EnvBadge<E extends Enum> class

An overlay widget that displays the currently active environment as a persistent badge in a corner of its child.

Place EnvBadge anywhere in the tree where you want the badge to appear. Typically you wrap MaterialApp or a top-level Scaffold so the badge is always visible:

EnvBadge<Environment>(
  child: MaterialApp(...),
)

The badge reacts automatically to environment switches via EnvManager's ValueNotifier — no manual rebuilds needed.

Custom badge widget

EnvBadge<Environment>(
  alignment: Alignment.bottomLeft,
  badgeBuilder: (env) => Chip(label: Text(env.name.toUpperCase())),
  child: MaterialApp(...),
)

Release-mode visibility

By default the badge is hidden in release builds. Set visibleInRelease to true if you need it in production (e.g. for an internal distribution build):

EnvBadge<Environment>(
  visibleInRelease: true,
  child: MaterialApp(...),
)
Inheritance

Constructors

EnvBadge({Key? key, required Widget child, AlignmentGeometry alignment = Alignment.topRight, Widget badgeBuilder(E env)?, EdgeInsetsGeometry padding = const EdgeInsets.all(12), bool visibleInRelease = false})
Creates an EnvBadge.
const

Properties

alignment AlignmentGeometry
Corner alignment of the badge within the child. Defaults to Alignment.topRight.
final
badgeBuilder Widget Function(E env)?
Optional builder for a custom badge widget.
final
child Widget
The widget tree over which the badge is overlaid.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
padding EdgeInsetsGeometry
Padding between the badge and the edge of child.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
visibleInRelease bool
Whether to show the badge in release mode. Defaults to false.
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited