ControlWidget class abstract

A flexible CoreWidget that can manage multiple ControlModels.

This is a general-purpose widget for building UI that depends on one or more ControlModels. Dependencies are initialized in initControls and can be accessed within the build method via context.get<T>().

Inheritance
Implementers

Constructors

ControlWidget({Key? key, Map initArgs = const {}})
const

Properties

autoMountControls → bool
If true, all ControlModels found in the widget's arguments will be automatically initialized and mounted. Defaults to false.
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
initArgs → Map
A map of initial arguments to be passed to the CoreContext.
finalinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context) → Widget
Builds the widget's UI.
createElement() → CoreContext
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → ControlState<_ControlWidgetBase>
Creates the mutable state for this widget at a given location in the tree.
inherited
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
init(CoreContext context) → void
A preliminary initialization method called by the CoreContext. This is a good place for mixins to hook into the initialization process.
inherited
initControls(CoreContext context) → List<ControlModel>
Returns a list of ControlModels to be initialized and managed by this widget. This method is called once during state initialization.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onChangeState(ControlState<_ControlWidgetBase> state, dynamic value) → void
Called when the state is notified of a change from one of its notifiers.
inherited
onDependencyChanged(CoreContext context) → void
Called when a dependency of this widget changes. See State.didChangeDependencies for more information.
inherited
onDispose() → void
Called when the widget is being disposed.
inherited
onInit(Map args, CoreContext context) → void
Called once when the state is fully initialized and the context is available.
inherited
onInitState(ControlState<_ControlWidgetBase> state) → void
Called after the state and all its controls have been initialized.
inherited
onUpdate(CoreContext context, CoreWidget oldWidget) → void
Called when the widget is updated with new configuration. See State.didUpdateWidget for more information.
inherited
rebuild(CoreContext context) → Widget
Abstract method for building the widget's UI. Implemented by subclasses like ControlWidget and SingleControlWidget.
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited