TraceDepthTarget constructor
const
TraceDepthTarget({
- required int texture,
- double clearValue = 1.0,
- LoadAction loadAction = LoadAction.clear,
- StoreAction storeAction = StoreAction.dontCare,
- LoadAction stencilLoadAction = LoadAction.clear,
- StoreAction stencilStoreAction = StoreAction.dontCare,
- int stencilClearValue = 0,
- int mipLevel = 0,
- int layer = 0,
- int face = 0,
- bool depthReadOnly = false,
- bool stencilReadOnly = false,
Implementation
const TraceDepthTarget({
required this.texture,
this.clearValue = 1.0,
this.loadAction = LoadAction.clear,
this.storeAction = StoreAction.dontCare,
this.stencilLoadAction = LoadAction.clear,
this.stencilStoreAction = StoreAction.dontCare,
this.stencilClearValue = 0,
this.mipLevel = 0,
this.layer = 0,
this.face = 0,
this.depthReadOnly = false,
this.stencilReadOnly = false,
});