BlocConsumer<B extends StateStreamable<S> , S> class
BlocConsumer exposes a builder and listener in order react to new
states.
BlocConsumer is analogous to a nested BlocListener
and BlocBuilder
but reduces the amount of boilerplate needed.
BlocConsumer should only be used when it is necessary to both rebuild UI
and execute other reactions to state changes in the bloc.
BlocConsumer takes a required BlocWidgetBuilder
and BlocWidgetListener
and an optional bloc,
BlocBuilderCondition
, and BlocListenerCondition
.
If the bloc parameter is omitted, BlocConsumer will automatically
perform a lookup using BlocProvider
and the current BuildContext
.
BlocConsumer<BlocA, BlocAState>(
listener: (context, state) {
// do stuff here based on BlocA's state
},
builder: (context, state) {
// return widget here based on BlocA's state
}
)
An optional listenWhen and buildWhen can be implemented for more
granular control over when listener and builder are called.
The listenWhen and buildWhen will be invoked on each bloc state
change.
They each take the previous state
and current state
and must return
a bool which determines whether or not the builder and/or listener
function will be invoked.
The previous state
will be initialized to the state
of the bloc when
the BlocConsumer is initialized.
listenWhen and buildWhen are optional and if they aren't implemented,
they will default to true
.
BlocConsumer<BlocA, BlocAState>(
listenWhen: (previous, current) {
// return true/false to determine whether or not
// to invoke listener with state
},
listener: (context, state) {
// do stuff here based on BlocA's state
},
buildWhen: (previous, current) {
// return true/false to determine whether or not
// to rebuild the widget with state
},
builder: (context, state) {
// return widget here based on BlocA's state
}
)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- BlocConsumer
Constructors
-
BlocConsumer({required BlocWidgetBuilder<
S> builder, required BlocWidgetListener<S> listener, Key? key, B? bloc, BlocBuilderCondition<S> ? buildWhen, BlocListenerCondition<S> ? listenWhen}) -
BlocConsumer exposes a builder and listener in order react to new
states.
BlocConsumer is analogous to a nested
BlocListener
andBlocBuilder
but reduces the amount of boilerplate needed. BlocConsumer should only be used when it is necessary to both rebuild UI and execute other reactions to state changes in the bloc.const
Properties
- bloc → B?
-
The bloc that the BlocConsumer will interact with.
If omitted, BlocConsumer will automatically perform a lookup using
BlocProvider
and the currentBuildContext
.final -
builder
→ BlocWidgetBuilder<
S> -
The builder function which will be invoked on each widget build.
The builder takes the
BuildContext
and currentstate
and must return a widget. This is analogous to the builder function in StreamBuilder.final -
buildWhen
→ BlocBuilderCondition<
S> ? -
Takes the previous
state
and the currentstate
and is responsible for returning a bool which determines whether or not to trigger builder with the currentstate
.final - hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
listener
→ BlocWidgetListener<
S> -
Takes the
BuildContext
along with the blocstate
and is responsible for executing in response tostate
changes.final -
listenWhen
→ BlocListenerCondition<
S> ? -
Takes the previous
state
and the currentstate
and is responsible for returning a bool which determines whether or not to call listener of BlocConsumer with the currentstate
.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< BlocConsumer< B, S> > -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited