SceneSpec class

Per-scene runtime handles: created fresh per scene mount, owned by the scenario (dispose in the test), wired by the driver's buildScene.

  • listScroll must be attached to the scene's ListView — the scenario scrolls the scene programmatically through it (S4), never by pointer drags (overlays of some solutions consume pointer input; that is their property, not the scenario's).
  • aTaps must be incremented by element A's tap handler — the scenario asserts the scene is interactive again after hide() (S6).

Constructors

SceneSpec()

Properties

aTaps ValueNotifier<int>
Tap counter of element A — owned by the scenario.
final
hashCode int
The hash code for this object.
no setterinherited
listScroll ScrollController
Scroll controller of the scene list — owned by the scenario.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

dispose() → void
Releases the handles. Call in the test's teardown.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited