createComputePipelineAsync method

  1. @override
Future<ComputePipelineHandle> createComputePipelineAsync(
  1. ShaderHandle shader
)
override

createComputePipeline, asynchronously; see createPipelineAsync. For a caller warming a compute pass up behind a loading screen.

Implementation

@override
Future<ComputePipelineHandle> createComputePipelineAsync(
  ShaderHandle shader,
) async {
  _require(DeviceFeature.compute);
  return inner.createComputePipelineAsync(shader);
}