FormBuilderSwitch class

On/Off switch field

Inheritance

Constructors

FormBuilderSwitch({Key? key, required String name, FormFieldValidator<bool>? validator, bool? initialValue, InputDecoration decoration = const InputDecoration(), ValueChanged<bool?>? onChanged, ValueTransformer<bool?>? valueTransformer, bool enabled = true, FormFieldSetter<bool>? onSaved, AutovalidateMode? autovalidateMode = AutovalidateMode.disabled, VoidCallback? onReset, FocusNode? focusNode, String? restorationId, required Widget title, Color? activeColor, Color? activeTrackColor, Color? inactiveThumbColor, Color? inactiveTrackColor, ImageProvider<Object>? activeThumbImage, ImageProvider<Object>? inactiveThumbImage, Widget? subtitle, Widget? secondary, ListTileControlAffinity controlAffinity = ListTileControlAffinity.trailing, EdgeInsets contentPadding = EdgeInsets.zero, bool autofocus = false, bool selected = false})
Creates On/Off switch field

Properties

activeColor Color?
The color to use when this switch is on.
final
activeThumbImage ImageProvider<Object>?
An image to use on the thumb of this switch when the switch is on.
final
activeTrackColor Color?
The color to use on the track when this switch is on.
final
autofocus bool
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.
final
autovalidateMode AutovalidateMode
Used to enable/disable this form field auto validation and update its error text.
finalinherited
builder FormFieldBuilder<bool>
Function that returns the widget representing this form field. It is passed the form field state as input, containing the current value and validation state of this field.
finalinherited
contentPadding EdgeInsets
The tile's internal padding.
final
controlAffinity ListTileControlAffinity
Where to place the control in widgets that use ListTile to position a control next to a label.
final
decoration InputDecoration
finalinherited
enabled bool
Whether the form is able to receive user input.
finalinherited
focusNode FocusNode?
An optional focus node to use as the focus node for this widget.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
inactiveThumbColor Color?
The color to use on the thumb when this switch is off.
final
inactiveThumbImage ImageProvider<Object>?
An image to use on the thumb of this switch when the switch is off.
final
inactiveTrackColor Color?
The color to use on the track when this switch is off.
final
initialValue bool?
An optional value to initialize the form field to, or null otherwise.
finalinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
name String
Used to reference the field within the form, or to reference form data after the form is submitted.
finalinherited
onChanged ValueChanged<bool?>?
Called when the field value is changed.
finalinherited
onReset VoidCallback?
Called when the field value is reset.
finalinherited
onSaved FormFieldSetter<bool>?
An optional method to call with the final value when the form is saved via FormState.save.
finalinherited
restorationId String?
Restoration ID to save and restore the state of the form field.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
secondary Widget?
A widget to display on the opposite side of the tile from the switch.
final
selected bool
Whether to render icons and text in the activeColor.
final
subtitle Widget?
Additional content displayed below the title.
final
title Widget
The primary content of the list tile.
final
validator FormFieldValidator<bool>?
An optional method that validates an input. Returns an error string to display if the input is invalid, or null otherwise.
finalinherited
valueTransformer ValueTransformer<bool?>?
Called just before field value is saved. Used to massage data just before committing the value.
finalinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() FormBuilderFieldDecorationState<FormBuilderSwitch, bool>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited