texSubImage3D method
void
texSubImage3D()
Implementation
void texSubImage3D(
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
NativeArray? pixels
){
startCheck('texSubImage3D');
gl.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type,pixels?.data ?? nullptr);
checkError('texSubImage2D');
}