draw method

  1. @override
void draw(
  1. Canvas canvas,
  2. Size size,
  3. double scaleX,
  4. double scrollX,
  5. double getX(
    1. double
    ),
  6. double getY(
    1. double
    ),
)
override

Implementation

@override
void draw(Canvas canvas, Size size, double scaleX, double scrollX,
    double Function(double) getX, double Function(double) getY) {
  debugPrint(
      'RayTool.draw: startPoint=$startPoint, directionPoint=$directionPoint, 状态=$state');

  final paint = Paint()
    ..color = color.withOpacity(state == DrawingToolState.drawing ? 0.6 : 1.0)
    ..strokeWidth = strokeWidth
    ..style = PaintingStyle.stroke;

  if (startPoint != null && directionPoint != null) {
    debugPrint('绘制射线: 从 $startPoint 到方向 $directionPoint');

    // 计算射线方向
    final direction = (directionPoint! - startPoint!).direction;
    final length = size.width + size.height; // 足够长的射线

    // 计算射线终点
    final endPoint = startPoint! + Offset.fromDirection(direction, length);

    // 如果是预览状态,绘制虚线
    if (state == DrawingToolState.drawing) {
      _drawDashedLine(canvas, startPoint!, endPoint, paint);
    } else {
      // 绘制射线
      canvas.drawLine(startPoint!, endPoint, paint);
    }
  } else if (startPoint != null) {
    debugPrint('绘制射线起点: $startPoint');
    // 绘制起点标记
    canvas.drawCircle(startPoint!, 4.0, paint..style = PaintingStyle.fill);

    // 绘制起点周围的小圆圈指示器
    canvas.drawCircle(startPoint!, 6.0, paint..style = PaintingStyle.stroke);
  }
}