EffectBlend class final
How an effect's particles combine with what is behind them. A class of constants, for EffectDrawing's reason.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- additive → const EffectBlend
- Added: unsorted, one draw, and only ever brighter. Billboards and meshes.
- darkening → const EffectBlend
-
What is behind times one minus the colour: soot and shadow, unsorted.
Meshes (
MeshParticleContributor.darkening). - over → const EffectBlend
- Over what is behind, sorted far to near: the six-way sheet's.
-
values
→ const List<
EffectBlend> - Every blend this build knows.