texImage3D method
void
texImage3D()
Implementation
void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, NativeArray? pixels) {
startCheck('texImage3D');
gl.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels?.data ?? nullptr);
checkError('texImage3D');
}