uniform4uiv method

void uniform4uiv(
  1. UniformLocation? location,
  2. Uint32Array v
)

Implementation

void uniform4uiv(UniformLocation? location, Uint32Array v){
  startCheck('uniform4uiv');
  gl.glUniform4uiv(location?.id  ?? nullptr.address, v.length, v.data);
  checkError('uniform1uiv');
}