int pname, int param)
GlTextureParameteriEXT = void Function(int texture, int target, int pname, int param)
GlTextureParameteriEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Int32 param)
GlTextureParameterIiv = void Function(int texture, int pname, Pointer<Int32> params)
GlTextureParameterIivEXT = void Function(int texture, int target, int pname, Pointer<Int32> params)
GlTextureParameterIivEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlTextureParameterIivNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> params)
GlTextureParameteriNative = Void Function(Uint32 texture, Uint32 pname, Int32 param)
GlTextureParameterIuiv = void Function(int texture, int pname, Pointer<Uint32> params)
GlTextureParameterIuivEXT = void Function(int texture, int target, int pname, Pointer<Uint32> params)
GlTextureParameterIuivEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Uint32> params)
GlTextureParameterIuivNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Uint32> params)
GlTextureParameteriv = void Function(int texture, int pname, Pointer<Int32> param)
GlTextureParameterivEXT = void Function(int texture, int target, int pname, Pointer<Int32> params)
GlTextureParameterivEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 pname, Pointer<Int32> params)
GlTextureParameterivNative = Void Function(Uint32 texture, Uint32 pname, Pointer<Int32> param)
GlTextureRenderbufferEXT = void Function(int texture, int target, int renderbuffer)
GlTextureRenderbufferEXTNative = Void Function(Uint32 texture, Uint32 target, Uint32 renderbuffer)
GlTextureStorage1D = void Function(int texture, int levels, int internalformat, int width)
GlTextureStorage1DEXT = void Function(int texture, int target, int levels, int internalformat, int width)
GlTextureStorage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width)
GlTextureStorage1DNative = Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width)
GlTextureStorage2D = void Function(int texture, int levels, int internalformat, int width, int height)
GlTextureStorage2DEXT = void Function(int texture, int target, int levels, int internalformat, int width, int height)
GlTextureStorage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
GlTextureStorage2DMultisample = void Function(int texture, int samples, int internalformat, int width, int height, int fixedsamplelocations)
GlTextureStorage2DMultisampleEXT = void Function(int texture, int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
GlTextureStorage2DMultisampleEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
GlTextureStorage2DMultisampleNative = Void Function(Uint32 texture, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Uint8 fixedsamplelocations)
GlTextureStorage2DNative = Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width, Int32 height)
GlTextureStorage3D = void Function(int texture, int levels, int internalformat, int width, int height, int depth)
GlTextureStorage3DEXT = void Function(int texture, int target, int levels, int internalformat, int width, int height, int depth)
GlTextureStorage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
GlTextureStorage3DMultisample = void Function(int texture, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
GlTextureStorage3DMultisampleEXT = void Function(int texture, int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
GlTextureStorage3DMultisampleEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
GlTextureStorage3DMultisampleNative = Void Function(Uint32 texture, Int32 samples, Uint32 internalformat, Int32 width, Int32 height, Int32 depth, Uint8 fixedsamplelocations)
GlTextureStorage3DNative = Void Function(Uint32 texture, Int32 levels, Uint32 internalformat, Int32 width, Int32 height, Int32 depth)
GlTextureSubImage1D = void Function(int texture, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
GlTextureSubImage1DEXT = void Function(int texture, int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels)
GlTextureSubImage1DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage1DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 width, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage2D = void Function(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
GlTextureSubImage2DEXT = void Function(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
GlTextureSubImage2DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage2DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage3D = void Function(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
GlTextureSubImage3DEXT = void Function(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels)
GlTextureSubImage3DEXTNative = Void Function(Uint32 texture, Uint32 target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureSubImage3DNative = Void Function(Uint32 texture, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, Uint32 format, Uint32 type, Pointer<NativeType> pixels)
GlTextureView = void Function(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
GlTextureViewNative = Void Function(Uint32 texture, Uint32 target, Uint32 origtexture, Uint32 internalformat, Uint32 minlevel, Uint32 numlevels, Uint32 minlayer, Uint32 numlayers)
GlTransformFeedbackBufferBase = void Function(int xfb, int index, int buffer)
GlTransformFeedbackBufferBaseNative = Void Function(Uint32 xfb, Uint32 index, Uint32 buffer)
GlTransformFeedbackBufferRange = void Function(int xfb, int index, int buffer, int offset, int size)
GlTransformFeedbackBufferRangeNative = Void Function(Uint32 xfb, Uint32 index, Uint32 buffer, Int64 offset, Int64 size)
GlTransformFeedbackVaryings = void Function(int program, int count, Pointer<NativeType> varyings, int bufferMode)
GlTransformFeedbackVaryingsNative = Void Function(Uint32 program, Int32 count, Pointer<NativeType> varyings, Uint32 bufferMode)
GlTransformPathNV = void Function(int resultPath, int srcPath, int transformType, Pointer<Float> transformValues)
GlTransformPathNVNative = Void Function(Uint32 resultPath, Uint32 srcPath, Uint32 transformType, Pointer<Float> transformValues)
GlUniform1d = void Function(int location, double x)
GlUniform1dNative = Void Function(Int32 location, Double x)
GlUniform1dv = void Function(int location, int count, Pointer<Double> value)
GlUniform1dvNative = Void Function(Int32 location, Int32 count, Pointer<Double> value)
GlUniform1f = void Function(int location, double v0)
GlUniform1fNative = Void Function(Int32 location, Float v0)
GlUniform1fv = void Function(int location, int count, Pointer<Float> value)
GlUniform1fvNative = Void Function(Int32 location, Int32 count, Pointer<Float> value)
GlUniform1i = void Function(int location, int v0)
GlUniform1i64ARB = void Function(int location, int x)
GlUniform1i64ARBNative = Void Function(Int32 location, Int64 x)
GlUniform1i64NV = void Function(int location, int x)
GlUniform1i64NVNative = Void Function(Int32 location, Int64 x)
GlUniform1i64vARB = void Function(int location, int count, Pointer<Int64> value)
GlUniform1i64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform1i64vNV = void Function(int location, int count, Pointer<Int64> value)
GlUniform1i64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform1iNative = Void Function(Int32 location, Int32 v0)
GlUniform1iv = void Function(int location, int count, Pointer<Int32> value)
GlUniform1ivNative = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
GlUniform1ui = void Function(int location, int v0)
GlUniform1ui64ARB = void Function(int location, int x)
GlUniform1ui64ARBNative = Void Function(Int32 location, Uint64 x)
GlUniform1ui64NV = void Function(int location, int x)
GlUniform1ui64NVNative = Void Function(Int32 location, Uint64 x)
GlUniform1ui64vARB = void Function(int location, int count, Pointer<Uint64> value)
GlUniform1ui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform1ui64vNV = void Function(int location, int count, Pointer<Uint64> value)
GlUniform1ui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform1uiNative = Void Function(Int32 location, Uint32 v0)
GlUniform1uiv = void Function(int location, int count, Pointer<Uint32> value)
GlUniform1uivNative = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
GlUniform2d = void Function(int location, double x, double y)
GlUniform2dNative = Void Function(Int32 location, Double x, Double y)
GlUniform2dv = void Function(int location, int count, Pointer<Double> value)
GlUniform2dvNative = Void Function(Int32 location, Int32 count, Pointer<Double> value)
GlUniform2f = void Function(int location, double v0, double v1)
GlUniform2fNative = Void Function(Int32 location, Float v0, Float v1)
GlUniform2fv = void Function(int location, int count, Pointer<Float> value)
GlUniform2fvNative = Void Function(Int32 location, Int32 count, Pointer<Float> value)
GlUniform2i = void Function(int location, int v0, int v1)
GlUniform2i64ARB = void Function(int location, int x, int y)
GlUniform2i64ARBNative = Void Function(Int32 location, Int64 x, Int64 y)
GlUniform2i64NV = void Function(int location, int x, int y)
GlUniform2i64NVNative = Void Function(Int32 location, Int64 x, Int64 y)
GlUniform2i64vARB = void Function(int location, int count, Pointer<Int64> value)
GlUniform2i64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform2i64vNV = void Function(int location, int count, Pointer<Int64> value)
GlUniform2i64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform2iNative = Void Function(Int32 location, Int32 v0, Int32 v1)
GlUniform2iv = void Function(int location, int count, Pointer<Int32> value)
GlUniform2ivNative = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
GlUniform2ui = void Function(int location, int v0, int v1)
GlUniform2ui64ARB = void Function(int location, int x, int y)
GlUniform2ui64ARBNative = Void Function(Int32 location, Uint64 x, Uint64 y)
GlUniform2ui64NV = void Function(int location, int x, int y)
GlUniform2ui64NVNative = Void Function(Int32 location, Uint64 x, Uint64 y)
GlUniform2ui64vARB = void Function(int location, int count, Pointer<Uint64> value)
GlUniform2ui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform2ui64vNV = void Function(int location, int count, Pointer<Uint64> value)
GlUniform2ui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform2uiNative = Void Function(Int32 location, Uint32 v0, Uint32 v1)
GlUniform2uiv = void Function(int location, int count, Pointer<Uint32> value)
GlUniform2uivNative = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
GlUniform3d = void Function(int location, double x, double y, double z)
GlUniform3dNative = Void Function(Int32 location, Double x, Double y, Double z)
GlUniform3dv = void Function(int location, int count, Pointer<Double> value)
GlUniform3dvNative = Void Function(Int32 location, Int32 count, Pointer<Double> value)
GlUniform3f = void Function(int location, double v0, double v1, double v2)
GlUniform3fNative = Void Function(Int32 location, Float v0, Float v1, Float v2)
GlUniform3fv = void Function(int location, int count, Pointer<Float> value)
GlUniform3fvNative = Void Function(Int32 location, Int32 count, Pointer<Float> value)
GlUniform3i = void Function(int location, int v0, int v1, int v2)
GlUniform3i64ARB = void Function(int location, int x, int y, int z)
GlUniform3i64ARBNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z)
GlUniform3i64NV = void Function(int location, int x, int y, int z)
GlUniform3i64NVNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z)
GlUniform3i64vARB = void Function(int location, int count, Pointer<Int64> value)
GlUniform3i64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform3i64vNV = void Function(int location, int count, Pointer<Int64> value)
GlUniform3i64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform3iNative = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2)
GlUniform3iv = void Function(int location, int count, Pointer<Int32> value)
GlUniform3ivNative = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
GlUniform3ui = void Function(int location, int v0, int v1, int v2)
GlUniform3ui64ARB = void Function(int location, int x, int y, int z)
GlUniform3ui64ARBNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z)
GlUniform3ui64NV = void Function(int location, int x, int y, int z)
GlUniform3ui64NVNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z)
GlUniform3ui64vARB = void Function(int location, int count, Pointer<Uint64> value)
GlUniform3ui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform3ui64vNV = void Function(int location, int count, Pointer<Uint64> value)
GlUniform3ui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform3uiNative = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
GlUniform3uiv = void Function(int location, int count, Pointer<Uint32> value)
GlUniform3uivNative = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
GlUniform4d = void Function(int location, double x, double y, double z, double w)
GlUniform4dNative = Void Function(Int32 location, Double x, Double y, Double z, Double w)
GlUniform4dv = void Function(int location, int count, Pointer<Double> value)
GlUniform4dvNative = Void Function(Int32 location, Int32 count, Pointer<Double> value)
GlUniform4f = void Function(int location, double v0, double v1, double v2, double v3)
GlUniform4fNative = Void Function(Int32 location, Float v0, Float v1, Float v2, Float v3)
GlUniform4fv = void Function(int location, int count, Pointer<Float> value)
GlUniform4fvNative = Void Function(Int32 location, Int32 count, Pointer<Float> value)
GlUniform4i = void Function(int location, int v0, int v1, int v2, int v3)
GlUniform4i64ARB = void Function(int location, int x, int y, int z, int w)
GlUniform4i64ARBNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
GlUniform4i64NV = void Function(int location, int x, int y, int z, int w)
GlUniform4i64NVNative = Void Function(Int32 location, Int64 x, Int64 y, Int64 z, Int64 w)
GlUniform4i64vARB = void Function(int location, int count, Pointer<Int64> value)
GlUniform4i64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform4i64vNV = void Function(int location, int count, Pointer<Int64> value)
GlUniform4i64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Int64> value)
GlUniform4iNative = Void Function(Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3)
GlUniform4iv = void Function(int location, int count, Pointer<Int32> value)
GlUniform4ivNative = Void Function(Int32 location, Int32 count, Pointer<Int32> value)
GlUniform4ui = void Function(int location, int v0, int v1, int v2, int v3)
GlUniform4ui64ARB = void Function(int location, int x, int y, int z, int w)
GlUniform4ui64ARBNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlUniform4ui64NV = void Function(int location, int x, int y, int z, int w)
GlUniform4ui64NVNative = Void Function(Int32 location, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlUniform4ui64vARB = void Function(int location, int count, Pointer<Uint64> value)
GlUniform4ui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform4ui64vNV = void Function(int location, int count, Pointer<Uint64> value)
GlUniform4ui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniform4uiNative = Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2, Uint32 v3)
GlUniform4uiv = void Function(int location, int count, Pointer<Uint32> value)
GlUniform4uivNative = Void Function(Int32 location, Int32 count, Pointer<Uint32> value)
GlUniformBlockBinding = void Function(int program, int uniformBlockIndex, int uniformBlockBinding)
GlUniformBlockBindingNative = Void Function(Uint32 program, Uint32 uniformBlockIndex, Uint32 uniformBlockBinding)
GlUniformHandleui64ARB = void Function(int location, int value)
GlUniformHandleui64ARBNative = Void Function(Int32 location, Uint64 value)
GlUniformHandleui64NV = void Function(int location, int value)
GlUniformHandleui64NVNative = Void Function(Int32 location, Uint64 value)
GlUniformHandleui64vARB = void Function(int location, int count, Pointer<Uint64> value)
GlUniformHandleui64vARBNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniformHandleui64vNV = void Function(int location, int count, Pointer<Uint64> value)
GlUniformHandleui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUniformMatrix2dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix2dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix2fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix2fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix2x3dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix2x3dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix2x3fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix2x3fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix2x4dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix2x4dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix2x4fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix2x4fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix3dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix3dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix3fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix3fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix3x2dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix3x2dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix3x2fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix3x2fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix3x4dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix3x4dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix3x4fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix3x4fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix4dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix4dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix4fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix4fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix4x2dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix4x2dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix4x2fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix4x2fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformMatrix4x3dv = void Function(int location, int count, int transpose, Pointer<Double> value)
GlUniformMatrix4x3dvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Double> value)
GlUniformMatrix4x3fv = void Function(int location, int count, int transpose, Pointer<Float> value)
GlUniformMatrix4x3fvNative = Void Function(Int32 location, Int32 count, Uint8 transpose, Pointer<Float> value)
GlUniformSubroutinesuiv = void Function(int shadertype, int count, Pointer<Uint32> indices)
GlUniformSubroutinesuivNative = Void Function(Uint32 shadertype, Int32 count, Pointer<Uint32> indices)
GlUniformui64NV = void Function(int location, int value)
GlUniformui64NVNative = Void Function(Int32 location, Uint64 value)
GlUniformui64vNV = void Function(int location, int count, Pointer<Uint64> value)
GlUniformui64vNVNative = Void Function(Int32 location, Int32 count, Pointer<Uint64> value)
GlUnmapBuffer = int Function(int target)
GlUnmapBufferNative = Uint8 Function(Uint32 target)
GlUnmapNamedBuffer = int Function(int buffer)
GlUnmapNamedBufferEXT = int Function(int buffer)
GlUnmapNamedBufferEXTNative = Uint8 Function(Uint32 buffer)
GlUnmapNamedBufferNative = Uint8 Function(Uint32 buffer)
GlUseProgram = void Function(int program)
GlUseProgramNative = Void Function(Uint32 program)
GlUseProgramStages = void Function(int pipeline, int stages, int program)
GlUseProgramStagesNative = Void Function(Uint32 pipeline, Uint32 stages, Uint32 program)
GlUseShaderProgramEXT = void Function(int type, int program)
GlUseShaderProgramEXTNative = Void Function(Uint32 type, Uint32 program)
GlValidateProgram = void Function(int program)
GlValidateProgramNative = Void Function(Uint32 program)
GlValidateProgramPipeline = void Function(int pipeline)
GlValidateProgramPipelineNative = Void Function(Uint32 pipeline)
GlVertexArrayAttribBinding = void Function(int vaobj, int attribindex, int bindingindex)
GlVertexArrayAttribBindingNative = Void Function(Uint32 vaobj, Uint32 attribindex, Uint32 bindingindex)
GlVertexArrayAttribFormat = void Function(int vaobj, int attribindex, int size, int type, int normalized, int relativeoffset)
GlVertexArrayAttribFormatNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
GlVertexArrayAttribIFormat = void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
GlVertexArrayAttribIFormatNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexArrayAttribLFormat = void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
GlVertexArrayAttribLFormatNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexArrayBindingDivisor = void Function(int vaobj, int bindingindex, int divisor)
GlVertexArrayBindingDivisorNative = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 divisor)
GlVertexArrayBindVertexBufferEXT = void Function(int vaobj, int bindingindex, int buffer, int offset, int stride)
GlVertexArrayBindVertexBufferEXTNative = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
GlVertexArrayColorOffsetEXT = void Function(int vaobj, int buffer, int size, int type, int stride, int offset)
GlVertexArrayColorOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayEdgeFlagOffsetEXT = void Function(int vaobj, int buffer, int stride, int offset)
GlVertexArrayEdgeFlagOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 stride, Int64 offset)
GlVertexArrayElementBuffer = void Function(int vaobj, int buffer)
GlVertexArrayElementBufferNative = Void Function(Uint32 vaobj, Uint32 buffer)
GlVertexArrayFogCoordOffsetEXT = void Function(int vaobj, int buffer, int type, int stride, int offset)
GlVertexArrayFogCoordOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayIndexOffsetEXT = void Function(int vaobj, int buffer, int type, int stride, int offset)
GlVertexArrayIndexOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayMultiTexCoordOffsetEXT = void Function(int vaobj, int buffer, int texunit, int size, int type, int stride, int offset)
GlVertexArrayMultiTexCoordOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 texunit, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayNormalOffsetEXT = void Function(int vaobj, int buffer, int type, int stride, int offset)
GlVertexArrayNormalOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 type, Int32 stride, Int64 offset)
GlVertexArraySecondaryColorOffsetEXT = void Function(int vaobj, int buffer, int size, int type, int stride, int offset)
GlVertexArraySecondaryColorOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayTexCoordOffsetEXT = void Function(int vaobj, int buffer, int size, int type, int stride, int offset)
GlVertexArrayTexCoordOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayVertexAttribBindingEXT = void Function(int vaobj, int attribindex, int bindingindex)
GlVertexArrayVertexAttribBindingEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Uint32 bindingindex)
GlVertexArrayVertexAttribDivisorEXT = void Function(int vaobj, int index, int divisor)
GlVertexArrayVertexAttribDivisorEXTNative = Void Function(Uint32 vaobj, Uint32 index, Uint32 divisor)
GlVertexArrayVertexAttribFormatEXT = void Function(int vaobj, int attribindex, int size, int type, int normalized, int relativeoffset)
GlVertexArrayVertexAttribFormatEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
GlVertexArrayVertexAttribIFormatEXT = void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
GlVertexArrayVertexAttribIFormatEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexArrayVertexAttribIOffsetEXT = void Function(int vaobj, int buffer, int index, int size, int type, int stride, int offset)
GlVertexArrayVertexAttribIOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayVertexAttribLFormatEXT = void Function(int vaobj, int attribindex, int size, int type, int relativeoffset)
GlVertexArrayVertexAttribLFormatEXTNative = Void Function(Uint32 vaobj, Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexArrayVertexAttribLOffsetEXT = void Function(int vaobj, int buffer, int index, int size, int type, int stride, int offset)
GlVertexArrayVertexAttribLOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexArrayVertexAttribOffsetEXT = void Function(int vaobj, int buffer, int index, int size, int type, int normalized, int stride, int offset)
GlVertexArrayVertexAttribOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride, Int64 offset)
GlVertexArrayVertexBindingDivisorEXT = void Function(int vaobj, int bindingindex, int divisor)
GlVertexArrayVertexBindingDivisorEXTNative = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 divisor)
GlVertexArrayVertexBuffer = void Function(int vaobj, int bindingindex, int buffer, int offset, int stride)
GlVertexArrayVertexBufferNative = Void Function(Uint32 vaobj, Uint32 bindingindex, Uint32 buffer, Int64 offset, Int32 stride)
GlVertexArrayVertexBuffers = void Function(int vaobj, int first, int count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
GlVertexArrayVertexBuffersNative = Void Function(Uint32 vaobj, Uint32 first, Int32 count, Pointer<Uint32> buffers, Pointer<Int64> offsets, Pointer<Int32> strides)
GlVertexArrayVertexOffsetEXT = void Function(int vaobj, int buffer, int size, int type, int stride, int offset)
GlVertexArrayVertexOffsetEXTNative = Void Function(Uint32 vaobj, Uint32 buffer, Int32 size, Uint32 type, Int32 stride, Int64 offset)
GlVertexAttrib1d = void Function(int index, double x)
GlVertexAttrib1dNative = Void Function(Uint32 index, Double x)
GlVertexAttrib1dv = void Function(int index, Pointer<Double> v)
GlVertexAttrib1dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttrib1f = void Function(int index, double x)
GlVertexAttrib1fNative = Void Function(Uint32 index, Float x)
GlVertexAttrib1fv = void Function(int index, Pointer<Float> v)
GlVertexAttrib1fvNative = Void Function(Uint32 index, Pointer<Float> v)
GlVertexAttrib1s = void Function(int index, int x)
GlVertexAttrib1sNative = Void Function(Uint32 index, Int16 x)
GlVertexAttrib1sv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib1svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib2d = void Function(int index, double x, double y)
GlVertexAttrib2dNative = Void Function(Uint32 index, Double x, Double y)
GlVertexAttrib2dv = void Function(int index, Pointer<Double> v)
GlVertexAttrib2dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttrib2f = void Function(int index, double x, double y)
GlVertexAttrib2fNative = Void Function(Uint32 index, Float x, Float y)
GlVertexAttrib2fv = void Function(int index, Pointer<Float> v)
GlVertexAttrib2fvNative = Void Function(Uint32 index, Pointer<Float> v)
GlVertexAttrib2s = void Function(int index, int x, int y)
GlVertexAttrib2sNative = Void Function(Uint32 index, Int16 x, Int16 y)
GlVertexAttrib2sv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib2svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib3d = void Function(int index, double x, double y, double z)
GlVertexAttrib3dNative = Void Function(Uint32 index, Double x, Double y, Double z)
GlVertexAttrib3dv = void Function(int index, Pointer<Double> v)
GlVertexAttrib3dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttrib3f = void Function(int index, double x, double y, double z)
GlVertexAttrib3fNative = Void Function(Uint32 index, Float x, Float y, Float z)
GlVertexAttrib3fv = void Function(int index, Pointer<Float> v)
GlVertexAttrib3fvNative = Void Function(Uint32 index, Pointer<Float> v)
GlVertexAttrib3s = void Function(int index, int x, int y, int z)
GlVertexAttrib3sNative = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z)
GlVertexAttrib3sv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib3svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib4bv = void Function(int index, Pointer<Int8> v)
GlVertexAttrib4bvNative = Void Function(Uint32 index, Pointer<Int8> v)
GlVertexAttrib4d = void Function(int index, double x, double y, double z, double w)
GlVertexAttrib4dNative = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
GlVertexAttrib4dv = void Function(int index, Pointer<Double> v)
GlVertexAttrib4dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttrib4f = void Function(int index, double x, double y, double z, double w)
GlVertexAttrib4fNative = Void Function(Uint32 index, Float x, Float y, Float z, Float w)
GlVertexAttrib4fv = void Function(int index, Pointer<Float> v)
GlVertexAttrib4fvNative = Void Function(Uint32 index, Pointer<Float> v)
GlVertexAttrib4iv = void Function(int index, Pointer<Int32> v)
GlVertexAttrib4ivNative = Void Function(Uint32 index, Pointer<Int32> v)
GlVertexAttrib4Nbv = void Function(int index, Pointer<Int8> v)
GlVertexAttrib4NbvNative = Void Function(Uint32 index, Pointer<Int8> v)
GlVertexAttrib4Niv = void Function(int index, Pointer<Int32> v)
GlVertexAttrib4NivNative = Void Function(Uint32 index, Pointer<Int32> v)
GlVertexAttrib4Nsv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib4NsvNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib4Nub = void Function(int index, int x, int y, int z, int w)
GlVertexAttrib4NubNative = Void Function(Uint32 index, Uint8 x, Uint8 y, Uint8 z, Uint8 w)
GlVertexAttrib4Nubv = void Function(int index, Pointer<NativeType> v)
GlVertexAttrib4NubvNative = Void Function(Uint32 index, Pointer<NativeType> v)
GlVertexAttrib4Nuiv = void Function(int index, Pointer<Uint32> v)
GlVertexAttrib4NuivNative = Void Function(Uint32 index, Pointer<Uint32> v)
GlVertexAttrib4Nusv = void Function(int index, Pointer<Uint16> v)
GlVertexAttrib4NusvNative = Void Function(Uint32 index, Pointer<Uint16> v)
GlVertexAttrib4s = void Function(int index, int x, int y, int z, int w)
GlVertexAttrib4sNative = Void Function(Uint32 index, Int16 x, Int16 y, Int16 z, Int16 w)
GlVertexAttrib4sv = void Function(int index, Pointer<Int16> v)
GlVertexAttrib4svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttrib4ubv = void Function(int index, Pointer<NativeType> v)
GlVertexAttrib4ubvNative = Void Function(Uint32 index, Pointer<NativeType> v)
GlVertexAttrib4uiv = void Function(int index, Pointer<Uint32> v)
GlVertexAttrib4uivNative = Void Function(Uint32 index, Pointer<Uint32> v)
GlVertexAttrib4usv = void Function(int index, Pointer<Uint16> v)
GlVertexAttrib4usvNative = Void Function(Uint32 index, Pointer<Uint16> v)
GlVertexAttribBinding = void Function(int attribindex, int bindingindex)
GlVertexAttribBindingNative = Void Function(Uint32 attribindex, Uint32 bindingindex)
GlVertexAttribDivisor = void Function(int index, int divisor)
GlVertexAttribDivisorARB = void Function(int index, int divisor)
GlVertexAttribDivisorARBNative = Void Function(Uint32 index, Uint32 divisor)
GlVertexAttribDivisorNative = Void Function(Uint32 index, Uint32 divisor)
GlVertexAttribFormat = void Function(int attribindex, int size, int type, int normalized, int relativeoffset)
GlVertexAttribFormatNative = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint8 normalized, Uint32 relativeoffset)
GlVertexAttribFormatNV = void Function(int index, int size, int type, int normalized, int stride)
GlVertexAttribFormatNVNative = Void Function(Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride)
GlVertexAttribI1i = void Function(int index, int x)
GlVertexAttribI1iNative = Void Function(Uint32 index, Int32 x)
GlVertexAttribI1iv = void Function(int index, Pointer<Int32> v)
GlVertexAttribI1ivNative = Void Function(Uint32 index, Pointer<Int32> v)
GlVertexAttribI1ui = void Function(int index, int x)
GlVertexAttribI1uiNative = Void Function(Uint32 index, Uint32 x)
GlVertexAttribI1uiv = void Function(int index, Pointer<Uint32> v)
GlVertexAttribI1uivNative = Void Function(Uint32 index, Pointer<Uint32> v)
GlVertexAttribI2i = void Function(int index, int x, int y)
GlVertexAttribI2iNative = Void Function(Uint32 index, Int32 x, Int32 y)
GlVertexAttribI2iv = void Function(int index, Pointer<Int32> v)
GlVertexAttribI2ivNative = Void Function(Uint32 index, Pointer<Int32> v)
GlVertexAttribI2ui = void Function(int index, int x, int y)
GlVertexAttribI2uiNative = Void Function(Uint32 index, Uint32 x, Uint32 y)
GlVertexAttribI2uiv = void Function(int index, Pointer<Uint32> v)
GlVertexAttribI2uivNative = Void Function(Uint32 index, Pointer<Uint32> v)
GlVertexAttribI3i = void Function(int index, int x, int y, int z)
GlVertexAttribI3iNative = Void Function(Uint32 index, Int32 x, Int32 y, Int32 z)
GlVertexAttribI3iv = void Function(int index, Pointer<Int32> v)
GlVertexAttribI3ivNative = Void Function(Uint32 index, Pointer<Int32> v)
GlVertexAttribI3ui = void Function(int index, int x, int y, int z)
GlVertexAttribI3uiNative = Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z)
GlVertexAttribI3uiv = void Function(int index, Pointer<Uint32> v)
GlVertexAttribI3uivNative = Void Function(Uint32 index, Pointer<Uint32> v)
GlVertexAttribI4bv = void Function(int index, Pointer<Int8> v)
GlVertexAttribI4bvNative = Void Function(Uint32 index, Pointer<Int8> v)
GlVertexAttribI4i = void Function(int index, int x, int y, int z, int w)
GlVertexAttribI4iNative = Void Function(Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
GlVertexAttribI4iv = void Function(int index, Pointer<Int32> v)
GlVertexAttribI4ivNative = Void Function(Uint32 index, Pointer<Int32> v)
GlVertexAttribI4sv = void Function(int index, Pointer<Int16> v)
GlVertexAttribI4svNative = Void Function(Uint32 index, Pointer<Int16> v)
GlVertexAttribI4ubv = void Function(int index, Pointer<NativeType> v)
GlVertexAttribI4ubvNative = Void Function(Uint32 index, Pointer<NativeType> v)
GlVertexAttribI4ui = void Function(int index, int x, int y, int z, int w)
GlVertexAttribI4uiNative = Void Function(Uint32 index, Uint32 x, Uint32 y, Uint32 z, Uint32 w)
GlVertexAttribI4uiv = void Function(int index, Pointer<Uint32> v)
GlVertexAttribI4uivNative = Void Function(Uint32 index, Pointer<Uint32> v)
GlVertexAttribI4usv = void Function(int index, Pointer<Uint16> v)
GlVertexAttribI4usvNative = Void Function(Uint32 index, Pointer<Uint16> v)
GlVertexAttribIFormat = void Function(int attribindex, int size, int type, int relativeoffset)
GlVertexAttribIFormatNative = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexAttribIFormatNV = void Function(int index, int size, int type, int stride)
GlVertexAttribIFormatNVNative = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride)
GlVertexAttribIPointer = void Function(int index, int size, int type, int stride, int pointer)
GlVertexAttribIPointerNative = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
GlVertexAttribL1d = void Function(int index, double x)
GlVertexAttribL1dNative = Void Function(Uint32 index, Double x)
GlVertexAttribL1dv = void Function(int index, Pointer<Double> v)
GlVertexAttribL1dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttribL1i64NV = void Function(int index, int x)
GlVertexAttribL1i64NVNative = Void Function(Uint32 index, Int64 x)
GlVertexAttribL1i64vNV = void Function(int index, Pointer<Int64> v)
GlVertexAttribL1i64vNVNative = Void Function(Uint32 index, Pointer<Int64> v)
GlVertexAttribL1ui64ARB = void Function(int index, int x)
GlVertexAttribL1ui64ARBNative = Void Function(Uint32 index, Uint64 x)
GlVertexAttribL1ui64NV = void Function(int index, int x)
GlVertexAttribL1ui64NVNative = Void Function(Uint32 index, Uint64 x)
GlVertexAttribL1ui64vARB = void Function(int index, Pointer<Uint64> v)
GlVertexAttribL1ui64vARBNative = Void Function(Uint32 index, Pointer<Uint64> v)
GlVertexAttribL1ui64vNV = void Function(int index, Pointer<Uint64> v)
GlVertexAttribL1ui64vNVNative = Void Function(Uint32 index, Pointer<Uint64> v)
GlVertexAttribL2d = void Function(int index, double x, double y)
GlVertexAttribL2dNative = Void Function(Uint32 index, Double x, Double y)
GlVertexAttribL2dv = void Function(int index, Pointer<Double> v)
GlVertexAttribL2dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttribL2i64NV = void Function(int index, int x, int y)
GlVertexAttribL2i64NVNative = Void Function(Uint32 index, Int64 x, Int64 y)
GlVertexAttribL2i64vNV = void Function(int index, Pointer<Int64> v)
GlVertexAttribL2i64vNVNative = Void Function(Uint32 index, Pointer<Int64> v)
GlVertexAttribL2ui64NV = void Function(int index, int x, int y)
GlVertexAttribL2ui64NVNative = Void Function(Uint32 index, Uint64 x, Uint64 y)
GlVertexAttribL2ui64vNV = void Function(int index, Pointer<Uint64> v)
GlVertexAttribL2ui64vNVNative = Void Function(Uint32 index, Pointer<Uint64> v)
GlVertexAttribL3d = void Function(int index, double x, double y, double z)
GlVertexAttribL3dNative = Void Function(Uint32 index, Double x, Double y, Double z)
GlVertexAttribL3dv = void Function(int index, Pointer<Double> v)
GlVertexAttribL3dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttribL3i64NV = void Function(int index, int x, int y, int z)
GlVertexAttribL3i64NVNative = Void Function(Uint32 index, Int64 x, Int64 y, Int64 z)
GlVertexAttribL3i64vNV = void Function(int index, Pointer<Int64> v)
GlVertexAttribL3i64vNVNative = Void Function(Uint32 index, Pointer<Int64> v)
GlVertexAttribL3ui64NV = void Function(int index, int x, int y, int z)
GlVertexAttribL3ui64NVNative = Void Function(Uint32 index, Uint64 x, Uint64 y, Uint64 z)
GlVertexAttribL3ui64vNV = void Function(int index, Pointer<Uint64> v)
GlVertexAttribL3ui64vNVNative = Void Function(Uint32 index, Pointer<Uint64> v)
GlVertexAttribL4d = void Function(int index, double x, double y, double z, double w)
GlVertexAttribL4dNative = Void Function(Uint32 index, Double x, Double y, Double z, Double w)
GlVertexAttribL4dv = void Function(int index, Pointer<Double> v)
GlVertexAttribL4dvNative = Void Function(Uint32 index, Pointer<Double> v)
GlVertexAttribL4i64NV = void Function(int index, int x, int y, int z, int w)
GlVertexAttribL4i64NVNative = Void Function(Uint32 index, Int64 x, Int64 y, Int64 z, Int64 w)
GlVertexAttribL4i64vNV = void Function(int index, Pointer<Int64> v)
GlVertexAttribL4i64vNVNative = Void Function(Uint32 index, Pointer<Int64> v)
GlVertexAttribL4ui64NV = void Function(int index, int x, int y, int z, int w)
GlVertexAttribL4ui64NVNative = Void Function(Uint32 index, Uint64 x, Uint64 y, Uint64 z, Uint64 w)
GlVertexAttribL4ui64vNV = void Function(int index, Pointer<Uint64> v)
GlVertexAttribL4ui64vNVNative = Void Function(Uint32 index, Pointer<Uint64> v)
GlVertexAttribLFormat = void Function(int attribindex, int size, int type, int relativeoffset)
GlVertexAttribLFormatNative = Void Function(Uint32 attribindex, Int32 size, Uint32 type, Uint32 relativeoffset)
GlVertexAttribLFormatNV = void Function(int index, int size, int type, int stride)
GlVertexAttribLFormatNVNative = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride)
GlVertexAttribLPointer = void Function(int index, int size, int type, int stride, int pointer)
GlVertexAttribLPointerNative = Void Function(Uint32 index, Int32 size, Uint32 type, Int32 stride, Uint32 pointer)
GlVertexAttribP1ui = void Function(int index, int type, int normalized, int value)
GlVertexAttribP1uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
GlVertexAttribP1uiv = void Function(int index, int type, int normalized, Pointer<Uint32> value)
GlVertexAttribP1uivNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
GlVertexAttribP2ui = void Function(int index, int type, int normalized, int value)
GlVertexAttribP2uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
GlVertexAttribP2uiv = void Function(int index, int type, int normalized, Pointer<Uint32> value)
GlVertexAttribP2uivNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
GlVertexAttribP3ui = void Function(int index, int type, int normalized, int value)
GlVertexAttribP3uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
GlVertexAttribP3uiv = void Function(int index, int type, int normalized, Pointer<Uint32> value)
GlVertexAttribP3uivNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
GlVertexAttribP4ui = void Function(int index, int type, int normalized, int value)
GlVertexAttribP4uiNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Uint32 value)
GlVertexAttribP4uiv = void Function(int index, int type, int normalized, Pointer<Uint32> value)
GlVertexAttribP4uivNative = Void Function(Uint32 index, Uint32 type, Uint8 normalized, Pointer<Uint32> value)
GlVertexAttribPointer = void Function(int index, int size, int type, int normalized, int stride, int pointer)
GlVertexAttribPointerNative = Void Function(Uint32 index, Int32 size, Uint32 type, Uint8 normalized, Int32 stride, Uint32 pointer)
GlVertexBindingDivisor = void Function(int bindingindex, int divisor)
GlVertexBindingDivisorNative = Void Function(Uint32 bindingindex, Uint32 divisor)
GlVertexFormatNV = void Function(int size, int type, int stride)
GlVertexFormatNVNative = Void Function(Int32 size, Uint32 type, Int32 stride)
GlViewport = void Function(int x, int y, int width, int height)
GlViewportArrayv = void Function(int first, int count, Pointer<Float> v)
GlViewportArrayvNative = Void Function(Uint32 first, Int32 count, Pointer<Float> v)
GlViewportIndexedf = void Function(int index, double x, double y, double w, double h)
GlViewportIndexedfNative = Void Function(Uint32 index, Float x, Float y, Float w, Float h)
GlViewportIndexedfv = void Function(int index, Pointer<Float> v)
GlViewportIndexedfvNative = Void Function(Uint32 index, Pointer<Float> v)
GlViewportNative = Void Function(Int32 x, Int32 y, Int32 width, Int32 height)
GlViewportPositionWScaleNV = void Function(int index, double xcoeff, double ycoeff)
GlViewportPositionWScaleNVNative = Void Function(Uint32 index, Float xcoeff, Float ycoeff)
GlViewportSwizzleNV = void Function(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew)
GlViewportSwizzleNVNative = Void Function(Uint32 index, Uint32 swizzlex, Uint32 swizzley, Uint32 swizzlez, Uint32 swizzlew)
GlWaitSync = void Function(Pointer<NativeType> sync, int flags, int timeout)
GlWaitSyncNative = Void Function(Pointer<NativeType> sync, Uint32 flags, Uint64 timeout)
GlWaitVkSemaphoreNV = void Function(int vkSemaphore)
GlWaitVkSemaphoreNVNative = Void Function(Uint64 vkSemaphore)
GlWeightPathsNV = void Function(int resultPath, int numPaths, Pointer<Uint32> paths, Pointer<Float> weights)
GlWeightPathsNVNative = Void Function(Uint32 resultPath, Int32 numPaths, Pointer<Uint32> paths, Pointer<Float> weights)
GlWindowRectanglesEXT = void Function(int mode, int count, Pointer<Int32> box)
GlWindowRectanglesEXTNative = Void Function(Uint32 mode, Int32 count, Pointer<Int32> box)