LibraryDriver class abstract
Per-solution driver of the bench contract. Consumers implement this in a driver file (e.g. bench/drivers/my_driver.dart) and the generated scenario bridges pass an instance to runContractScenario.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
Solution name — the column label of reports/tables.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scrollCoupled → bool
-
Whether content follows element B under scroll (S4). Solutions without
an anchor (toasts/popovers) return false → the scenario reports
unsupported, it is not a failure and not a removal.no setter
Methods
-
buildScene(
{required bool withLibrary, required SceneSpec spec}) → Widget -
Builds the neutral contract scene:
MaterialApp(Material 3) with anAppBar(title: 'Contract scene'), aListViewof 12 rows (row 5 = element B, the anchor), a 1200 px scroll margin after the rows, and a fixedFloatingActionButton(element A). Keys and geometry are the package's constants (scene.dart);spec.listScrollmust drive the ListView and element A must increment SceneSpec.aTaps. -
currentContent(
int state) → Finder -
The visible
ContractCard(state)— the scenario asserts presence, absence and screen geometry through this finder. -
hide(
) → Future< void> -
Removes the content: after
hide()the card must leave the tree. -
isStable(
) → bool - Predicate "my work on the current step is finished" — NOT an action. The scenario owns pumping: it pumps a frame and polls this predicate until the timeout. Returning true means there is nothing more to pump (entrance/exit animation finished, state stable).
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
show(
int state) → Future< void> -
Mounts the content card
ContractCard(state)by the solution's own mechanism (tooltip / toast / dialog / overlay). Contract: when this future completes, the content is on its way; the scenario decides when it is stable by pumping frames and polling isStable. -
toString(
) → String -
A string representation of this object.
inherited
-
update(
int state) → Future< void> -
Switches the visible content to
statewithout hiding first (S3).
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited