StorageMode class final

Where an allocation lives and how it may be used.

A class with constants rather than an enum, so a value added in a minor release does not break a switch written against it: name is what a file or a snapshot writes, and byName reads it back.

Properties

hashCode → int
The hash code for this object.
no setterinherited
name → String
The stable name, and the wire name: what a file, a report or a snapshot writes for this value. Never renamed within a major.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

byName(String name) → StorageMode?
The value called name, or null for a name this version does not know, which is what a file written by a later version can carry.

Constants

devicePrivate → const StorageMode
Device-only. Optimal for the device; the host must copy through a host-visible allocation to read it.
deviceTransient → const StorageMode
Tile memory, for temporary render targets. Higher bandwidth, lower power, and no separate device allocation — but it cannot be copied to or from, which is what rules it out for anything a later pass reads. Textures only.
hostVisible → const StorageMode
Mappable into the host's address space and usable by the device.
values → const List<StorageMode>
Every value this version names, in declaration order. A later version appends; nothing is removed or renamed within a major.