CompiledStage class final
What one stage's compilation produced: its SPIR-V, the text of the target it was translated into, and the uniform offsets glslang laid out.
The backend author's half of the shader contract (D27): a backend that loads SPIR-V (Vulkan) takes spirv; one that loads a language (WebGPU's WGSL, Metal's MSL, Direct3D's HLSL) takes text for the target it asked for. A class rather than a record, so a later minor can hand over more — reflection, a source map — without changing its shape.
Constructors
-
CompiledStage({required Uint8List spirv, required ShaderTarget target, required String? text, required Map<
String, Map< offsets})String, int> >
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
offsets
→ Map<
String, Map< String, int> > -
glslang's own
Offsetper uniform block member, by block.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- spirv → Uint8List
-
The stage as SPIR-V, what glslang made of the GLSL.
final
- target → ShaderTarget
-
What text is in.
final
- text → String?
-
The stage in target's language, or null when target is
ShaderTarget.spirv.
final
- wgsl → String
-
text as WGSL. Throws a StateError for a stage compiled to another
target.
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited