RenderingContext.create constructor

RenderingContext.create(
  1. LibOpenGLES gl,
  2. int width,
  3. int height, [
  4. bool checkGlErrorOnEveryCall = false,
])

Implementation

RenderingContext.create(this.gl, this.width, this.height,[this.checkGlErrorOnEveryCall = false]){
  _gl = gl.gl;
}