MaskedDevice class final
inner, answering as if it lacked MaskedDevice.disabledFeatures.
Disposing the mask disposes inner: the mask is the device the caller holds. Handles are inner's, so a texture made through the mask is released by inner whichever of the two is asked.
- Inheritance
-
- Object
- GraphicsDevice
- MaskedDevice
Constructors
-
MaskedDevice(GraphicsDevice inner, {required Iterable<
DeviceFeature> disabledFeatures}) -
innerwithoutdisabledFeatures. A featureinnerdoes not have, or a reserved one, may be named and changes nothing.factory
Properties
- backendId → BackendId
-
inner's: a mask is not another backend.
no setteroverride
- backendName → String
-
inner's, so a refusal names the device it came from.
no setteroverride
- defaultColorFormat → TextureFormat
-
The colour format this device prefers.
no setteroverride
- defaultDepthStencilFormat → TextureFormat
-
The depth/stencil format this device prefers. Legitimately
TextureFormat.unknown on a context that has none.
no setteroverride
- depthRange → DepthRange
-
What this backend's clip space maps depth onto.
no setteroverride
-
disabledFeatures
→ Set<
DeviceFeature> -
What this mask removes from inner's answer, as it was asked.
final
-
errors
→ Stream<
DeviceError> -
What the device refused after the call that asked, and survived — since
1.0.0-rc.1.
no setteroverride
- features → DeviceFeatures
-
inner's features without disabledFeatures, and without what a
disabled feature cannot be had without:
float32Blendablegoes withfloat32Renderable.final - framebufferOrigin → FramebufferOrigin
-
Where row zero of a render target is.
no setteroverride
-
gpuTimings
→ Stream<
GpuFrameTimings> -
inner's timings, or none at all without
gpuTimestamps.no setteroverride - hashCode → int
-
The hash code for this object.
no setterinherited
- hdrColorFormat → TextureFormat
-
The format to render high dynamic range colour into.
no setteroverride
-
hdrOutputFormats
→ List<
TextureFormat> -
The formats this device can present an extended-range frame in, empty
when it can only present standard range.
no setteroverride
- inner → GraphicsDevice
-
The device every call that is not refused goes through to.
final
- isLost → bool
-
Whether the device is lost now, and not restored — the state lost
reports the changes of, so a caller that subscribed late can ask. Every
backend that reports on lost answers here too.
no setteroverride
- isSoftware → bool
-
Whether this device does its work on the CPU, as the software
rasteriser does, rather than on a GPU — since 1.0.0-rc.1.
no setteroverride
- limits → DeviceLimits
-
inner's limits, with what a removed feature takes along: the
compute limits without
compute, one sample withoutoffscreenMultisample, no views withoutmultiview.no setteroverride -
lost
→ Stream<
DeviceLoss> -
Each time the device stops working: a WebGPU device lost, a WebGL
context lost or restored. An external source, so a Stream.
no setteroverride
- pipelineRefusals → PipelineRefusals
-
The pipelines this device could not build or link, and what to do with
a draw that needs one.
no setteroverride
- preferredSampleCount → int
-
Samples to use for multisampled targets, or 1 for none.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shaders → ShaderLibrary
-
The compiled bundle this device was built with.
no setteroverride
-
inner's kinds, or none once every sharing feature is masked.
no setteroverride
Methods
-
beginComputePass(
{String? label, PassTimestampWrites? timestampWrites}) → ComputeEncoder -
Opens a compute pass;
labelnames it to a debugger and to gpuTimings.timestampWrites(since 1.0) names where the pass writes its start and end GPU times —DeviceFeature.timestampQuery.override -
beginFrame(
) → void -
Tells the backend a new frame is starting.
override
-
beginRenderPass(
RenderPassDescriptor descriptor) → CommandEncoder -
Opens a pass and returns the encoder that records into it.
override
-
beginTransferPass(
{String? label}) → TransferEncoder -
Opens a pass of copies between buffers and textures. Never refused —
each copy is gated by its own feature. See TransferEncoder. By
default a pass whose every copy refuses by its feature, and whose
submithas nothing to send.override -
createBuffer(
BufferDescriptor descriptor, {ByteData? contents}) → StorageBuffer -
A buffer of BufferDescriptor.lengthInBytes bytes, for the usages it
names, holding
contents(zeros by default).override -
createComputePipeline(
ShaderHandle shader) → ComputePipelineHandle -
A pipeline from a compute stage of this device's shader library.
override
-
createComputePipelineAsync(
ShaderHandle shader) → Future< ComputePipelineHandle> -
createComputePipeline, asynchronously; see createPipelineAsync. For a
caller warming a compute pass up behind a loading screen.
override
-
createComputePipelineFrom(
ComputePipelineDescriptor descriptor) → ComputePipelineHandle -
The compute pipeline
descriptordescribes, for createPipelineFrom's reason. By default it builds through createComputePipeline (so a device withoutDeviceFeature.computerefuses it as compute) and gives it ComputePipelineDescriptor.label.override -
createComputePipelineFromAsync(
ComputePipelineDescriptor descriptor) → Future< ComputePipelineHandle> -
createComputePipelineFrom, asynchronously, through
createComputePipelineAsync by default.
override
-
createCubeRenderTarget(
{required int size, required TextureFormat format, int mipLevels = 1}) → TextureHandle -
Allocates a cube texture a pass can draw into, face by face and level by
level, with nothing in it yet.
override
-
createCubeTextureFromPixels(
{required int size, required TextureFormat format, required List< ByteData> faces, List<List< ? mipLevels}) → TextureHandleByteData> > -
Uploads six square images as one cube texture.
override
-
createFence(
) → GpuFence -
A timeline fence at value zero, which signalFence raises and
waitFence waits for —
DeviceFeature.sharedFences.override -
createPipeline(
ShaderHandle vertex, ShaderHandle fragment, {VertexLayoutDescriptor? layout}) → PipelineHandle -
Links two stages into something that can be bound.
override
-
createPipelineAsync(
ShaderHandle vertex, ShaderHandle fragment, {VertexLayoutDescriptor? layout}) → Future< PipelineHandle> -
createPipeline without holding up the caller: the future completes
when the pipeline is linked.
override
-
createPipelineFrom(
PipelineDescriptor descriptor) → PipelineHandle -
Checks
descriptoragainst the masked features, then hands it on.override -
createPipelineFromAsync(
PipelineDescriptor descriptor) → Future< PipelineHandle> -
createPipelineFrom without holding up the caller, as
createPipelineAsync is to createPipeline. By default it goes
through createPipelineAsync, so a backend that compiles off the
thread there does so here too.
override
-
createQuerySet(
QueryType type, int count) → QuerySet -
A set of
countqueries oftype—DeviceFeature.occlusionQuery,DeviceFeature.timestampQueryorDeviceFeature.pipelineStatisticsQuery, the feature QueryType.feature names.override -
createRenderBundleEncoder(
RenderBundleDescriptor descriptor) → RenderBundleEncoder -
Opens an encoder whose draws are kept as a RenderBundle, to be
replayed into any pass whose attachments match
descriptor—DeviceFeature.renderBundles. See RenderBundleEncoder for what a bundle cannot record. An override calls RenderBundleDescriptor.checkFeatures once it has the feature.override -
createTexture(
TextureDescriptor descriptor) → TextureHandle -
A brand-new texture matching
descriptor, with the single TextureHandle that will ever stand for it, contents undefined until written.override -
createTextureFromPixels(
{required int width, required int height, required TextureFormat format, required ByteData pixels, List< ByteData> ? mipLevels}) → TextureHandle -
Creates a texture already holding
pixels.override -
dispose(
) → void -
Disposes inner.
override
-
exportBuffer(
StorageBuffer buffer, {NativeHandleKind? kind}) → NativeHandle -
exportTexture for a buffer —
DeviceFeature.sharedBuffers.override -
exportFence(
GpuFence fence, {NativeHandleKind? kind}) → NativeHandle -
fenceas a NativeHandle ofkind, for another device to import.override -
exportTexture(
TextureHandle texture, {NativeHandleKind? kind}) → NativeHandle -
texture's memory as a NativeHandle ofkind(the first of shareableKinds by default), for another device or API to import —DeviceFeature.sharedTextures. The handle is valid whiletextureis.override -
importBuffer(
NativeHandle handle, BufferDescriptor descriptor) → StorageBuffer -
importTexture for a buffer —
DeviceFeature.sharedBuffers.override -
importFence(
NativeHandle handle) → GpuFence -
A fence over the one
handlenames, which another device made.override -
importTexture(
NativeHandle handle, TextureDescriptor descriptor) → TextureHandle -
A texture shaped like
descriptorover the memoryhandlenames, which another device or API made and keeps —DeviceFeature.sharedTextures. Released like any texture; the memory stays its maker's.override -
labelOf(
Object resource) → String? -
The label setLabel gave
resource, or null when it has none.override -
loadShaders(
ByteData bytes) → Future< LoadedShaderLibrary> -
Builds a library from a bundle that arrived as bytes.
override
-
mapBuffer(
StorageBuffer buffer, MapMode mode, {int offsetInBytes = 0, int? sizeInBytes}) → Future< MappedBuffer> -
Maps
sizeInBytesbytes (to the end by default) ofbufferfromoffsetInBytesinto host memory, once every pass submitted before this call is done with it —DeviceFeature.mappedBuffers.override -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onFrameComplete(
void whenDone()) → void -
Runs
whenDoneonce the GPU has finished with the frame being encoded now.override -
overwriteGeometry(
GeometryBuffer target, int offsetInBytes, ByteData bytes) → void -
Writes
bytesintotargetstartingoffsetInBytesinto it, in place.override -
overwriteTexture(
TextureHandle target, ByteData rgba, {ScreenRect? region, int mipLevel = 0}) → Future< void> -
Overwrites
region(the whole texture by default) oftarget's base level withrgba— raw RGBA8 bytes,region.width * region.height * 4of them, row-major from the top the same way readback answers them.override -
readback(
TextureHandle texture, {ScreenRect? region}) → Future< ByteData> -
The pixels of
region— the whole texture by default — as they stand at this point in the queue: premultiplied RGBA8, row-major from the top-left, the region's own width times four per row.override -
readBuffer(
StorageBuffer buffer) → Future< ByteData> -
Refused without both
computeandbuffers, either of which makes a buffer the host may read.override -
readQueryResults(
QuerySet querySet, {int first = 0, int? count}) → Future< List< int> > -
The results of
countqueries ofquerySetfromfirst, once every pass submitted before this call has finished: sample counts for occlusion, nanoseconds for timestamps, and for pipeline statistics one value per PipelineStatistic per query, in its order. A query no pass wrote reads zero. By default refused by the feature of the set's own type.override -
refuse(
DeviceFeature feature, {String? reason}) → UnsupportedCapabilityException -
The refusal for
featureon this device, for a default body or a backend's own gate to throw:throw refuse(DeviceFeature.compute).inherited -
refuseResource(
String operation, String reason, {Object? cause}) → DeviceResourceException -
The refusal for a request this device has the feature for and still
cannot honour, for a backend to throw from
operation:throw refuseResource('createTextureFromPixels', 'the pixels are …').inherited -
releaseComputePipeline(
ComputePipelineHandle pipeline) → void -
Releases a pipeline createComputePipeline made, as releasePipeline.
override
-
releaseFence(
GpuFence fence) → void -
Releases a fence createFence or importFence made.
override
-
releaseGeometry(
GeometryBuffer geometry) → void -
Releases one geometry buffer, rather than waiting for the whole device to
go.
override
-
releasePipeline(
PipelineHandle pipeline) → void -
Releases a pipeline createPipeline made. Does nothing by default: a
backend whose pipelines are reclaimed with their last reference is
right to.
override
-
releaseQuerySet(
QuerySet querySet) → void -
Releases one query set, as releaseStorageBuffer releases a buffer.
override
-
releaseRenderBundle(
RenderBundle bundle) → void -
Releases a bundle createRenderBundleEncoder recorded.
override
-
releaseSampler(
SamplerDescriptor sampler) → void -
Gives back what this device made to sample with
sampler, if it made anything.override -
releaseStorageBuffer(
StorageBuffer buffer) → void -
Releases one storage buffer, as releaseGeometry releases geometry.
override
-
releaseTexture(
TextureHandle texture) → void -
Gives one back, rather than waiting for the whole device to go.
override
-
setLabel(
Object resource, String label) → void -
Names
resource— a TextureHandle, GeometryBuffer, StorageBuffer, PipelineHandle, QuerySet or RenderBundle this device made — for a GPU debugger, a frame capture and the memory report.override -
signalFence(
GpuFence fence, int value) → void -
Raises
fencetovalueon this device's queue once the work submitted before this call is done.valueonly grows.override -
textureFormatSupport(
TextureFormat format) → TextureFormatSupport -
inner's answer, with a masked compression family answering
TextureFormatSupport.none and the masked float32 features taking
their half of the 32-bit float formats' answer away.
override
-
toString(
) → String -
A string representation of this object.
override
-
uploadGeometry(
ByteData bytes, GeometryUsage usage) → GeometryBuffer -
Uploads geometry that will outlive the frame.
override
-
waitFence(
GpuFence fence, int value) → void -
Holds the work this device submits after this call until
fencereachesvalue. The CPU does not wait.override -
writeBuffer(
StorageBuffer target, int offsetInBytes, ByteData bytes) → void -
Writes
bytesintotargetatoffsetInBytes, in place. Visible starting the next pass, as overwriteGeometry; an offset and length that do not fit throw an ArgumentError before anything is written.override -
writeTexture(
TextureHandle target, ByteData data, {TextureRegion? region, int mipLevel = 0, int? bytesPerRow}) → void -
Writes
dataintoregion(the whole level by default) of levelmipLeveloftarget, intarget's own format, rowsbytesPerRowapart (tightly packed by default; a compressed format counts rows of blocks). Visible starting the next pass, as overwriteGeometry.override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited