uniform2ui method

void uniform2ui(
  1. UniformLocation? location,
  2. int v0,
  3. int v1
)

Implementation

void uniform2ui(UniformLocation? location, int v0, int v1){
  startCheck('uniform2ui');
  gl.glUniform2ui(location?.id  ?? nullptr.address, v0, v1);
  checkError('uniform2ui');
}