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NotificationActionCallbackModeMap
→ const Map<NotificationActionCallbackMode, int>
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{NotificationActionCallbackMode.DEFAULT : 0, NotificationActionCallbackMode.CUSTOM : 1}
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NotificationActionNameMap
→ const Map<int, NotificationActionName>
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{0 : NotificationActionName.PREVIOUS, 1 : NotificationActionName.NEXT, 2 : NotificationActionName.PLAY, 3 : NotificationActionName.PAUSE, 4 : NotificationActionName.CUSTOM1, 5 : NotificationActionName…
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NotificationCustomActionsMap
→ const Map<NotificationCustomActions, int>
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{NotificationCustomActions.DISABLED : 0, NotificationCustomActions.ONE : 1, NotificationCustomActions.TWO : 2}
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NotificationDefaultActionsMap
→ const Map<NotificationDefaultActions, int>
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{NotificationDefaultActions.NONE : 0, NotificationDefaultActions.NEXT : 1, NotificationDefaultActions.PREVIOUS : 2, NotificationDefaultActions.ALL : 3}
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PlayerStateMap
→ const Map<int, PlayerState>
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{-1 : PlayerState.RELEASED, 0 : PlayerState.STOPPED, 1 : PlayerState.BUFFERING, 2 : PlayerState.PLAYING, 3 : PlayerState.PAUSED, 4 : PlayerState.COMPLETED}
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ResultMap
→ const Map<int, Result>
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{0 : Result.ERROR, 1 : Result.FAIL, 2 : Result.SUCCESS}