createComputePipelineAsync method
createComputePipeline, asynchronously; see createPipelineAsync. For a caller warming a compute pass up behind a loading screen.
Implementation
@override
Future<ComputePipelineHandle> createComputePipelineAsync(
ShaderHandle shader,
) async {
_require(DeviceFeature.compute);
return inner.createComputePipelineAsync(shader);
}