uniform_blocks library
How impellerc lays out the uniform blocks of every stage in the engine's bundle: each member's byte offset, byte length, element count and reflected type, in declaration order. Per stage, because one block name can be wider in one stage than another.
Constants
-
uniformBlocks
→ const Map<
String, Map< String, Map< >String, UniformMemberLayout> >
Typedefs
- UniformMemberLayout = ({int byteLength, int elements, int offset, String type})
- One member of a uniform block.