compressedTexImage2D method
void
compressedTexImage2D()
Implementation
void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, NativeArray? pixels){
startCheck('compressedTexImage2D');
gl.glCompressedTexImage2D(target, level, internalformat, width, height, border, pixels?.lengthInBytes??0,pixels?.data?? nullptr);
checkError('compressedTexImage2D');
}