TapParticle class

A TapParticle display particles when push button. If syncAnimation is set, display particles according to it.

{@tool snippet} This example shows how to create the button that can display particle.

final controller = AnimationController(
vsync: this,
duration: Duration(milliseconds: 300),
lowerBound: 0.0,
upperBound: 1.0,
);
TapParticle(
size: 50,
particleCount: 5,
color: Colors.red,
syncAnimation: controller,
duration: const Duration(milliseconds: 500),
child: TapFillIcon(
  animationController: controller,
  borderIcon: const Icon(
    Icons.star_border,
    color: Colors.grey,
    size: 50,
  ),
  fillIcon: const Icon(
    Icons.star,
    color: Colors.yellow,
    size: 50,
  ),
  initialPushed: false,
  ),
),

{@end-tool}

Inheritance

Constructors

TapParticle({double size = 50, Widget? child, AnimationController? syncAnimation, AnimationController? controller, int particleCount = 8, Duration duration = const Duration(milliseconds: 500), double? particleLength, Color color = Colors.yellow, Key? key})
const

Properties

child Widget?
The widget in the center of a particle.
final
color Color
The color of particles.
final
controller AnimationController?
The animation controller for controlling the particle animation.
final
duration Duration
The animation's duration.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
particleCount int
The number of particle lines. The particles display in a circle.
final
particleLength double?
The maximum length of a particle. Particles are to this length when the animation value is just half.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
size double
The size of child in this object. It display empty space of the size.
final
syncAnimation AnimationController?
The Animation for synchronizing the particle animation. The particle animation is starting when syncAnimation called forward method. If syncAnimation called reverse method, the particle animation reset animation.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() TapParticleState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited