TraceDepthTarget constructor

const TraceDepthTarget({
  1. required int texture,
  2. double clearValue = 1.0,
  3. LoadAction loadAction = LoadAction.clear,
  4. StoreAction storeAction = StoreAction.dontCare,
  5. LoadAction stencilLoadAction = LoadAction.clear,
  6. StoreAction stencilStoreAction = StoreAction.dontCare,
  7. int stencilClearValue = 0,
  8. int mipLevel = 0,
  9. int layer = 0,
  10. int face = 0,
  11. bool depthReadOnly = false,
  12. bool stencilReadOnly = false,
})

Implementation

const TraceDepthTarget({
  required this.texture,
  this.clearValue = 1.0,
  this.loadAction = LoadAction.clear,
  this.storeAction = StoreAction.dontCare,
  this.stencilLoadAction = LoadAction.clear,
  this.stencilStoreAction = StoreAction.dontCare,
  this.stencilClearValue = 0,
  this.mipLevel = 0,
  this.layer = 0,
  this.face = 0,
  this.depthReadOnly = false,
  this.stencilReadOnly = false,
});