bindFramebuffer method
Implementation
void bindFramebuffer(int target, Framebuffer? framebuffer){
startCheck('bindFramebuffer');
if(framebuffer != null){
gl.glBindFramebuffer(target, framebuffer.id);
}
checkError('bindFramebuffer');
}
void bindFramebuffer(int target, Framebuffer? framebuffer){
startCheck('bindFramebuffer');
if(framebuffer != null){
gl.glBindFramebuffer(target, framebuffer.id);
}
checkError('bindFramebuffer');
}