internal library
What flutter3d_effects builds the liquid's native lanes with, once the
hardware layer has placed the work there.
For the engine's placement of the liquid; not covered by semver for
applications. Where compute runs is the hardware layer's to say:
FrameCompute.placeHosted answers whether the lanes run the work, and
placeKernelLiquid builds them from that answer. A library of its own
rather than a src/ import so the dependency is one the API snapshot
sees; the structure rule "where compute runs is the hardware layer's to
say" names any other file that imports it.
Functions
-
kernelLiquidOnLanes(
{SimulationProfile profile = SimulationProfile.deterministic, FluidSolver rest = const DartFluid()}) → KernelLiquid? -
The liquid with its pair loops on the native lanes, for a run under
profile; null where they are refused — a bit-exact profile, whose bytes must be the CPU kernel's on every machine — or not there: the browser, a build with no C compiler.