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flutter3d_shaders package
documentation
kernel.dart
KernelInputs
buffers property
buffers property
dark_mode
light_mode
buffers
property
Map
<
String
,
ByteData
>
buffers
final
The bytes themselves, not copies: the kernel writes into them.
Implementation
final Map<String, ByteData> buffers;
flutter3d_shaders package
documentation
kernel
KernelInputs
buffers property
KernelInputs class