compressedTexSubImage2D method
void
compressedTexSubImage2D()
Implementation
void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format ,NativeArray? pixels){
startCheck('compressedTexSubImage2D');
gl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, pixels?.lengthInBytes??0,pixels?.data?? nullptr);
checkError('compressedTexSubImage2D');
}