compressedTexSubImage3D method
void
compressedTexSubImage3D()
Implementation
void compressedTexSubImage3D(
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
NativeArray? pixels,
){
startCheck('compressedTexSubImage3D');
gl.glCompressedTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,pixels?.lengthInBytes??0,pixels?.data?? nullptr);
checkError('compressedTexSubImage3D');
}