draw method
void
draw()
override
Implementation
@override
void draw(Canvas canvas, Size size, double scaleX, double scrollX,
double Function(double) getX, double Function(double) getY) {
debugPrint(
'RayTool.draw: startPoint=$startPoint, directionPoint=$directionPoint, 状态=$state');
final paint = Paint()
..color = color.withOpacity(state == DrawingToolState.drawing ? 0.6 : 1.0)
..strokeWidth = strokeWidth
..style = PaintingStyle.stroke;
if (startPoint != null && directionPoint != null) {
debugPrint('绘制射线: 从 $startPoint 到方向 $directionPoint');
// 计算射线方向
final direction = (directionPoint! - startPoint!).direction;
final length = size.width + size.height; // 足够长的射线
// 计算射线终点
final endPoint = startPoint! + Offset.fromDirection(direction, length);
// 如果是预览状态,绘制虚线
if (state == DrawingToolState.drawing) {
_drawDashedLine(canvas, startPoint!, endPoint, paint);
} else {
// 绘制射线
canvas.drawLine(startPoint!, endPoint, paint);
}
} else if (startPoint != null) {
debugPrint('绘制射线起点: $startPoint');
// 绘制起点标记
canvas.drawCircle(startPoint!, 4.0, paint..style = PaintingStyle.fill);
// 绘制起点周围的小圆圈指示器
canvas.drawCircle(startPoint!, 6.0, paint..style = PaintingStyle.stroke);
}
}