writeBuffer method
Writes bytes into target at offsetInBytes, in place. Visible
starting the next pass, as overwriteGeometry; an offset and length
that do not fit throw an ArgumentError before anything is written.
The call a simulation makes every step to feed a compute pass its
inputs. Any buffer createBuffer made with
BufferUsage.copyDestination. Gated by compute or buffers,
whichever made the buffer possible.
Implementation
@override
void writeBuffer(StorageBuffer target, int offsetInBytes, ByteData bytes) {
_unrecorded('writeBuffer');
inner.writeBuffer(target, offsetInBytes, bytes);
}