EffectBlend class final

How an effect's particles combine with what is behind them. A class of constants, for EffectDrawing's reason.

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
word → String
What a document calls it.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

additive → const EffectBlend
Added: unsorted, one draw, and only ever brighter. Billboards and meshes.
darkening → const EffectBlend
What is behind times one minus the colour: soot and shadow, unsorted. Meshes (MeshParticleContributor.darkening).
over → const EffectBlend
Over what is behind, sorted far to near: the six-way sheet's.
values → const List<EffectBlend>
Every blend this build knows.