checkError method

void checkError([
  1. String message = ''
])

As allocating and freeing native memory is expensive and we need regularly buffers to receive values from FFI function we create a small set here that will be reused constantly

Implementation

void checkError([String message = '']) {
  final glError = gl.glGetError();
  if (glError != WebGL.NO_ERROR) {
    final openGLException = OpenGLException('RenderingContext.$message', glError);
    // assert(() {
      angleConsole.warning(openGLException.toString());
    //   return true;
    // }());
    // throw openGLException;
  }
}