shader method

T shader({
  1. Duration? delay,
  2. Duration? duration,
  3. Curve? curve,
  4. FragmentShader? shader,
  5. EdgeInsets? overflow,
  6. ShaderLayer? layer,
  7. ShaderUpdateCallback? update,
})

Adds a ShaderEffect that applies an animated fragment shader to a target.

Implementation

T shader({
  Duration? delay,
  Duration? duration,
  Curve? curve,
  ui.FragmentShader? shader,
  EdgeInsets? overflow,
  ShaderLayer? layer,
  ShaderUpdateCallback? update,
}) =>
    addEffect(ShaderEffect(
      delay: delay,
      duration: duration,
      curve: curve,
      shader: shader,
      overflow: overflow,
      layer: layer,
      update: update,
    ));