SkillOperativePins class
The per-window pin registry: rebuilt deterministically from the skills known to the session (P2), content-keyed, budget-capped.
Constructors
Properties
-
dropped
→ List<
DroppedPin> -
Pins dropped by the budget, in drop order.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isEmpty → bool
-
Whether no pins are kept.
no setter
-
pinByKey
→ Map<
String, OperativePin> -
The
{content key → pin}map of the kept pins.no setter -
pins
→ List<
OperativePin> -
The kept pins, ordered: current-session reads first (P6 priority),
then first-declared order.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
diff(
SkillOperativePins previous) → OperativePinDiff -
Diffs this (current) registry against
previous(P4/P5): pins whose content key changed while their owner skill persists are SUPERSEDED; pins whose owners all vanished (deleted, renamed, consent revoked) — or whose owner still exists but no longer declares the line — are DROPPED. Never silent — render the notices. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- empty → const SkillOperativePins
- The empty registry (no kept pins, no drops) — the all-skills-gone baseline for the P4 lifecycle diff (round 3: the empty-list corner).