invalidateFramebuffer method
Implementation
void invalidateFramebuffer(int target, List<int> attachments){
startCheck('invalidateFramebuffer');
int count = attachments.length;
final valuePtr = calloc<Uint32>(count);
valuePtr.asTypedList(count).setAll(0, attachments);
gl.glInvalidateFramebuffer(target, count, valuePtr);
calloc.free(valuePtr);
checkError('invalidateFramebuffer');
}