DataStateNotifier<T> class

Inheritance

Constructors

DataStateNotifier({required DataState<T> data, Future<void> reload(DataStateNotifier<T>)?})

Properties

data DataState<T>
no setter
debugState DataState<T>
A development-only way to access state outside of StateNotifier.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
If a listener has been added using addListener and hasn't been removed yet.
no setterinherited
mounted bool
Whether dispose was called or not.
no setterinherited
onDispose ↔ (void Function()?)
getter/setter pair
onError ErrorListener?
A callback for error reporting if one of the listeners added with addListener throws.
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state DataState<T>
The current "state" of this StateNotifier.
getter/setter pairinherited
stream Stream<DataState<T>>
A broadcast stream representation of a StateNotifier.
no setterinherited

Methods

addListener(Listener<DataState<T>> listener, {bool fireImmediately = true}) RemoveListener
Subscribes to this object.
override
dispose() → void
Frees all the resources associated to this object.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reload() Future<void>
toString() String
A string representation of this object.
inherited
updateShouldNotify(DataState<T> old, DataState<T> current) bool
Whether to notify listeners or not when state changes
inherited
updateWith({Object? model = stamp, bool? isLoading, Object? exception = stamp, Object? stackTrace = stamp}) → void

Operators

operator ==(Object other) bool
The equality operator.
inherited