ComCheckbox class
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- ComCheckbox
Constructors
-
ComCheckbox({Key? key, required bool? value, bool tristate = false, required ValueChanged<
bool?> ? onChanged, MouseCursor? mouseCursor, Color? activeColor, WidgetStateProperty<Color?> ? fillColor, Color? checkColor, Color? focusColor, Color? hoverColor, WidgetStateProperty<Color?> ? overlayColor, double? splashRadius, MaterialTapTargetSize? materialTapTargetSize, VisualDensity? visualDensity = const VisualDensity(horizontal: -4.0, vertical: -4.0), FocusNode? focusNode, bool autofocus = false, OutlinedBorder? shape, BorderSide? side, bool isError = false, Offset offset = const Offset(0.5, 0.5), String? semanticLabel}) -
Creates a Material Design checkbox.
const
-
ComCheckbox.adaptive({Key? key, required bool? value, bool tristate = false, required ValueChanged<
bool?> ? onChanged, MouseCursor? mouseCursor, Color? activeColor, WidgetStateProperty<Color?> ? fillColor, Color? checkColor, Color? focusColor, Color? hoverColor, WidgetStateProperty<Color?> ? overlayColor, double? splashRadius, MaterialTapTargetSize? materialTapTargetSize, VisualDensity? visualDensity = const VisualDensity(horizontal: -4.0, vertical: -4.0), FocusNode? focusNode, bool autofocus = false, OutlinedBorder? shape, BorderSide? side, bool isError = false, Offset offset = const Offset(0.5, 0.5), String? semanticLabel}) -
Creates an adaptive Checkbox based on whether the target platform is iOS
or macOS, following Material design's
Cross-platform guidelines.
const
Properties
- activeColor → Color?
-
The color to use when this checkbox is checked.
final
- autofocus → bool
-
True if this widget will be selected as the initial focus when no other
node in its scope is currently focused.
final
- checkColor → Color?
-
The color to use for the check icon when this checkbox is checked.
final
-
fillColor
→ WidgetStateProperty<
Color?> ? -
The color that fills the checkbox, in all MaterialStates.
final
- focusColor → Color?
-
The color for the checkbox's Material when it has the input focus.
final
- focusNode → FocusNode?
-
An optional focus node to use as the focus node for this widget.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hoverColor → Color?
-
The color for the checkbox's Material when a pointer is hovering over it.
final
- isError → bool
-
True if this checkbox wants to show an error state.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- materialTapTargetSize → MaterialTapTargetSize?
-
Configures the minimum size of the tap target.
final
- mouseCursor → MouseCursor?
-
The cursor for a mouse pointer when it enters or is hovering over the
widget.
final
- offset → Offset
-
final
-
onChanged
→ ValueChanged<
bool?> ? -
Called when the value of the checkbox should change.
final
-
overlayColor
→ WidgetStateProperty<
Color?> ? -
The color for the checkbox's Material.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- semanticLabel → String?
-
The semantic label for the checkbox that will be announced by screen readers.
final
- shape → OutlinedBorder?
-
The shape of the checkbox's Material.
final
- side → BorderSide?
-
The color and width of the checkbox's border.
final
- splashRadius → double?
-
The splash radius of the circular Material ink response.
final
- tristate → bool
-
If true the checkbox's value can be true, false, or null.
final
- value → bool?
-
Whether this checkbox is checked.
final
- visualDensity → VisualDensity?
-
Defines how compact the checkbox's layout will be.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< ComCheckbox> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited