deleteBuffer method

void deleteBuffer(
  1. Buffer buffer
)

Implementation

void deleteBuffer(Buffer buffer){
  startCheck('deleteBuffer');
  final List<int> _texturesList = [buffer.id];
  final ptr = calloc<Uint32>(_texturesList.length);
  ptr.asTypedList(1).setAll(0, _texturesList);
  gl.glDeleteBuffers(1, ptr);
  calloc.free(ptr);
  checkError('deleteBuffer');
}